10-04-2007, 03:56 PM | #41 | |
Newb
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Quote:
All we need, is a player_disconnect (coming in patch) and we can achieve this... and a player_connect would sort of smooth it out. |
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10-08-2007, 09:06 PM | #42 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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definitely want to check this map out
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10-09-2007, 08:50 AM | #43 |
Don't believe the hype
D&A Member
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It's looking great.
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I'm back! who cares? In-game: Flow. |
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10-09-2007, 03:33 PM | #44 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Looks awesome, nice detail level! hoping to play it soon...
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03-04-2008, 04:26 PM | #45 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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what ever happened to this map? It looks really really cool!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-20-2008, 12:27 AM | #46 |
Conc Addict
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Joe...
The map looks great. The beginning slightly reminds me of concmap_arshemeh, but with more eye-candy and a hell of a lot smoother. You totally need to finish this thing. A beta just won't cut it. |
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