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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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10-16-2005, 02:01 AM | #101 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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I think that the glass will shatter when you shoot it.
anyway I like the new screens. You should add some sexynezz to the snipertower, like some \ trimming on the bottom with that black yellow texture you know But up to you. Map looks amazing! |
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10-16-2005, 04:11 AM | #102 |
Join Date: Jan 2005
Location: USA, KY
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Glad your back, awesome map! and btw, I like the trees, what is everyones problem with dead trees, can there not be trees in a TF game... wtf. If its because of concs or something that makes you think "wow, how can I be concing past a tree" well ask yourself this "how am I concing up to the second story of this base" and then rethink the trees
PS: If its about concing INTO trees, learn to conc AROUND the trees just like you have to do with bases, pylons, poles, etc. I'm tired of the DRAB tfc look, sometimes I would like to play a few maps that have a bit more... good feel to them, you may be shooting each other and blowing shit up, etc, but can you not do that in the middle of a cool looking map or jungle or anything but plain dirt/sand? |
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10-16-2005, 09:29 AM | #103 |
Join Date: Mar 2005
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First of all I need some volunteers that want to betatest the map with me. I adopt that i will release the map at christmas time since i have to put in action some things right now. In addition to that i need check out for bugs and I need help on the Flagroom. Someone have ideas on how it would look like? Now and then i tried to make some concepts on paper but it didn't work. It looked to werd. So please someone make a concept for my flagroom?
I don't care if it looks bad I can allways fix it. But please be sincere and don't make strange flagrooms with rush. I don't want my map to collapse. It's a big press right now. In other words i got a brilliant idea. It may come true i don't know but right now it's only a idea. Sliding doors.. What it takes is i have to make doors that slides forward and back activating with a button. It will be like a good and pleasant self defense for the basement hide out. IF you see a spy on the bridge you activate the doors, they open up you open fire to the spy, spy dies, you close the doors and all the grenades and cons and shit won't hurt you since the doors closed. That's my invention. All i need to do is find a convenient texture for the door. If you demand on something tell me. I won't ignore the bad critizism about the map. In other hands i made some dozens of small updates for the map. I am aiming for more screenshots and news at the end of the month. Comments? |
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10-16-2005, 02:51 PM | #104 | |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Quote:
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10-16-2005, 04:30 PM | #105 |
Join Date: Jun 2005
Location: Texas
Posts Rated Helpful 0 Times
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Same here, I will help test it. Just send me a PM.
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10-16-2005, 05:38 PM | #106 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
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Hey I'm in for beta testing!
Reach me on e-mail, or just pm or whatever. |
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10-16-2005, 07:05 PM | #107 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Quote:
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10-16-2005, 11:18 PM | #108 | |
Useless
Retired FF Staff
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Quote:
And, what the heck, I'll help ya playtest. I can host it for you, too, if you need it.
__________________
Look at all those dead links. |
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10-17-2005, 12:53 AM | #109 |
Join Date: Oct 2005
Posts Rated Helpful 0 Times
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I'll help beta test. Send me a Pm when you need me.
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10-17-2005, 02:35 AM | #110 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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ill have a look at it too if you dont mind. hit me up if you need another.
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10-17-2005, 12:45 PM | #111 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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first site updated
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10-18-2005, 08:30 AM | #112 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Cool, toss me a PM when you need me
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10-18-2005, 09:20 AM | #113 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Oooh! Oooh! Pick me pick me!
I'll help 'ya test the map. |
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10-18-2005, 03:14 PM | #114 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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update with screenshots
what you think about this? |
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10-18-2005, 04:02 PM | #115 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
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I think I wanna beta test it.
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10-18-2005, 04:41 PM | #116 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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second that
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10-18-2005, 05:02 PM | #117 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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1st image:
The light block thing there is sticking too much out imo, make it 3/4 more inside the cealing and dd rims around that glass and it looks solid awsome 2nd image: Looks good, the lights also are sticking too much out and you could use clip tool at the blocky parts so they would look like: Code:
_ \ | Code:
__ | Awsome stuff man |
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10-18-2005, 06:37 PM | #118 |
Join Date: Aug 2005
Location: Portsmouth, England
Posts Rated Helpful 0 Times
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I'll beta test!
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10-19-2005, 01:57 PM | #119 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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last outdoor screen was to bright, i liked it more like it was before (darker)
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10-19-2005, 04:18 PM | #120 |
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
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Agreed, it loses some atmosphere being brighter - imo it should be a tad darker. Nice work though and Ill beta test if you need me.
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