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Old 03-18-2005, 04:57 AM   #81
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the dude making badlands bailed
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Old 03-18-2005, 08:21 AM   #82
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Quote:
Originally Posted by Nomak
oo its the brush tool but its not a BLOCK its a SPHERE one instead. for some reason unkown to me it doesnt work... ARGGHH GRRrRRR. I tried using the TORUS tool which almost worked out good until it freakin wouldnt fit in where i put it.. GrrRr ARghhh
I know what the sphere tool is, I've just never used it, and thus, know nothing about it
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Old 03-18-2005, 12:04 PM   #83
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i cant use a model becuase i need to clip it in 4 seperate equal parts but it wont let me clip it because its an invalid object and when i click fix i still cant clip it. I can use a 12 sided sphere but it doesnt match up with the rest of other parts on the bunker. Ill show a screen so to show u
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Old 03-18-2005, 08:39 PM   #84
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When you try to make the sphere does it come up with errors right from the start? or does it have errors when attempting to compile/clip it?

If you can actually place the sphere on your map (and just leave it there). Use the block tool and work like your making a circle, clip edges and use vertex manipulation to line it up with the points of the sphere. It could take lots of time and work but it might be your only option.

PS: To save a little time, do 1/4 of a sphere by this method then copy/paste for the other 3 and use "tools >> Flip object >> vertically/horizontally" to get it how you need it. I hope that wasnt too confusing.
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Old 03-19-2005, 12:24 AM   #85
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Yea i see what ur saying i guess it could work but wiht ALOT of work and time.

To answer ur question"When you try to make the sphere does it come up with errors right from the start?" yes right after i create the 16 sided sphere i go to MAP ERRORS and it says "invalid object" then i click fix and it like messes the sphere up but still keeps it in a somewhat sphere form. So then i attempt to clip it in 1/4th sizes but it wont let me
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Old 03-19-2005, 01:53 AM   #86
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i solved my problem by following Osiris' advice on just clipping a block until it fit the angles of my curve and it worked

OoO Koochy do you smell that.... it smells like...NEW PICS FROM MY MAP INCURSION YAY Hey koochy here are two pics from my map that i would like you to add but first take away my "elevation orthographic pic" thanks.

http://img.photobucket.com/albums/v6...eroutside1.jpg

http://img.photobucket.com/albums/v6...nkerinside.jpg

The two platforms in the mid of the bunker are moving platforms that will go up to the sniping spot.
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Old 03-19-2005, 08:55 AM   #87
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nice 1 m8
looks good
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Old 03-19-2005, 09:59 AM   #88
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Done :>
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Old 03-19-2005, 02:28 PM   #89
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koochy why did u write the link and not (image 3) ? that looks weird can u change it?

hey you didnt put spaces between them either so they it only shows one pic isntead of 2 please fix this if you need the links again ill give htem to you.
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Old 03-19-2005, 02:39 PM   #90
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Argh, it was in the early hours of the morning and I forgot to put a [/url] in! All fixed now~
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Old 03-19-2005, 03:43 PM   #91
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thanks koochy ENJOY
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Old 03-19-2005, 11:31 PM   #92
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I'll give congestus a shot if noone else is doing it...
...anyone else doing it?
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Old 03-20-2005, 12:56 AM   #93
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Just a beginning teaser of what I've been working on. It's the opening gates of avanti. Not all textures, lighting, brushwork, etc done of course.

http://i3.photobucket.com/albums/y94...anti_30001.jpg

http://i3.photobucket.com/albums/y94...anti_30000.jpg

http://i3.photobucket.com/albums/y94...anti_20000.jpg

--
SOUNDMAN
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Old 03-20-2005, 01:07 AM   #94
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SOUNDMAN ur map is looking awesome!! BTW where did you get that rock,stone texture for the floor in first pic? it looks nice. btw i think you should take away that fence and maybe add small broke rocks or something like that. and the stone walls...are you gonna keep them like that? stone walls remind me of a castle and im pretty sure that avanti was a small village. Try something like ravenholm from hl2 but not the industrial houses and stuff liek that just use some wood and such it would be cool.
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Old 03-20-2005, 02:57 AM   #95
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yea a lot of the materials are from CS:S actually imported into HL2DM. As are the models as well. Texture wise I'm not even close to what I want to do really. Except with most of the ground stuff. Some of the cobble stone stuff I'll use as well. I'll keep everyone posted, but yea I know those aren't the textures I'll end upwith for this map.
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Old 03-20-2005, 04:32 AM   #96
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http://forums.fortress-forever.com/v...?p=18426#18426
warpath

soundman long way to go i reckon - layout isnt bad, but yeh - keep looking at texture options
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Old 03-20-2005, 04:36 AM   #97
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roasted_l by booboo
http://ozfortress.com/showthread.php?t=12181
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Old 03-20-2005, 05:27 AM   #98
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SO I GUESS THIS MEANS I CAN DO CONGESTUS?





/seeks attention
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Old 03-20-2005, 06:29 AM   #99
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LOL GUY
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Old 03-20-2005, 06:30 AM   #100
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LOL GUY
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