Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-03-2016, 02:46 PM   #1
JackBauer
 
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
What would get your ass out of retirement?

Just for one single game? Just for a few weeks?

Is there anything that would make you play ff again?

like taking part in a ff world cup (like TFCWC)? one last salute in a clan war just to get the feel of competitiveness one last time again? reuniting with your old clan and pals just to play your nemesis one more time?

or if there was a bigger active scene and an active clan scene in general?

or are you done with FF for good?
__________________
Swiss Fortress Community

Last edited by JackBauer; 05-03-2016 at 02:47 PM.
JackBauer is offline   Reply With Quote


Old 05-04-2016, 12:39 PM   #2
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
I'm not "retired"...... but if AE got back together, I'd love it!
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 05-05-2016, 04:19 AM   #3
rdrt
Beta Tester
 
Join Date: Sep 2008
Gametype: Capture the Flag
Posts Rated Helpful 9 Times
MAKE FF GREAT AGAIN
__________________
robustâ„¢
rdrt is offline   Reply With Quote


Old 05-05-2016, 07:09 AM   #4
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
A new FF.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 05-05-2016, 08:52 AM   #5
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
fortress, forever.
__________________
Support FF:
caesium is offline   Reply With Quote


Old 05-12-2016, 09:25 PM   #6
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Pickups. Old friends coming back to pickups.
oaties is offline   Reply With Quote


Old 05-13-2016, 07:53 AM   #7
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by oaties View Post
Pickups. Old friends coming back to pickups.
Old friends? Or just people who are actually good enough at the the game for you to ego stroke? Because I'm not entirely convinced you've ever had friends.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


4 members found this post helpful.
Old 05-13-2016, 06:36 PM   #8
homie in reboks'
 
homie in reboks''s Avatar
 
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic
Affiliations: ( ir :: ) iv| K^ †
Posts Rated Helpful 80 Times
FDA about to strangle a man with his red scarf of wanton asphyxiation.
__________________
homie in reboks' is offline   Reply With Quote


Old 05-13-2016, 07:00 PM   #9
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Quote:
Originally Posted by FDA_Approved View Post
Old friends? Or just people who are actually good enough at the the game for you to ego stroke? Because I'm not entirely convinced you've ever had friends.
Lol whats wrong with you as a person? Jesus christ how do you still have a grudge, wow.

Perhaps I mean people who don't just ride the other admins cocks all day and who actually want to learn to play. You reminded me of why I quit, thanks for that I suppose.

Last edited by oaties; 05-13-2016 at 07:01 PM.
oaties is offline   Reply With Quote


Old 09-24-2016, 09:41 PM   #10
zelenjava
pew pew cry Bridget
Beta Tester
 
zelenjava's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
i'd do a one off if cae and grem were down for it.
zelenjava is offline   Reply With Quote


1 members found this post helpful.
Old 09-26-2016, 08:21 AM   #11
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Quote:
Originally Posted by zelenjava View Post
i'd do a one off if cae and grem were down for it.
ip/pass?
__________________
Support FF:
caesium is offline   Reply With Quote


Old 10-02-2016, 05:04 PM   #12
tatuajesde
 
Join Date: Oct 2016
Location: Spain
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
a new FF
tatuajesde is offline   Reply With Quote


Old 10-08-2016, 08:15 AM   #13
vatterin
David-
 
Join Date: Sep 2007
Posts Rated Helpful 18 Times
The gap of experience and skill is just too great for new people to join and old people to return. I've tried coming back to play only to get wrecked and not enjoy the game. I have more fun playing games that aren't the same 4 vs 4 against stacked teams fests.
vatterin is offline   Reply With Quote


2 members found this post helpful.
Old 11-15-2016, 07:48 AM   #14
gparrel
 
Join Date: Nov 2016
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by tatuajesde View Post
a new FF
haha this.
gparrel is offline   Reply With Quote


Old 11-22-2016, 02:05 PM   #15
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Quote:
Originally Posted by gparrel View Post
haha this.
It's happening. We're at the very beginning, but it's happening.

