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Old 08-26-2010, 03:06 PM   #1
DeToXxX
 
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SQUEEEEEEEEEK

I was trying to use part of a lua you made for GT for ff_r123 and it works fine for stopping the bullets from going through. But, the only issue is when you attempt to walk through it crashes HL. Here is script:

Code:
------------------------------------------
-- remove projectiles (Credit to Squeek)
-- http://forums.fortress-forever.com/showthread.php?t=19904
------------------------------------------

remove_projectiles = trigger_ff_script:new({ })

function remove_projectiles:allowed(allowed_entity)
	if IsNotProjectile(allowed_entity) then
		return false
	end
	return true
end

function IsNotProjectile( allowed_entity )
	return IsPlayer(allowed_entity) or IsGrenade(allowed_entity) or IsTurret(allowed_entity) or IsDispenser(allowed_entity) or IsSentrygun(allowed_entity) or IsDetpack(allowed_entity)
end
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Old 08-26-2010, 03:43 PM   #2
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You probably don't have the trigger named properly, so it's not using the allowed function and therefore trying to remove a player. The trigger should be named "remove_projectiles".

That's my guess.
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Old 08-28-2010, 11:04 AM   #3
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No, still doesn't work. Any word when 2.5 will out?
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Old 08-28-2010, 01:06 PM   #4
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HAH!
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Old 08-31-2010, 06:53 PM   #5
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Yeah, WhenFF2.5WillOut?
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Old 08-31-2010, 07:27 PM   #6
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Try using this code instead for testing:
Code:
remove_projectiles = trigger_ff_script:new({ })

function remove_projectiles:allowed(allowed_entity)
	ConsoleToAll("[script] Allowed function called...")
	return false
end
If your game still crashes, then you definitely did not name the trigger properly or something similar. If your console gets spammed with "[script] Allowed function called...", then it's something with the Lua code and we can go from there.
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Last edited by squeek.; 08-31-2010 at 07:27 PM.
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