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Old 12-03-2006, 10:39 AM   #41
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Quote:
Originally Posted by DrS
I have two websites, one died but in the "way back machine"

http://fidosrevenge.com/bhop/
http://web.archive.org/web/200505061...hell.com/bhop/


Hope it can help.
It's like juggle with concs, timing and practice...
ahh, fidosrevenge! I think that's the one I learned it with ^_^
And I just took a look on the other page, as well and it's got a _very_ good explanation with pictures and all...

@curves
whenever you do the
strafeleft+slowly-look-left
thing, you gain speed and change your direction (I think you move in the direction you look at, when you stop strafing or looking), so it's great to do as many curves/jump as possible.
But if you are just learning it I advice you to do a single curve every jump or even use a large room and keep hopping in one direction to get a feel for the speed and jumping (hopping in one direction = start/keep hopping, only press the leftstrafekey and keep it pressed, slowly move the mouse to the left. This should let you gain speed immediately)
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Old 12-03-2006, 12:11 PM   #42
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Quote:
Originally Posted by D3pth Charge
According to Circ's method, you're supposed to do an "S" shape with each jump, while according to the OP's method, each jump is supposed to be half of the s. Which way is right?
It all depends on the situation. As you start, you should generally strafe a lot more than when you have picked up a sufficient amount of speed. Basically start with a strafe jump, then do an "S" in the air and you really should (with enough practice) be touching the speed cap at this point, and this is where you should begin limit your strafing (or halt all strafing) until you come to a corner or an opponent.

Also, if after seven years you still cannot bhop, I suggest using the mwheel if you do not, or getting a legal (no _special :P) script.

Glide/Strafe jumping - http://angrymonk.oesm.org/assault/glide.html

Bunny hopping - http://www.groovyfargo.co.uk/bytfc_a...nnyhopping.htm
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Old 12-03-2006, 06:36 PM   #43
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A good way to see how accelerating by strafing works is to turn gravity to 0 and walk off an edge of something (like walking off the battlements in 2fort) so you have no vertical movement at all. Then you can strafe and turn in the air all you like. You can get going insanely fast if you have a big area and unlimited time.
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Old 12-03-2006, 07:35 PM   #44
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I do that in CS a lot.

It's a lot of fun to shoot off a few pistol rounds, then reload, switch to the bomb and jump - the game weirds out and you get stuck in the da Vinci pose. With 0 gravity, you fly to the top and you can zoom around making airplane noises.
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Old 12-03-2006, 10:48 PM   #45
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Quote:
Originally Posted by D3pth Charge
i start going backwards instead... so I guess I can do it backwards. According to the OP, thats from doing the opposite strafe and look... but im not I'm doing strafe and look in the same direction.
This happens if there are too many wait commands between each jump, e.g. if you bind the mouse wheel rotation (mwheeldown, mwheelup) to a script and scroll it too far. Either use space bar for such a script, or use a simple "+jump;wait" for the mouse wheel or don't scroll the mouse wheel too far.
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Old 12-04-2006, 09:33 AM   #46
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How many times does the method need to be explained.
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Old 12-04-2006, 12:36 PM   #47
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trice more
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Old 12-04-2006, 05:05 PM   #48
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Hmm, but the thing is, I don't use any script at all... I just use the space bar to jump normally.
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Old 12-04-2006, 05:15 PM   #49
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Then you need better timing, good sir. The window is very small.
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Old 12-04-2006, 07:00 PM   #50
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make it like q3 jumping and newbies will have an easier time and there will be no need for scripts
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Old 12-04-2006, 08:42 PM   #51
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They are. I've never played q3 but it sounds like a damn fine idea.
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Old 12-04-2006, 09:55 PM   #52
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Quote:
Originally Posted by D3pth Charge
Hmm, but the thing is, I don't use any script at all... I just use the space bar to jump normally.
Using default jump is possible but a bit awkward imho. If you insist on not using any script at all, at least think about using the mouse wheel rotation.

Assigning mouse wheel rotation to default jump:
  • You can do so via the TFC main menu, when it says to hit a key or button, simply spin the wheel instead.
  • Or add following lines to config.cfg using Notepad or Wordpad:
    Code:
    bind "mwheeldown" "+jump"
    bind "mwheelup" "+jump"

A bit better, although sort of a mini script, is this:
Code:
bind "mwheeldown" "+jump;wait"
bind "mwheelup" "+jump;wait"
Using any of the above, you have to spin the mouse wheel as far as possible for each jump.

If you don't have a mouse wheel or if you prefer to use the space bar, then think about using a script, see the first post in this thread.

Last edited by o_pizzahut; 12-04-2006 at 10:00 PM.
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Old 12-04-2006, 09:57 PM   #53
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Quote:
Originally Posted by Nezumi
They are. I've never played q3 but it sounds like a damn fine idea.
yeah that would help people a lot and make it much easier to recover from concs and pushbacks
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Old 12-04-2006, 10:04 PM   #54
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By q3, you mean where you can hold the jump button before landing, and immediately jump - right?

I think they were doing that, but from what I've read lately it seems more like they just expanded the jump window. Hard to tell, the way they word it.
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Old 12-04-2006, 10:15 PM   #55
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yeah, they changed it to pushing it precicely when you land and capped it in the HL engine
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Old 12-04-2006, 11:48 PM   #56
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In Response to pizzahut:

Many thanks for the help. The thing with the script is, when I tried a script bound to my mouse wheel in the past, it worked ok except for the fact that if I spammed the command too much (by spinning the mousewheel more than one click each time) then I noticed I couldn't fire my weapon while the commands were being executed. Any idea what im talking about?
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Old 12-05-2006, 12:13 AM   #57
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Too many "wait" commands. If you use the mousewheel you shouldn't need wait commands.
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Old 12-05-2006, 12:59 AM   #58
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Quote:
Originally Posted by treget
or you could simply just do the bhop w/o a script? its really not that hard.

jump, turn in the air, jump as you land. you go faster when you turn because of the physics. so when you jump again, turn the other way to maintain your forward progression. its not hard at all and scripts aren't needed.
what makes bhop work in HL & mods is the timing of the jump which cannot be accurate enough without some sort of script. either wheeldown +jump or jump/wait is necessary. if you try to bhop without those aids in HL tfc you will not gain much speed at all. i have never seen it done.
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Old 12-05-2006, 02:52 AM   #59
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ive seen people on high level of play do it, and i can do 5-6 jumps that way but its way too easy to mess it up from an uneven surface, or lag, or an fps drop
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Old 12-05-2006, 04:34 PM   #60
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Have you physically witnessed someone using the space bar method or just taking their word for it? :P
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