I finally managed to become a full time indie gamemaker and whatnot. No more job to job, contract to contract mess for me. So now I'm free to do whatever I want to do. And one thing I want to do is make FF. Annnnd I didn't do it alone.

Will be in the full swing of things by the new year, technically by next week but hey whatever hah. Time to ramp up, plan stuff, get started.

And the best part is, everyone's invited!
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


4 members found this post helpful.
Old 11-23-2016, 07:13 PM   #16
JackBauer
 
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
Quote:
Originally Posted by trepid_jon View Post
It's happening. We're at the very beginning, but it's happening.

I finally managed to become a full time indie gamemaker and whatnot. No more job to job, contract to contract mess for me. So now I'm free to do whatever I want to do. And one thing I want to do is make FF. Annnnd I didn't do it alone.

Will be in the full swing of things by the new year, technically by next week but hey whatever hah. Time to ramp up, plan stuff, get started.

And the best part is, everyone's invited!
Hope you are being serious pal. This ain't nothing to fuck with.
__________________
Swiss Fortress Community
JackBauer is offline   Reply With Quote


2 members found this post helpful.
Old 11-25-2016, 10:02 PM   #17
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Quote:
Originally Posted by JackBauer View Post
Hope you are being serious pal. This ain't nothing to fuck with.
For sure.

If you want details I can share some.

Back in like 1998, some friends and I started making a Half-Life mod called Trepidation. We were on some shared HL site, but eventually got trepid.net and some old hosting plan. We never finished Trepidation, as it was like 4 games in one and none of us high school kids actually knew how to legitimately make and ship games, but we were close and had a big dev team as well as a pretty strong, growing community. When we got legit scared of being expelled from high school (because the singleplayer was basically like Die Hard set in a high school), we changed the game to only be one of the modes, the multiplayer werewolf hunt. Most of the team and community left, but we weren't expelled so WOOOHOOO right. Hah.

Fast forward to 2004, Trepidation still not out but Jesse and I kept Trepid going through mapping and reviews and articles and interviews, and on the old TF catacombs forums there were whispers leading up to real conversations and plans of sorta remaking TFC/QWTF, basically use the upcoming Half-Life 2 engine to make a Team Fortress game ourselves. Nobody had heard anything about TF2 in years, last we saw was some realistic warfare type game that we were excited for but weren't sure it was what we wanted (blah blah you all get why you're even here).

Jesse and I started making TFC:S, but not many people joined us. Instead, most people joined this over here, Fortress Forever, because it was organized well with a proper website of its own and it just had all the momentum and a lot of real talent on the dev team. Jesse and I joined the FF team in January 2005 as mappers. We fooled them with an eloquent email, they had no idea the chaos us trepids would bring haha.

Meanwhile, I had always been pursuing a gamedev career. Went to Full Sail, got a degree in gamemaking ooooohhhh aahhhhh, then got a job at Gearbox working on Brothers in Arms. Contract ended, but who cares I was on the FF team. And the retail Garry's Mod team briefly, but Jesse and I couldn't devote proper time there and decided to quit, focus on FF. Jesse focused on playing BF2 and enjoying college life instead, but I always stuck with FF as much as I could.

I started working on Stuntman Ignition at Paradigm Entertainment in 2006. FF released in September 2007.

All this time, I had never had an actual job programming even though I was a programmer with experience (thanks to FF and other modmaking) but just not a classically trained computer science guy. To this day I despise anyone who hates on me for not being a classic computer science guy, it's been a rough hurdle to overcome career-wise.

In November 2008, Paradigm shutdown because they had no idea how to utilize the talent at their disposal to do business properly, but what do I know I was just an hourly temp contract level designer for 2 years, programming a first person shooter by the end. By that point with FF, I had been programming instead of just mapping and had taken the reins to lead this FF beast into the great beyond, or whatever hah. Basically, almost the entire dev team was gone, because FF shipped and did ok whatever, but TF2 had most the TF players and blah blah blah, if FF didn't get a resurgence in development and beta testing it was dead for good. Much like now, except we've made it possible to slow build and never truly die just flop around getting CPR every now and then.

