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Old 05-20-2013, 12:49 AM   #1
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Mario Stomp SG's / Dispensers

I believe there should be the ability to stomp sg's and dispensers. The damage should to the sg should be like 25% to 50% depending on the fall speed/damage. It would bring combos (shotty stomp nades) and more options for offense.

It has to be a good fall / stomp tho with a lot of downward momentum to damage the buildable.

What u guys think?
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Old 05-20-2013, 01:50 AM   #2
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Either that or it would temporarily disable the dispenser/sg for a few seconds or until an engineer comes and whacks it.
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Old 05-20-2013, 04:19 AM   #3
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Either that or it would temporarily disable the dispenser/sg for a few seconds or until an engineer comes and whacks it.
this and maybe doing potentially a minor very minor amount of damage.
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Old 05-20-2013, 06:09 AM   #4
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Quote:
Originally Posted by truplaya View Post
I believe there should be the ability to stomp sg's and dispensers.
Sounds good.

Quote:
Either that or it would temporarily disable the dispenser/sg for a few seconds or until an engineer comes and whacks it.
Plz no.


Also I think medpacks should do dmg to sg's. The medpack is like a defrib electro shock thingy(that's the sound it makes anyways) should do dmg to a machine. Also, it's just not fair being the only class that can't melee sg's.
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Old 05-20-2013, 07:43 PM   #5
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DONT GET OFF TOPIC

FUCK MEDPACKS DOING DAMAGE THAT SHIT IS DUMB.

STICK TO THE INITIAL TOPIC PLZ.

LEGEND SQUEEK, I AM WAITING FOR UR THOUGHTS
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Old 05-20-2013, 08:03 PM   #6
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DUMB.
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Old 05-20-2013, 08:42 PM   #7
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D
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U
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.
Wow, we really took this topic to shit.

I remember seeing this somewhere before (maybe suggestions?) and everyone going 'fuk no y wud flesh n bone damage a metal ting like bruv innit'.
(Perfect imitation of FF community)

Translation for all those not 'down wid it':

'Fuck no! Why would flesh and bone damage something made out of metal? That seems highly illogical. If anything, the player should be hurt more, because they just smashed their knees in on what is essentially a metal brick.'

However, FF has never been about the realism. THE REALISM. IT BURNS.
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Old 05-20-2013, 09:11 PM   #8
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May as well put it in, I guess. Headstomps are just a silly bit of fun anyway.

Here's the old suggestion thread about it: http://forums.fortress-forever.com/p...hp?issueid=415
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Old 05-20-2013, 09:21 PM   #9
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Here's the old suggestion thread about it: http://forums.fortress-forever.com/p...hp?issueid=415
Classic.

Also medpack melee sgs too, please.
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Old 05-21-2013, 12:14 AM   #10
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hey, sometimes u gotta be persistent to get what u want...

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Old 05-21-2013, 12:15 AM   #11
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hey, somAlso medpack melee sgs too, please.
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Old 05-21-2013, 12:31 AM   #12
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hey, somAlso med..remove medpacks/medkit and replace with a medigun.
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Old 05-21-2013, 12:33 AM   #13
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Medpacks work great. Sorry ur bad at it.
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Old 05-21-2013, 12:41 AM   #14
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this should be in the game because mario stomp is basically killing with crush dmg. i cant ever see a time where this would actually happen, sg is always in a base that has a ceiling. shrape bments might be the only exception. does the mario stomp always kill? or can it do partial dmg?
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Old 05-21-2013, 12:50 AM   #15
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It can do partial. It's based off the amount of fall dmg you would have taken and the weight class, idk exactly how it works out.

Sg could get stomped in prop FR, various places around phantom when flags not in FR. Deffinately potential to happen, but probly not as much as regular headstomps which are already rare. Should be fun though.
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Old 05-21-2013, 12:55 AM   #16
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good look squeek
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Old 05-21-2013, 02:18 AM   #17
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Nice idea OJ, I like how u always are throwing out good ideas here to improve the game! Can i suck ur magick stik? How u so big? is that cologne or ur dirty dick musk?
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Old 05-21-2013, 04:56 AM   #18
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It can do partial. It's based off the amount of fall dmg you would have taken and the weight class, idk exactly how it works out.
The player doing the stomping still takes fall damage (and if you happen to die from the fall damage, you don't deal damage to the other player if I remember right). The player getting stomped takes 4x the damage of the falling player. Also, each class takes a different amount of fall damage. Here's something from the 2.44 changelog: HWs can take a max of 24 fall damage, which means they can do a max of 96 headcrush damage; scouts, on the other hand, will be able to do a max of 24 headcrush damage.

onE, you probably deal headstomp damage to people without killing them every once in a while and don't notice it.
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Old 05-21-2013, 04:18 PM   #19
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Wait, so all the times I spent concing into people's heads on shutdown2 as they passed through the yard actually dealt damage?

Awesome.

I feel as if my life is complete, knowing I've done more than just 2 headstomps (the amount of kills I've got with them).
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