03-01-2012, 12:38 AM | #61 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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try this right now and share what you find!
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03-08-2012, 01:57 PM | #62 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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banning Mr. HW -> Sniper -> HW Switcher
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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03-08-2012, 07:12 PM | #63 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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03-18-2012, 10:23 PM | #64 |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
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Good. I hope that change is made. No easy resets, and will make players think twice when changing and reseting back to defense.
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04-07-2012, 04:44 PM | #65 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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I think I finally know why the sniper feels "off" to me.
It (along with the Heavy) are the only classes without a projectile weapon. Furthermore, his hitscan weapon is the most powerful in the game. Scout - Nailgun Soldier - RPG Demo - Grenades Medic - Nailgun Pyro - IC Cannon Spy - Tranq Engie - Rail The way the heavy is balanced is that he does massive damage up close and just chip damage from afar. Whereas the sniper is the opposite. Every class kills better up close. (Except for extreme close range with soldier and demo with self damage.) The sniper, however, is encouraged to not be around the action. The other 8 classes have to be. Heck, look at FF: The Movie. The sniper is introduced by . . . fighting another sniper. Every other class was doing something offensive or defensive. This was just a 2fort battlement duel. They are playing their own game in FF. That is why I hate them. Thank you all and to all a good night. |
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04-10-2012, 10:40 PM | #66 |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
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http://forums.fortress-forever.com/s...ad.php?t=22073
Start here. Then make the necessary changes to polish this idea. The sniper isn't an objective class in an objective game, not nearly as much as every other class in the game. It's role is way less effective then anything else in the game. Anyone who disagrees is more then likely a carebear to the class. Last edited by eomoyaff; 04-15-2012 at 10:16 PM. |
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09-04-2012, 06:39 PM | #67 | |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
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Quote:
perhaps you would like to try again??? if not i understand. |
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09-04-2012, 07:58 PM | #68 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Quarter inserted. Continue? Yes.
When you spawn as scout you hold the nail. When you spawn as spy you hold the tranq. When you spawn as medic you hold the nail. When you spawn as solly you hold the RPG. When you spawn as demo you hold the nade. When you spawn as engie you hold the rail. The shotgun is a staple of almost all Fortress classes While not all these are "main" in the sense of "most shots fired from this weapon", they are "main" in the sense of defining the class' power and role. I'll say that again. "Main" does not mean most used or even most powerful. It means "Class Defining" The weapons that travel forever (rail, tranq, nails, and RPG) take time to travel long distances. The sniper rifle does not take time to travel long distances and it hurts more than all the others. Sniper and hw are the only class that spawn holding hitscan weapons. (Pyro is just its own thing, we all agree that class is borked.) You'll also note the sniper is the only class without a shotgun. Sniper's "main" (again, the weapon that DEFINES HIS ROLE! NOT NECESSARILY THE MOST FIRED GUN) is a hitscan. A powerful fucking hitscan. An annoying fucking hitscan. You also conveniently left out the second half of my post (snipers are playing their own game, and the other 8 classes must close distance to kill vs. he must expand distance, every other hitscan weapon loses power over distance while his gains power, etc.) In closing, you took a narrow view of the definition of "Main" and deliberately didn't address the crux of my point which I expanded upon. Perhaps you would like to try again? If not, I understand. Last edited by XPelargos; 09-04-2012 at 07:59 PM. |
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09-05-2012, 02:03 PM | #69 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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fucking hitscan
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09-05-2012, 03:10 PM | #70 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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09-06-2012, 03:36 AM | #71 | |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
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Quote:
ok i get this part, but you are still way off. "defines his role" a tranq defines a spys role? fuck no his knife does. supernailgun for medic? no, the fuckin medkit cause guess what.... HES A MEDIC. a nade doesnt define the demo, his pipes do. play as a demo and use nades as your primary source for killing people and tell me how that works out for ya. please. saying that just because the sniper doesnt spawn with a projectile weapon in hand he feels "off", is the craziest thing i have heard. and with the snipers playing their own game... would you rather me take out that annoying ass sniper on the opposing team so YOUR SLOW ASS can get across the yard? or would you rather me ignore him and let him MANGLE YOU SO YOU HAVE MORE COMPLAINING TO DO ABOUT SNIPERS???? jesus.... it would be a never ending circle. oh wait, it already is with you sniper haters. and fuck you ricey. you have already done a triple bounce one shot to me many times already. IT SUCKS YOU JERK. |
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09-06-2012, 05:11 PM | #72 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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I never had anything against snipers, if you get raped by snipers you need to rethink what you are doing playing video games.
come at me
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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09-10-2012, 03:05 PM | #73 | |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
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Quote:
i know people are going to say i am contradicting myself. but ya know what, i am trying to please the sniper haters a lil bit. It would keep the sniper feel, but get rid of the overpoweredness of the class. plus it would make people actually have some skill to use him PROPERLY (not saying sniper requires no skill, im simply saying you would have to have more skill to use him effectively if said changes were made). EDIT: actually you could lower his hp and armor to match a scouts, but raise speed to match medics. would make it so you wouldnt be able to stay at one place for long, thus reinforcing the role i explained above. Last edited by Snipe; 09-10-2012 at 03:11 PM. |
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09-21-2012, 03:30 AM | #75 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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GENIUS!
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09-22-2012, 04:05 PM | #76 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
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Snipers, hated and overpowered. But isn't that the point of Team Fortress game? Class have their pros and cons and team need to work together to take em out. HW are considered overpowered by some,but he can only deal heavy damage at close to medium.
Snipers deals heavy damage both close up and long ranged without taking any self damage. The only way to deal with this is to either give a patch that is a reverse falloff damage or remove the sniper from the game completely. |
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09-22-2012, 04:10 PM | #77 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
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And also I consider sniper as defense class due to their long ranged attack. On CTF maps, snipers are next to useless, they will only enhance with combat with enemy snipers on the sniper deck. But on A/D maps, they will be useful against any enemy as offensive snipers are really stupid. Can you imagine a sniper taking his Auto rifle ad advance with the team?
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