As lead, I proceeded to recruit heavily from the passionate community and attempted to be as active as possible, more than I had ever been. I knew I couldn't lead it on my own because time is relative, so squeek came on and basically took over, especially when I started working at a new startup game company in Dallas called Controlled Chaos. I pretty much ran out of free time, and I've never been as active with FF dev as I was pre-2009. I've always been around, and I'll help where I can and how I can, but it's been the squeek & co. show for a long time now as most of you know.

Fortress Forever, as far as I'm concerned and it seems mimicked with the other devs and the community as a whole, is just a passion project and will only officially die if we let it die.

AfterShock pretty much made the pyro update happen, for example. He's done a lot for FF for a really long time including leading before me, but this is an example of how the project we have here and what it's evolved into allows for continuous decentralized development with waves of resurgence whenever and however we want. We can do anything, we just need time and resources. We can scale from almost no dev to a ton of dev. It's pretty cool and I've never experienced anything like this in "real" game dev, the only thing that comes close is the stuff I own like Trepid. Most game companies have no idea, and that's fine with me if now it means a business advantage.

So back to finally becoming indie gamemaker...

I started a game publishing company in 2011 called Rich Pine, really it's anything apps and tech related. In 2013, four friends and I founded what we hoped would be the dream game company, pure gamedevs and mostly royalty-based revenue sharing so there's incentive to work on games forever, and we called that company Hatchlight. It is a DBA of Trepid, which has another DBA called Trepid Studios that is more of a general production company for games, film, music, any media, etc and able to act as production support for Rich Pine and Hatchlight, whatever whoever.

So here I am now after 18 years of the grind since high school finally able to run wild with these companies owned and operated by me and my friends. I got paid the other day to work on an unannounced project, but me getting paid means it's started. And since we launched Rescue Love Revenge in Steam Early Access last month, now we just gotta sell that game and the revenue from that will support anything else we want to do, which can include FF.

As far as I'm concerned, Trepid Studios will always work on FF because I'm not going anywhere and plenty of people involved in these indie companies are already involved in FF.

As long as we keep FF pure and free and not interfering with Valve by remaining Steam/Source friendly, we should be good to keep working as long as we want.

Most importantly, I personally have a passion to make some FF stuff that I never got around to. I believe in the core concept of TF and what we've created here with FF is just the beginning now that we have the power of Steam and a future so open to anything.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


2 members found this post helpful.
Old 11-26-2016, 06:33 AM   #18
JackBauer
 
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
Really appreciate your details trepid jon. Wow, that was a long and interesting resume. You are an experienced skilled guy with lots of a passion. Add spare time into the mix and anything is possible.


What's your plans regarding FF? Further improve and roll with it or concentrate on a new game based on TF?
__________________
Swiss Fortress Community
JackBauer is offline   Reply With Quote


Old 11-26-2016, 06:37 PM   #19
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
I'd say the plan is to continue what we're doing now, updating and maintaining the current version of FF, but also start making a sequel of sorts.

Basically, I see a sequel being "the ultimate TF game" with lots of modding capabilities and extensive workshop integration to where we have a base "FF2" made as well as some kind of mode swapping to play original FF as well as TFC and even QWTF. You could get a workshop mod of FF that let's you play neotf for example. Or more specifically, I see me making a hunted mode that's a more involved hunted style not in the default version of FF, like with civilian AI, singleplayer, cutscenes, etc. Not just a map but a whole game of its own.

There are more thoughts in the old roll call thread.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


Old 11-28-2016, 05:55 PM   #20
mirvin_monkey
Fortress Forever Staff
 
mirvin_monkey's Avatar
 
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
phew !
mirvin_monkey is offline   Reply With Quote


3 members found this post helpful.
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:32 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.