11-15-2008, 04:22 PM | #1 |
Join Date: Jul 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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[Release]FF_mortalitly_gz_b1
Hello finaly time to release Mortality !
not much to say bout it. there is the map : http://www.file-upload.net/download-...gz_b1.rar.html and here u got some screen all say thx to zÉ for texturing it ! and thanks to Wildfire for hl1 map have fun with this map. /E feel free to upload this map wherever u want. Last edited by gnaa; 11-15-2008 at 04:37 PM. |
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11-15-2008, 04:40 PM | #2 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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I love you. Gimme a hug.
Found this bug in both the red and blue waterways btw:
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Oh, man... More armor for the win, yeah? Last edited by CaLeB-; 11-15-2008 at 04:57 PM. |
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11-15-2008, 05:09 PM | #3 |
Join Date: Jul 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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i know i know i know.
i tryed and failed might be bc of the 3 different water lvls dunno tryed some optmizing arround didnt work had same problem with a1 ( remade the water like 4 times now allways same problem ) |
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11-15-2008, 05:22 PM | #4 |
Join Date: Aug 2007
Affiliations: ( GoodFellas . ) Posts Rated Helpful 0 Times
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Maybe someone can help with it?
Yard needs towers... Other than that it looks quite good. I bet it'll play nicely. Good job. Last edited by Hoopajoo; 11-15-2008 at 05:52 PM. |
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11-15-2008, 06:04 PM | #5 |
Join Date: Jul 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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NO FKN SNIPER TOWERS!
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11-15-2008, 07:12 PM | #6 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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Map is looking pretty good so far, now just spend 120hrs more in hammer and it could be done
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11-15-2008, 07:48 PM | #7 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I did the texturing props lights and some minor alterarions to the previous a1 version, imo it only needs to maybe put some more lights in flagroom/yard, put the water in flagroom blue, change the lift sound and fix water bugs and its ready to go. Anyway this map was suposed to be a classic map with those 2mesa3 textures and etc, so im happy with the final result
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11-15-2008, 09:17 PM | #8 | |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
Class/Position: Sollymer D Gametype: Amature CTF 5v5 Affiliations: mimic Posts Rated Helpful 0 Times
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Quote:
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[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 |
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11-15-2008, 11:12 PM | #9 |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
Class/Position: Sollymer D Gametype: Amature CTF 5v5 Affiliations: mimic Posts Rated Helpful 0 Times
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Played a 4v4 on it today, was really fun. It is a surprisingly defensive map
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[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 |
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11-16-2008, 08:59 PM | #10 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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The texture work in this map is pretty good. Though the prop in the front of the base looks a bit off place.
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11-16-2008, 10:10 PM | #11 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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nice 1 i loved this map in tfc
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11-16-2008, 10:28 PM | #12 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-17-2008, 05:10 PM | #13 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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ye, that prop in front base doesn't fit , yard is a bit plain atm and maybe its too dark in some places : ) things to be improved for b2 : )
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11-17-2008, 05:23 PM | #14 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Maybe make the water more blue, or have blue lighting in underwater to make it POP.
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11-20-2008, 02:07 PM | #16 |
pwning CTF since 1999
Join Date: Apr 2008
Location: Atlanta, GA
Class/Position: Yes Gametype: CTF Affiliations: [ gr. ], UGC-FF Posts Rated Helpful 0 Times
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Nice work, gnaa!! Keep it up!!
I also like the yard w/o the sniper towers
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[ gr. illogicality- ] #ff.gr #ugc-ff
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