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Old 03-19-2008, 10:40 AM   #1
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Will Escalators cause Lag?

I made a few escalators in my map by using about 160 individual func_tracktrains transgressing about 160 path_tracks. They go slow (20 units/sec) but my question is will they lag servers to hell? They are set to automatic with no user controls.
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Old 03-19-2008, 12:24 PM   #2
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The same method worked on HL1 escalators just fine, so I don't see this being a problem.
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Old 03-19-2008, 04:57 PM   #3
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be sure to check if they still work after using mp_prematch
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Old 03-20-2008, 01:40 PM   #4
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I spent about 2 days making escalators and then I thought... why not share? So if anyone wants to use my escalators feel free to download the link below and in the zip is a vmf with eight escalators individually coded (four going up and four going down).

http://files.filefront.com/escalator.../fileinfo.html
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Old 03-20-2008, 02:18 PM   #5
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Quote:
Originally Posted by Doughnut-4|4-
I spent about 2 days making escalators and then I thought... why not share? So if anyone wants to use my escalators feel free to download the link below and in the zip is a vmf with eight escalators individually coded (four going up and four going down).

http://files.filefront.com/escalator.../fileinfo.html
You should make a new thread with that so that people can find it later on down the road if ever they want to.
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