Fortress Forever

Go Back   Fortress Forever > Help & Technical > Server Administration

Reply
 
Thread Tools Display Modes
Old 03-15-2008, 09:32 PM   #1
battery
D&A Member
 
battery's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
Please restrict the number of Pyros

There is only one way of playing the Pyro on a public server:

1)Move into enemy base, using Flamethrower to push yourself if necessary.

2)Move near enemy spawn room.

3)At the first sight of see a group of bandits, fire your IC.
Release ALL four of your napalm. Concentrate on the space between your enemy and their respawn. There is no need to actually spam their spawn room (lest you be banned from server). Just make sure they have to step on your napalm on their way back to re-supply. In other words, put one or two napalms nearly in front of their spawn.

4)Charge into enemies with flamethrower. No need to actually kill them. Focus on giving 2nd level burn to everyone. Spam frag grenades meanwhile.

5)Die.

6)Enjoy a watching a bunch of people dying from 3rd level burn, 2nd level burn, or frag grenade.


Seriously! This is pretty much what EVERY Pyro does in a public server. I am sorry to say Pyro are designed to spam, and just spam. They don't get any kill UNLESS they spam. Facing one Pyro is annoying, but tolerable. But 2-3 Pyros working together??? Come on! They pretty much camp outside of our spawn for the entire duration of the map. When they are not spamming and camping outside of our spawn, they just camp outside of our base's exits.

Please limit the amount of spamming by limiting the number of Pyros on a team. Thank you for listening to my rant.
________
Dc Medical Marijuana

Last edited by battery; 03-31-2011 at 11:36 AM.
battery is offline   Reply With Quote


Old 03-15-2008, 09:46 PM   #2
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
That's a server/map decision, not a developer decision. cr_pyro #

Also... you pretty much posted exactly what the Pyro was designed for, yeah.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-15-2008, 10:45 PM   #3
battery
D&A Member
 
battery's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
The FF development team made the maps and control map settings. So they should be able to limit Pyro.
________
Toyota corolla e90

Last edited by battery; 03-31-2011 at 11:36 AM.
battery is offline   Reply With Quote


Old 03-15-2008, 10:46 PM   #4
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
that happens on ff_congetues (however you spell it) more than often than not
greenday5494 is offline   Reply With Quote


Old 03-15-2008, 10:46 PM   #5
AfterShock
Fortress Forever Staff
 
AfterShock's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 45 Times
We need to limit the number of napalms they spawn with, more like
AfterShock is offline   Reply With Quote


Old 03-15-2008, 11:00 PM   #6
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by AfterShock
We need to limit the number of napalms they spawn with, more like
To 8?
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 03-15-2008, 11:12 PM   #7
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Quote:
Originally Posted by Credge
To 8?
+1!!!

Griefers are always going to find a way to grief. It's what they do. Have you tried playing Engie and spamming EMPs at them? Pyro + Emp = BOOM!
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 03-15-2008, 11:17 PM   #8
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
HUGE BOOM
greenday5494 is offline   Reply With Quote


Old 03-16-2008, 12:08 AM   #9
battery
D&A Member
 
battery's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
It's really hard to toss your EMP far when you are on level 2 burn the instance you walk out of spawn...

Those Pyro are not stupid you know. They avoid engineers like a plague.
________
The Big Bang Theory Dicussion

Last edited by battery; 03-31-2011 at 11:36 AM.
battery is offline   Reply With Quote


Old 03-16-2008, 12:10 AM   #10
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by battery
It's really hard to toss your EMP far when you are on level 2 burn the instance you walk out of spawn...

Those Pyro are not stupid you know. They avoid engineers like a plague.
? You shouldn't need to toss it very far =\.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 03-16-2008, 01:03 AM   #11
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
i think the pyrown needs a scope for his flamethrower.
mervaka is offline   Reply With Quote


Old 03-16-2008, 06:26 AM   #12
Desyphur
OHH! OHHH NOOO!
Wiki Team
Beta Tester
 
Desyphur's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by mervaka
i think the pyrown needs a scope for his flamethrower.
+1!!!
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now.
Desyphur is offline   Reply With Quote


Old 03-16-2008, 06:38 AM   #13
Spider-Waffle
 
Join Date: Jul 2007
Posts Rated Helpful 0 Times
Just get a couple NGs to set up guns by the flag, maybe put a demo on it too, solj and/or HW play up at forward choke points to make pyros use some nades to try and get by them. One NG can push torwards the front choke points and use his grenades including emps. Then get some good scouts and medics on O to bring back flags. Watch the pryos needless DM solj/HW/NG, get killed by SGs, and the rest of their O struggle to kill the demo and move the flag. Then your team wins by 20 caps and you are happy and the pyros are sad.
Spider-Waffle is offline   Reply With Quote


Old 03-16-2008, 06:47 AM   #14
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
Quote:
Originally Posted by battery
The FF development team made the maps and control map settings. So they should be able to limit Pyro.
They most certainly can... and they never will.
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 03-16-2008, 03:11 PM   #15
Firefox11
 
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper
Gametype: AvD
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by battery
It's really hard to toss your EMP far when you are on level 2 burn the instance you walk out of spawn...

Those Pyro are not stupid you know. They avoid engineers like a plague.
Assuming how big the EMP radius is, it shouldn't be very hard to hit a Pyro (and I'm talking as a Pyro myself!). Plus, when flameing, the Pyro won' t be able to Bhop since that would slow him further if shoting forward, so you have a movement advantage there. And if you get Lv2 burn just leaving spawn, it means that the Pyro isn't very far away either way...

Another thing is if you have to DM him one to one, since he could Lv2 burn you to death before you have the chance to throw the EMP... But he may die because of an after-death EMP anyways.
Firefox11 is offline   Reply With Quote


Old 03-16-2008, 06:22 PM   #16
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by Firefox11
Another thing is if you have to DM him one to one, since he could Lv2 burn you to death before you have the chance to throw the EMP...
Chances are slim for level two burn to kill someone before they can toss a grenade, especially an engineer. Many factors play into this.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 03-16-2008, 08:32 PM   #17
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Yeah level 2 burn generally takes a while to take anybody down unless the Pyro is still right on them, and even then they at least drop a nade.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-17-2008, 06:42 PM   #18
dys
I am the nip to your bud.
 
dys's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I do this exact thing as pyro but only after I've been overly-annoyed by the demomen doing it to me.
dys is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:03 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.