11-09-2010, 12:03 AM | #1 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
How to make FF more popular
1. Add a Tutorial Mode in 2.5, for each of the classes, basic movement skills, defence vs offence etc.
1a. Maybe add achievements that are oriented at become a better player rather than grinding. Cap 250 flags as scout, hit 250 enemies out of the air as soldier, 4 kills in one det as a demoman, etc 2. Set up servers that run noob friendly and fun maps such as Dustbowl, Avanti (general AvD maps) so the noobs can either play offence or defence. 2. Release game on steamworks on 2.5 release, gets added to HL2 mod section 3. Lots of players download it and start playing on noob friendly servers. 4. ?????? 5. PROFIT!!! |
|
11-09-2010, 12:40 AM | #2 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
More like remove slot reservation from one of the two populated servers available in the server list.
I love OT, but when it's 20/22 for 10 minutes, and the talos is like 6/22, and I want to play, I can't. Great incentive to play TF2.
__________________
Steam Profile Last edited by Everything; 11-09-2010 at 12:42 AM. |
|
11-09-2010, 01:07 AM | #3 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
4. Add bot code so when you only have 3 or 4 people playing, you can still have a 22 man game.
I realize this is easier said than done though, programming AI must be outrageously difficult, even moreso for something like FF. |
|
11-09-2010, 01:18 AM | #4 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
|
its actualy not that there needs to be fancy tutorials but i think rather video tutorials also ot and other server should run offical maps most of the time for awhile when 2.5 comes out anyways. also advertising for 2.5 not alot just some. i mean if no one heres anything good about the game game gets no players.
__________________
WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
|
11-09-2010, 01:40 AM | #5 | ||
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
|
May I quote myself
Quote:
Quote:
__________________
Swiss Fortress Community |
||
|
11-09-2010, 02:25 AM | #6 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||
|
11-09-2010, 02:26 AM | #7 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Grind-based achievements are boring. Once you capture the flag once, you understand how it works. You don't need to do something 249 more times to grasp it. Someone mentioned on the achievements thread I made that the achievement system should log activity. So, your first capture nets you an achievement, and all the captures afterwards are logged on your stats page. All grind-based achievements should work like this. First time achievement, rest are merely logged in stats. The only time you should be required by the achievement system to do something more than once is if the means of doing it is different for each respective achievement.
|
|
11-09-2010, 02:43 AM | #8 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
True, but if you use "milestone" achievements for each class, that would encourage people to go for them, without altering the game in any way.
First cap, 10th cap, 25th cap, 50th cap, 100th cap, etc.... each with their own title. The title could even show up when the player changes classes. It doesn't have to limited to caps, either. Flag carrier kills, Infections for Medics, Airshots for Soldiers, etc.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
11-09-2010, 02:51 AM | #9 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
|
Fortress Forever has a lack of motivation. Achievements such as these would be great.
Also at the end of a map, if somehow the winner was pointed out more obviously. Like maybe voice over or something and possibly some visual. Last edited by Pixel; 11-09-2010 at 02:52 AM. |
|
11-09-2010, 03:43 AM | #10 |
Join Date: Oct 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
hi oaties
|
|
11-09-2010, 04:29 AM | #11 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
You mean something like "BLUE team wins the match!"?
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
11-09-2010, 11:06 AM | #12 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
"You have the flag!!!"
|
|
11-09-2010, 05:44 PM | #13 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
|
1) killing streak abilities
2) death streak abilities or attribute bonsus 3) ranks and XP system 4) jetpacks 5) item and trade system |
|
11-09-2010, 08:00 PM | #14 | ||
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
Quote:
The best kinds of achievements are the ones that encourage a player into exhibiting helpful playing styles, such as heal 3000 health as a medic, repair 3000 armor as an engineer etc. Quote:
Why do you need to say something stupid. This isnt Call of Duty, the reason why Call of Duty is so popular is because it appeals to NEW GAMER'S as well as "HARDCORE GAMERS". Fortress Forever appeals to only veterans of TFC. By adding my suggestions and some of the other suggestions, you would be catering to the beginner community, which is what needs to be done. I don't care about the league players crying. I myself am a league player, pickups are much more fun than pubs to me, but if anything you can just make a cvar that disables some of the default things on pubs, kind of like how TF2 has a cvar that disables crits. Last edited by oaties; 11-09-2010 at 08:02 PM. |
||
|
11-09-2010, 08:17 PM | #15 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
|
|
11-10-2010, 01:40 AM | #16 | |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
Quote:
That's a good idea. But, you are implying that once you capture a flag once, you understand how capping it works. There are many ways to grab a flag, such as by killing the defenders, by concing past them etc. The fact that it requires you to do it 250 times sets a goal for the beginning player by encouraging them to engage in a task that not only makes them a better player, but also benefits their team. |
|
|
11-10-2010, 02:50 AM | #17 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
|
|
|
11-10-2010, 05:09 AM | #18 | |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
|
Quote:
|
|
|
11-10-2010, 05:49 AM | #19 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
That's FF-Dev for you. They are sarcastic about every proposal made to better the game.
|
|
11-10-2010, 03:25 PM | #20 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
Can anyone post the dudes Active in Dev team please. The active ones only and their specific area of work inside FF. Thks
Last edited by zE; 11-10-2010 at 03:28 PM. |
|
Tags |
anotherbridgetsuggestion, threadsffdevignores |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|