Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 11-29-2014, 09:17 PM   #1
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Steam Pre-release Beta

As stated in this thread, we are ready to begin testing the Steam version of FF and need your help.

Head over to the Steam Beta forum to get a key and start testing.

Also of note: FF is now open source.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 12-02-2014 at 07:17 PM.
squeek. is offline   Reply With Quote


2 members found this post helpful.
Old 12-01-2014, 11:57 PM   #2
truplaya
 
Join Date: Jan 2008
Posts Rated Helpful 12 Times
Squeek and others,
Is there going to be a time set up for players to beta test as a group?

I am assuming they are going to announced?
truplaya is offline   Reply With Quote


Old 12-02-2014, 01:05 AM   #3
homie in reboks'
 
homie in reboks''s Avatar
 
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic
Affiliations: ( ir :: ) iv| K^ †
Posts Rated Helpful 80 Times
I haven't heard of any group testing being planned. There could be, though
__________________

Last edited by homie in reboks'; 12-02-2014 at 01:06 AM.
homie in reboks' is offline   Reply With Quote


Old 12-02-2014, 02:59 AM   #4
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Sundays 6PM EST?
XPelargos is offline   Reply With Quote


Old 12-02-2014, 04:41 AM   #5
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Yeah thanks largos, just muscle into the sunday event we already have trouble running.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


1 members found this post helpful.
Old 12-02-2014, 07:08 PM   #6
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
OooooOOohhh, sunday funday?
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


1 members found this post helpful.
Old 12-02-2014, 09:25 PM   #7
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Quote:
Originally Posted by FDA_Approved View Post
Yeah thanks largos, just muscle into the sunday event we already have trouble running.
You must be joking.
XPelargos is offline   Reply With Quote


Old 12-02-2014, 09:37 PM   #8
Features-
Beta Tester
 
Join Date: Oct 2011
Location: Pennsylvania
Class/Position: Soldier / Medic
Gametype: Capture the Flag
Affiliations: has left the game
Posts Rated Helpful 10 Times
Quote:
Originally Posted by XPelargos View Post
You must be joking.
Nope he's not joking. They are having a hard time.
Features- is offline   Reply With Quote


Old 12-03-2014, 12:04 AM   #9
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Just a heads up, Steam announced a new streaming feature. This might be useful for getting more interest in the game.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 12-03-2014, 12:12 AM   #10
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
I hope it's available for Source 2006 mods.

*holds breath*
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 12-03-2014, 01:13 AM   #11
AfterShock
Fortress Forever Staff
 
AfterShock's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 45 Times
Well you could run a pub game beta session and a pickup game beta session, that way you wouldnt necessarily be ruining any pickup commitments.

Alternatively, we could run a pub game beta session first and then when the main free-for-all pub game beta testing is done, agree to play some pickups on the beta.
AfterShock is offline   Reply With Quote


2 members found this post helpful.
Old 12-03-2014, 01:11 PM   #12
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Ok, I'm a little lost here.... do WE need to DL the Steam version, because I'm not seeing a way to do it.

Sorry, it's early, and there is too much blood in my alcohol stream.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 12-03-2014, 06:02 PM   #13
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Here's a quick video on how to install it:
http://screencast.com/t/ElWR5MGtfXIF
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 12-03-2014, 06:35 PM   #14
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
*facepalm*

Thanks, Kube.... now I feel stupid.

__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 12-03-2014, 07:05 PM   #15
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by Iggy View Post
*facepalm*

Thanks, Kube.... now I feel stupid.

But you are.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 12-03-2014, 07:11 PM   #16
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Silence, Jewboy. I don't have enough alcohol to put up with your shit right now.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 12-03-2014, 07:43 PM   #17
ddm999
worst ff player eu
 
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout
Gametype: IvDZ
Posts Rated Helpful 18 Times
Quote:
Originally Posted by KubeDawg View Post
I hope it's available for Source 2006 mods.
It literally streams the game (like using the ingame overlay, which is available in 99% of games).
It's an online version of the In-Home Streaming system, except viewers can't send input.
That and it has viewer chat.

Seems a little strange that after implementing CS:GO's system of showing you live Twitch streams and Twitch showing a player's competitive rank if they're streaming CS:GO, that they go and basically go "fuck you twitch" and start making a service to try and destroy Twitch.

