12-03-2006, 10:39 AM | #41 | |
Join Date: Mar 2006
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Quote:
And I just took a look on the other page, as well and it's got a _very_ good explanation with pictures and all... @curves whenever you do the strafeleft+slowly-look-left thing, you gain speed and change your direction (I think you move in the direction you look at, when you stop strafing or looking), so it's great to do as many curves/jump as possible. But if you are just learning it I advice you to do a single curve every jump or even use a large room and keep hopping in one direction to get a feel for the speed and jumping (hopping in one direction = start/keep hopping, only press the leftstrafekey and keep it pressed, slowly move the mouse to the left. This should let you gain speed immediately) |
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12-03-2006, 12:11 PM | #42 | |
Join Date: Mar 2005
Location: Europe
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Quote:
Also, if after seven years you still cannot bhop, I suggest using the mwheel if you do not, or getting a legal (no _special :P) script. Glide/Strafe jumping - http://angrymonk.oesm.org/assault/glide.html Bunny hopping - http://www.groovyfargo.co.uk/bytfc_a...nnyhopping.htm |
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12-03-2006, 06:36 PM | #43 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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A good way to see how accelerating by strafing works is to turn gravity to 0 and walk off an edge of something (like walking off the battlements in 2fort) so you have no vertical movement at all. Then you can strafe and turn in the air all you like. You can get going insanely fast if you have a big area and unlimited time.
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12-03-2006, 07:35 PM | #44 |
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I do that in CS a lot.
It's a lot of fun to shoot off a few pistol rounds, then reload, switch to the bomb and jump - the game weirds out and you get stuck in the da Vinci pose. With 0 gravity, you fly to the top and you can zoom around making airplane noises.
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12-03-2006, 10:48 PM | #45 | |
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12-04-2006, 09:33 AM | #46 |
Join Date: Jan 2006
Location: United Kingdom
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How many times does the method need to be explained.
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12-04-2006, 12:36 PM | #47 |
Join Date: Jul 2006
Location: Austin, Texas
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trice more
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12-04-2006, 05:05 PM | #48 |
Join Date: Jan 2005
Location: Davis, CA
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Hmm, but the thing is, I don't use any script at all... I just use the space bar to jump normally.
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12-04-2006, 05:15 PM | #49 |
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Then you need better timing, good sir. The window is very small.
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12-04-2006, 07:00 PM | #50 |
Join Date: Feb 2005
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make it like q3 jumping and newbies will have an easier time and there will be no need for scripts
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12-04-2006, 08:42 PM | #51 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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They are. I've never played q3 but it sounds like a damn fine idea.
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12-04-2006, 09:55 PM | #52 | |
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Quote:
Assigning mouse wheel rotation to default jump:
A bit better, although sort of a mini script, is this: Code:
bind "mwheeldown" "+jump;wait" bind "mwheelup" "+jump;wait" If you don't have a mouse wheel or if you prefer to use the space bar, then think about using a script, see the first post in this thread. Last edited by o_pizzahut; 12-04-2006 at 10:00 PM. |
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12-04-2006, 09:57 PM | #53 | |
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12-04-2006, 10:04 PM | #54 |
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By q3, you mean where you can hold the jump button before landing, and immediately jump - right?
I think they were doing that, but from what I've read lately it seems more like they just expanded the jump window. Hard to tell, the way they word it.
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12-04-2006, 10:15 PM | #55 |
Join Date: Feb 2005
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yeah, they changed it to pushing it precicely when you land and capped it in the HL engine
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12-04-2006, 11:48 PM | #56 |
Join Date: Jan 2005
Location: Davis, CA
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In Response to pizzahut:
Many thanks for the help. The thing with the script is, when I tried a script bound to my mouse wheel in the past, it worked ok except for the fact that if I spammed the command too much (by spinning the mousewheel more than one click each time) then I noticed I couldn't fire my weapon while the commands were being executed. Any idea what im talking about? |
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12-05-2006, 12:13 AM | #57 |
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Too many "wait" commands. If you use the mousewheel you shouldn't need wait commands.
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12-05-2006, 12:59 AM | #58 | |
Join Date: Nov 2005
Location: houston, texas
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12-05-2006, 02:52 AM | #59 |
Join Date: Feb 2005
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ive seen people on high level of play do it, and i can do 5-6 jumps that way but its way too easy to mess it up from an uneven surface, or lag, or an fps drop
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12-05-2006, 04:34 PM | #60 |
Join Date: Mar 2005
Location: Europe
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Have you physically witnessed someone using the space bar method or just taking their word for it? :P
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