11-09-2007, 11:19 AM | #1 |
Join Date: Oct 2007
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ff_waterhazard (Warpath style)
########RELEASE#######
ff_waterhazard now available, updated with res file... https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1 Mirror: http://files.filefront.com/ff+waterh.../fileinfo.html need mirrors So I finally got round to posting a thread for this... A Warpath style map, with 5 cmd points, 10 sec delay on recapture of points, moving spawns, all wrapped up in a hl2 waterhazard theme (canal sections)... The cmd point are shown by the numbers below (the colured spots are references for me to show where teams spawn according which points you own). Last edited by [AE] 82694; 08-05-2009 at 07:12 AM. |
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11-09-2007, 11:19 AM | #2 |
Join Date: Oct 2007
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more, though they appear to be very dark, I don't know why this is, it's lighter in game...
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11-09-2007, 11:31 AM | #3 |
Annoying people since 1986
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Looks very nice, and fun! Can't wait to test it
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11-09-2007, 03:37 PM | #4 |
Not choking. Yet.
Lua Team
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Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Damn, does look nice
More reason for me to get the Lua for it working :P
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11-09-2007, 03:43 PM | #5 | |
Join Date: Apr 2007
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Quote:
i cant wait to play this , it looks 'old school' in a good way... cant wait to see it in rotation ! |
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11-09-2007, 09:30 PM | #6 |
Retired FF Staff
Join Date: Mar 2007
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Environmental light looks a little washed out and yellow, but other than that looks nice. I like the layout.
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11-10-2007, 02:05 PM | #7 |
Join Date: Oct 2007
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There are distinct lighting zones, so that as you move between zones in map ie cmd 1 -> 2 you feel in a different section of map, helps you know exactly where you are and feel you've moved...
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11-11-2007, 10:39 PM | #8 |
Not choking. Yet.
Lua Team
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Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I've nearly got the LUA for this ready and working, I've sent you a PM with the list of names you need to call your entities/caps and stuff so you can get your map ready for when I get it finished up.
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11-13-2007, 04:01 PM | #9 |
Join Date: Oct 2007
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Waterhazard is so close to release it's unreal, thanks to Pon for his amazing LUA skills, expect a tester vvvvv soon, release should be by weekend if all goes well
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11-13-2007, 04:44 PM | #10 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I can't wait!!!
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11-14-2007, 12:35 PM | #11 |
Not choking. Yet.
Lua Team
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Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Anyone any good at texture creation?
Just asking as I'd like to have some way of showing a CP is disabled on the HUD in the LUA I'm making for Mongoose, and I was thinking a cross/something similar overlaying the CP status icon would work well... The size needed is 64x64, and should be transparent aside from the cross I guess. It's be overlaid on a HUD icon identical to the ones used in cz2. Not essential I guess, but it would be appreciated if anyone can. And yes, I tried to make one myself.... me and photoshop don't see eye to eye... :P
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11-21-2007, 12:38 PM | #12 |
Join Date: Oct 2007
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########RELEASE#######
ff_waterhazard now available https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1 need mirrors |
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11-21-2007, 01:04 PM | #13 |
Join Date: Oct 2007
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Get it now!
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11-21-2007, 04:26 PM | #14 |
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sweet! will try to check this out today!
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11-21-2007, 06:06 PM | #15 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Took a look around, very nice map. Hope to get a good game of it sometime soon
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11-21-2007, 08:03 PM | #16 |
Join Date: Oct 2007
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Cheers for all the LUA help Pon, you're a lifesaver!
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11-21-2007, 09:27 PM | #17 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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No problem, glad to help
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11-22-2007, 06:30 AM | #18 |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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i did a listen server and tried this map out alone
is the lua written so that the cap points dont' work unless thre's more than 1 person? plus, i have no idea where the cp are... |
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11-22-2007, 09:45 AM | #19 |
Join Date: Oct 2007
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Have a look again, teh cps are blindingly obvious, the FF pads which acquire a flag once capped. The reason you struggled is maybe because you need to cap all in order, so you can't cap point 3 till you have 2...
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11-23-2007, 02:24 AM | #20 |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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wait, so am i supposed to be able to grab the flag? because i can't seem to grab the flag
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