The best thing about this? Non-Steam games can be streamed as well (I assume seen as you can play non-steam games over In-Home Streaming), so Steam could potentially make Twitch completely defunct.

I could if I wanted to go and set up use one of my Lua programs to force my desktop to be recorded when I'm not even actually playing a game.
Or I could have capture-card software set to be a non-Steam game, allowing for any console to be streamed through Steam.

[end of really offtopic]

Back to on-topic:
I'm going to post on the JPad nerf issue on GitHub a complete list of all changes to CTF/AvD/IvD default maps caused by the JPad giving you 3/4th the speed it used to (and the height difference).
__________________
gg ff not ded
ff very much alive

Last edited by ddm999; 12-03-2014 at 07:44 PM.
ddm999 is offline   Reply With Quote


1 members found this post helpful.
Old 12-03-2014, 08:36 PM   #18
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
It seems perfectly logical to have an in-house streaming service. Valve doesn't get any of the ad revenue that twitch does, so why not get some revenue of their own?

It's just business.

Curious to see what trimp and rampslide changes happen with the JPad. Hope to see that post soon.

PS - FDA and I sorted it out via PM. Neither of us were joking, but it's all good now. <3
XPelargos is offline   Reply With Quote


Old 12-04-2014, 06:13 PM   #19
ddm999
worst ff player eu
 
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout
Gametype: IvDZ
Posts Rated Helpful 18 Times
https://github.com/fortressforever/f...ever/issues/30 at the bottom (8th comment) is a list of all current affects on DEFAULT FF maps.

10 most important changes you should know:
  1. Openfire - Jumppad must be 3/4ths along the bridge to get to upper battlements. Using this JPad can no longer send you flying through the window, you have to hit the sloped part with the team logo in.
  2. Schtop - You can barely get around the corner using a JPad that's on the glowing square. Place it at the far left ON the bridge instead. If you are going to combo JPad's, I'd recommend putting one in the front door archway, followed by one in the very middle of the corner, followed by one in the very middle of the center section.
  3. Aardvark - Putting a JPad on the ledge out of spawn will no longer get you to the water. Place it on the far edge of the rocky section closest to your ledge instead.
  4. Monkey - Yard JPads need to be at the edge of the bridge to be able to get extra speed off the downward slope of the other side of the bridge.
  5. Ksour - A JPad on the Cap 1 Flag spawn will get you flying straight into the doorway on the building to Cap 2.
  6. CZ2 - The best usage of a JPad (for getting across the map) is to put it at the right side exit, and then hop on the left pathway before conc-ing and rampsliding the right side ramp up into/over Cap 3.
  7. 2fort - Cannot JPad into conc from one battlement to another. However, you CAN just conc across. Therefore, I recommend putting a JPad next to the water in front of an entrance.
  8. Dustbowl - Section 1 - Using a JPad at the lower attacker exit can't get you up to the upper section (on the left). You can still get to the right side, but you will lose speed from tapping the edge of the cliff. In the worst case scenario, you may trimp off the ledge and lose your speed.
  9. Napoli - Section 1 - JPads right outside attacker door let you get into each doorway easier, but you have to hit the bridge if you don't want to go through one. You also can't get onto the rooftop part directly in front of you from here.
  10. Destroy - Putting a JPad in the normal spot now gets you to the very middle of the bridge. Using a JPad into conc off of here still gets you to the top of the foyer if you hop off the top of the small enclosed passage holding the bridge.
__________________
gg ff not ded
ff very much alive
ddm999 is offline   Reply With Quote


Old 12-05-2014, 11:47 PM   #20
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
In 2fort, you cannot use a jpad to go from battlement to battlement in the current FF. You can use the ledges on either side but not make it all the way across.

That said, the FF beta jpad feels useless now. It sends me about 175 units faster than the top scout speed and it doesn't feel like the height of the jump was changed to compensate for the speed change. The current FF jpad allows me to go over 1000 units, a whole 250 unit difference. With the changes already made to the hard cap and flag bounding box, it makes me wonder if a change to the jpad is even needed.

If it has to be changed, then might I suggest a compromise of 125 unit speed boost rather than 250 along with a slightly lower height boost.

Another suggestion is to have another option for the jpad that gives more of a height boost rather than a speed boost, maybe activated with Jump + Right click or something.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.