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Old 04-19-2006, 08:48 PM   #81
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Ahh Defrag, let me tell thee how I love thee.
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Old 04-19-2006, 09:43 PM   #82
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Yea. C'mere.
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Old 04-19-2006, 10:59 PM   #83
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I just wrote a ridiculously big dev journal about all this stuff. It's fairly rambling and stuff and deals with a lot of the problems facing the mod community and the behaviour of the mod community as a whole. Should be up soon.
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Old 04-19-2006, 11:27 PM   #84
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Can't wait
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Old 04-19-2006, 11:55 PM   #85
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still not up? =)
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Old 04-19-2006, 11:58 PM   #86
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You guys DO know he's just using all this as a smokescreen to avoid mapping.

Back to work fraggles! :O
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Old 04-19-2006, 11:59 PM   #87
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We have to wait till Schtoofa aproves it
but seriously I expect great things coming from this mod
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Old 04-20-2006, 12:08 AM   #88
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Quote:
Originally Posted by FooleyCooley
You guys DO know he's just using all this as a smokescreen to avoid mapping.

Back to work fraggles! :O
Hah I just took a break from scrolling bump maps, dudv maps, render to texture and flying monkeys. Shader programming is bloody hard.
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Old 04-20-2006, 12:37 AM   #89
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Totally didn't understand a word you just said... but I'm excited!


...I think...
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Old 04-20-2006, 01:46 AM   #90
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Quote:
Originally Posted by Defrag
Hah I just took a break from scrolling bump maps, dudv maps, render to texture and flying monkeys. Shader programming is bloody hard.
Yeah? Well... I just finished our 4D calculation matrices and quantum theory unification engine.

Fortress Forever... The first mod ever with quantum flag caps. You can capture the flag without being in the enemy base, or even joining the server. You may even capture your own flag at the same time, or after the game is concluded.

Possibly anyway. It's a quantum thing. :)
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Old 04-20-2006, 02:48 AM   #91
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At least you finished yours, then. I'm still scratching my head.
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Old 04-20-2006, 03:02 AM   #92
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Fooley watches too much Star Trek. He's our own Chief O'Brien!
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Old 04-20-2006, 01:46 PM   #93
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Quote:
Originally Posted by FooleyCooley
Yeah? Well... I just finished our 4D calculation matrices and quantum theory unification engine.

Fortress Forever... The first mod ever with quantum flag caps. You can capture the flag without being in the enemy base, or even joining the server. You may even capture your own flag at the same time, or after the game is concluded.

Possibly anyway. It's a quantum thing.
You don't even need a flag...
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Old 04-20-2006, 03:33 PM   #94
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Quote:
Originally Posted by qui
As the standard for mods gets higher it would suggest that only large committed teams will be able produce mods that people will bother to look at.

Which is kind of weak if you think about it, as it takes away from the whole spirit of modding.

I guess it runs parrallel with the trends of the games industry in general, where bedroom coders are just not as big anymore.

I personally have only looked at hidden so far (coz it seemed different and quirky) because as defrag said, load of mods dont look like they offer the kind of quality that i want.
Natural Selection has impressed me more than any other mod. That game is contiuously improving and evolving.
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Old 04-20-2006, 04:24 PM   #95
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Well, till they got hacked.

Its more of a rushed game now, ns_ maps are played like co_ maps with less spawn camping. I liked it better when defenses were set up and it seemed like it took forever to get an onos or HA.

I hope NS2 actually gets made, would play the hell out of it too, but not more than FF.
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Old 04-20-2006, 05:05 PM   #96
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Quote:
Originally Posted by Lost
Well, till they got hacked.

Its more of a rushed game now, ns_ maps are played like co_ maps with less spawn camping. I liked it better when defenses were set up and it seemed like it took forever to get an onos or HA.

I hope NS2 actually gets made, would play the hell out of it too, but not more than FF.

Agreed on both points. Best NS map I ever played lasted 2 hours and actually got down to one hive trying to spawn eith the other 2 dead and only one Onos alive. He killing the NME at the IPs in the secondary base until the Hive was complete and the rest of the aliens spawned. Aliens came back to win.
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Old 04-21-2006, 12:05 AM   #97
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Quote:
Originally Posted by Defrag
the flamethrower looking correct in first person perspective but being perpendicular to the view vector in 3rd person mode
does this mean only sprite based fire effects?
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Old 04-21-2006, 12:44 AM   #98
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I think it means it looks like you're shooting it from 3rd person even if you're looking at the Pyro from an angle. It comes out of the nozzle but fires straight away from the camera.
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Old 04-21-2006, 01:46 AM   #99
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Oooh, ooh, is there gonna be a cool effect on the flame like where you can't see it right outa the nozzle and it slowly becomes for of a fireball? 'Cause that would be cool...

EDIT:

Kinda like that... not the best pic...
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Old 04-21-2006, 01:40 PM   #100
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woah that ingame pic looks so realistic FT
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