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Old 06-24-2008, 11:45 AM   #61
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If you ask me, I think the TF2 idea of no ladders (I'm talking about official maps here) is win-win. It seems that the ladders are fucked up in TF2, so it makes sense.

In FF I don't like them much, because sometimes you can get off them, or you climb from a weird angle, or whatever. Staircases ftw!

(Also, boosters can suck sometimes. It wouldn't be the first time that I've got stuck in one without being able to get off it, only to get rocket'd to death)

Keep up the good work!
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Old 06-24-2008, 12:15 PM   #62
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maybe you could use piles of sand stacked up against the wall that u can run up to, to replace em
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Old 06-24-2008, 12:28 PM   #63
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The func_useableladder entities they used mostly in HL2 are totally fucking annoying. Are people using those in custom TF2 maps?
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Old 06-24-2008, 12:37 PM   #64
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Yes, people use ladders in TF2 maps. To say a few examples, TF2 Avanti has the same ladders TFC's had (near CP2, the Sniper tower), or shockingly enough, most of TF2's Warpaths have the CP2/4 ladder up to the spawn.

And yes, they are weird. You probably climb them up with a speed greater than the top horizontal speed of a mancannon + conc FF Scout. No joking.
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Old 06-24-2008, 01:35 PM   #65
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Ya those are tall, thin staircases. In the game's head you are going mostly forward rather than mostly up, which is why you seem to rocket.

I don't like jumppads either but I think with enough tweaking they'd be better than ladders.
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Old 06-24-2008, 03:35 PM   #66
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make a brush and texture it with the "ladder" texture, there ya go, its that simple and works beautifully
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Old 06-24-2008, 03:39 PM   #67
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+1 for it looking like tfc dustbowl
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Old 06-24-2008, 05:20 PM   #68
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Quote:
Originally Posted by Nezumi
HL1/source engine game are the only games to ever have good ladders. They're the most robust/elegant solution.

That's right, I just used robust, elegant and solution in the same sentance. WTF are y'all gonna do about it?
agree with you... halfway. hl1 engine ladders = better than sourcemod ladders.
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Old 06-24-2008, 09:57 PM   #69
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I prefer RTCW/ET ladders tbh.
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Old 06-24-2008, 11:00 PM   #70
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Can you make normal elevators instead of ladders that look like jet explosions of sand blasting you up?

Would be cool to see sand gysers boosting people up here and there, make em quick to rise and fall.
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Old 06-28-2008, 12:26 AM   #71
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Quote:
Originally Posted by Mr. Happy
I'd like your guys opinion on something, right now I've replaced the ladders with jump pads because I hate ladders. Opinions...?
Look man. I've loved everything you've done until you hit that. I WANT MAH LADDERS! Wouldn't you expect ladders in that kind of geography anyway? It'd be kind of odd to have a whole jump pad in a place like that. Don't go so technological on my ass!
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Old 07-23-2008, 02:49 AM   #72
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Updatesss!?

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Old 09-04-2008, 12:19 PM   #73
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Old 09-04-2008, 04:53 PM   #74
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We will make sure to not reply after you then.

Oh wait. Damnit >_<

Update plox?
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Old 09-12-2008, 12:42 PM   #75
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update pleaeaeaaaase ?
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Old 09-22-2008, 08:24 PM   #76
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up to the dizate
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Old 09-25-2008, 04:33 PM   #77
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its dead.
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Old 09-25-2008, 05:16 PM   #78
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No it's not, he's busy with some shit
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Old 09-30-2008, 10:34 AM   #79
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Quote:
Originally Posted by Mr. Happy
Not quite ready to make my own thread, but I thought I'd give you guys a taste of how the progress is coming along.


Illogical rock is illogical.
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Old 09-30-2008, 04:36 PM   #80
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That's fucking HOT! ^^
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