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Old 01-07-2008, 09:32 PM   #21
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I support that idea.
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Old 01-07-2008, 09:34 PM   #22
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make it as a castle with 2 forts in it
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Old 01-07-2008, 09:48 PM   #23
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Old 01-07-2008, 11:13 PM   #24
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Quote:
Originally Posted by Paft
lol awesome
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Old 01-08-2008, 02:30 AM   #25
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Well, someone should make it (my idea)

No bridge, no yard, just the bases right next to eachother. The water tunnel should just be one straight water tunnel, with little areas to go up and breath.

When I load the decomplied version of dev_2fort in hammer and try to select something, it crashes.
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Old 01-08-2008, 02:39 AM   #26
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I came up with it before you. In some other 2fort thread somewhere.
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Old 01-08-2008, 02:40 AM   #27
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I'll work on both versions.
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Old 01-08-2008, 04:08 AM   #28
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Quote:
Originally Posted by Paft
I came up with it before you. In some other 2fort thread somewhere.
Right

Quote:
Originally Posted by Nodnarb
I'll work on both versions.
Woot!
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Old 01-18-2008, 02:48 AM   #29
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How about we get rid of the bridge, and pu the forts right next to eachother.
I like that on most maps, or least small yards, big yards don't do much for the game besides make the O have to travel further; which tends to limit your offense to scouts and medics, which seems really bad to me to only have two offensive classes used. I'd rather see the base reworked to hurt the O than to make a giant yard thus making more of the time you play map uneventful.

Maps like monkey and shutdown are hard enough to cap on already, I'd like to see version of those maps with the yard removed.
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Old 01-18-2008, 03:46 AM   #30
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I wonder how it would be if the 2fort yard was extented, as in, no water, just a flat long yard. Take Paft's pic and start from either red line and extend the edge to the other red line.

Remove the water part, just walk across, the water could have it's own passageway, it can still connect to enemy water, just goes underneath the yard.

I would imagine that would make 2fort more, lets say, SPAMTASTIC!?
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Old 01-18-2008, 04:53 AM   #31
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That'd be cool too. So nodnarb, how goes it?
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Old 01-20-2008, 11:10 PM   #32
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Slowly but surely. I'm trying to find a speed wich will be good enough for hwguys and not to strong for scouts. I can only work on it one day of the week now. My job has become very tiring.
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Old 01-20-2008, 11:29 PM   #33
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how about the one with no yard?
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Old 01-21-2008, 03:25 AM   #34
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lol, no. Haven't started that yet. Probably would be easier, though.
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Old 01-21-2008, 04:07 AM   #35
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Yeah XP
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Old 01-21-2008, 04:37 AM   #36
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Well...It's ALOT faster. lol doing a fast compile of ff_2fort_compact.
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Old 01-21-2008, 04:59 AM   #37
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Wow...it's done and you're compiling? I wanna test it! XD
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Old 01-21-2008, 05:00 AM   #38
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give me your steam in a pm
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Old 01-21-2008, 06:09 AM   #39
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Tommorow. I gotta get to sleep. Upload it to Filefront and send it to me in a pm :O
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