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Old 04-05-2007, 12:18 PM   #81
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Quote:
Originally Posted by Ihmhi
What is that your avatar is holding Coronius? Looks like a prosthetic testicle or something.

I likes where this is going. Also, is it me, or does ff_dev_2fort seem... wider or something? I just get the impression that the halls in spiral are wider and... well, that everything is wider is all.

(And yes, I know ff_dev_2fort is not the final version of 2fort, 'kays? Kays.)
It really does feel wider, I don't know if thats because of the engine or what. But then again, GL's version of epicenter seems so small to be almost micro
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Old 04-05-2007, 01:01 PM   #82
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It's based off 2kfort4 though innit?
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Old 04-05-2007, 01:12 PM   #83
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Quote:
Originally Posted by kam
It's based off 2kfort4 though innit?
Which seemed to be a little wider than regular 2fort... so that might explain it.

I wonder if ff_2fort is going to be more like 2kfort4 or 2fort... maybe the former, less cockblocking fatties standing in the doorway when I am trying to run out with the flag as Scout. d:
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Old 04-05-2007, 01:35 PM   #84
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I still think the new 2fort should be built into cliffs over a raging river. You've gto a single suspension bridge connecting the two and huge rock walls all around.
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Old 04-05-2007, 01:47 PM   #85
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Can the river have sharks with frickin' laser beams on their heads?
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Old 04-05-2007, 01:54 PM   #86
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Quote:
Originally Posted by Lost
I still think the new 2fort should be built into cliffs over a raging river. You've gto a single suspension bridge connecting the two and huge rock walls all around.
I concur apart from the rock walls, make it open at the sides using a 3dskybox
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Old 04-05-2007, 01:56 PM   #87
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Quote:
Originally Posted by Lost
I still think the new 2fort should be built into cliffs over a raging river. You've gto a single suspension bridge connecting the two and huge rock walls all around.
Calm stream, not raging river. Raging river would change the mechanics a bit.

But then again, maybe a little change would be nice... imagine throwing a nade into the water and laughing your ass off as an unlucky scout gets pulled downstream towards it. ^.^
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Old 04-05-2007, 02:39 PM   #88
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For a raging river a militia style thing for the appearance and a push entity would work though I think it would be detrimental to game-play.

Calm sounds much better to me.
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Old 04-05-2007, 03:22 PM   #89
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Well sure, it's going to have more space like 2kfort4-5 that's 2fort faults.
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Old 04-05-2007, 04:04 PM   #90
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Quote:
Originally Posted by Ihmhi
What is that your avatar is holding Coronius? Looks like a prosthetic testicle or something.

I likes where this is going. Also, is it me, or does ff_dev_2fort seem... wider or something? I just get the impression that the halls in spiral are wider and... well, that everything is wider is all.

(And yes, I know ff_dev_2fort is not the final version of 2fort, 'kays? Kays.)
haha :P its a moúse, ya know a computer mouse.
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Old 04-05-2007, 04:14 PM   #91
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Originally Posted by 4est
Can the river have sharks with frickin' laser beams on their heads?
Trivia question at the bar last tuesday night; In the movie Austin Powers, What replaced the sharks with frickin' laser beams on their frickin' heads?
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Old 04-05-2007, 04:37 PM   #92
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ill-tempered mutated sea bass
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Old 04-05-2007, 07:35 PM   #93
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THis may have been asked before, so sorry if it has.

When building an SG/Dispenser a progress bar appears. About 1 third of the way across from the left there is a vertical bar across the progress bar. What does this signify?

Those videos look amazing by the way!
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Old 04-05-2007, 10:04 PM   #94
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Nothing. At some point it might have been significant, but not now
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Old 04-05-2007, 10:15 PM   #95
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more videos plz :>
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