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View Poll Results: What version of daytime do you prefer for amped?
the dark night theme with the moon 60 73.17%
the day theme with the sun 10 12.20%
nothing , because both sucks. 12 14.63%
Voters: 82. You may not vote on this poll

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Old 10-16-2005, 02:01 AM   #101
o_donny
 
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I think that the glass will shatter when you shoot it.

anyway I like the new screens. You should add some sexynezz to the snipertower, like some \ trimming on the bottom with that black yellow texture you know
But up to you. Map looks amazing!
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Old 10-16-2005, 04:11 AM   #102
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Glad your back, awesome map! and btw, I like the trees, what is everyones problem with dead trees, can there not be trees in a TF game... wtf. If its because of concs or something that makes you think "wow, how can I be concing past a tree" well ask yourself this "how am I concing up to the second story of this base" and then rethink the trees

PS: If its about concing INTO trees, learn to conc AROUND the trees just like you have to do with bases, pylons, poles, etc. I'm tired of the DRAB tfc look, sometimes I would like to play a few maps that have a bit more... good feel to them, you may be shooting each other and blowing shit up, etc, but can you not do that in the middle of a cool looking map or jungle or anything but plain dirt/sand?
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Old 10-16-2005, 09:29 AM   #103
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First of all I need some volunteers that want to betatest the map with me. I adopt that i will release the map at christmas time since i have to put in action some things right now. In addition to that i need check out for bugs and I need help on the Flagroom. Someone have ideas on how it would look like? Now and then i tried to make some concepts on paper but it didn't work. It looked to werd. So please someone make a concept for my flagroom?

I don't care if it looks bad I can allways fix it. But please be sincere and don't make strange flagrooms with rush. I don't want my map to collapse. It's a big press right now. In other words i got a brilliant idea. It may come true i don't know but right now it's only a idea. Sliding doors.. What it takes is i have to make doors that slides forward and back activating with a button. It will be like a good and pleasant self defense for the basement hide out. IF you see a spy on the bridge you activate the doors, they open up you open fire to the spy, spy dies, you close the doors and all the grenades and cons and shit won't hurt you since the doors closed. That's my invention. All i need to do is find a convenient texture for the door. If you demand on something tell me. I won't ignore the bad critizism about the map. In other hands i made some dozens of small updates for the map. I am aiming for more screenshots and news at the end of the month.

Comments?

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Old 10-16-2005, 02:51 PM   #104
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Quote:
Originally Posted by Ambex
First of all I need some volunteers that want to betatest the map with me.
AY ay! Sign me in
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Old 10-16-2005, 04:30 PM   #105
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Same here, I will help test it. Just send me a PM.
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Old 10-16-2005, 05:38 PM   #106
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Hey I'm in for beta testing!

Reach me on e-mail, or just pm or whatever.
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Old 10-16-2005, 07:05 PM   #107
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Quote:
Originally Posted by Ambex
[...]and all the grenades and cons and shit won't hurt you since the doors closed. That's my invention.
Concs/EMPs are still going to go through, but I'd imagine you make a button door with the same general idea, and then rotate it 90 degrees. I know nothing about mapping, so I may be full of shit.
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Old 10-16-2005, 11:18 PM   #108
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Quote:
Originally Posted by Vertical
...and btw, I like the trees, what is everyones problem with dead trees, can there not be trees in a TF game... wtf...
All I was saying was that the trees look bad. They're horribly pixellated and weird. I don't mind their existance, they just look bad.

And, what the heck, I'll help ya playtest. I can host it for you, too, if you need it.
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Old 10-17-2005, 12:53 AM   #109
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I'll help beta test. Send me a Pm when you need me.
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Old 10-17-2005, 02:35 AM   #110
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ill have a look at it too if you dont mind. hit me up if you need another.
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Old 10-17-2005, 12:45 PM   #111
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first site updated
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Old 10-18-2005, 08:30 AM   #112
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Cool, toss me a PM when you need me
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Old 10-18-2005, 09:20 AM   #113
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Oooh! Oooh! Pick me pick me!

I'll help 'ya test the map.
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Old 10-18-2005, 03:14 PM   #114
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update with screenshots





what you think about this?
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Old 10-18-2005, 04:02 PM   #115
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I think I wanna beta test it.
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Old 10-18-2005, 04:41 PM   #116
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second that
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Old 10-18-2005, 05:02 PM   #117
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1st image:
The light block thing there is sticking too much out imo, make it 3/4 more inside the cealing and dd rims around that glass and it looks solid awsome

2nd image:
Looks good, the lights also are sticking too much out and you could use clip tool at the blocky parts so they would look like:
Code:
_
  \
   |
instead of:

Code:
__
  |
Just makes it look better

Awsome stuff man
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Old 10-18-2005, 06:37 PM   #118
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I'll beta test!
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Old 10-19-2005, 01:57 PM   #119
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last outdoor screen was to bright, i liked it more like it was before (darker)
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Old 10-19-2005, 04:18 PM   #120
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Agreed, it loses some atmosphere being brighter - imo it should be a tad darker. Nice work though and Ill beta test if you need me.
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