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Old 07-14-2011, 07:33 PM   #1
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Solid textures

Does a solid texture pack exist? I mean to replace all the default textures with similar, but solid colored textures? Like replace the dirt floor with a solid brown texture or replace the blue tiled floors with a solid blue texture.

If not, does anyone know of a way to mass edit vtf files? It would take WAY too long to go through and edit all of them.
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Old 07-14-2011, 07:43 PM   #2
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I believe you can edit them using Photoshop with the right plugin installed.
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Old 07-14-2011, 09:56 PM   #3
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someones trying to boost there fps
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Old 07-14-2011, 10:12 PM   #4
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http://nemesis.thewavelength.net/index.php?c=154#p154

Use Photoshop VTF plugin, record an action of making a solid color texture, save action, file->automate->batch.
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Old 07-14-2011, 11:53 PM   #5
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There are already a bunch of solid color materials in FortressForever/materials/ff_colors.

For example: ff_color_green.vmt
Code:
"LightmappedGeneric"
{
	"%keywords" "FF"
	"$basetexture" "ff_colors/ff_color_white"
	"$color" "{0 255 0}"
	//"$alpha" "1.0"
}
The $color parameter can be any RGB value you like. No need to make a vtf file at all.
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Old 07-15-2011, 12:36 AM   #6
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Quote:
Originally Posted by Crazycarl View Post
There are already a bunch of solid color materials in FortressForever/materials/ff_colors.

For example: ff_color_green.vmt
Code:
"LightmappedGeneric"
{
	"%keywords" "FF"
	"$basetexture" "ff_colors/ff_color_white"
	"$color" "{0 255 0}"
	//"$alpha" "1.0"
}
The $color parameter can be any RGB value you like. No need to make a vtf file at all.
So I just edit the other vmt's of FF textures and add

Code:
"LightmappedGeneric"
{
	"%keywords" "FF"
	"$basetexture" "ff_colors/ff_color_white"
	"$color" "{0 255 0}"
	//"$alpha" "1.0"
}
and that makes them solid colored?
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Old 07-15-2011, 12:57 AM   #7
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Replace it, yeah. That would make this color.

Last edited by Crazycarl; 07-15-2011 at 12:57 AM.
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Old 07-15-2011, 06:52 PM   #8
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Quote:
Originally Posted by Crazycarl View Post
Replace it, yeah. That would make this color.
Thanks man, that will make it SO much faster
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Old 07-18-2011, 02:11 AM   #9
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Oaties,can u put a screenshot here?I wanna see how it looks like.
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Old 07-18-2011, 02:39 AM   #10
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Quote:
Originally Posted by treateD View Post
Oaties,can u put a screenshot here?I wanna see how it looks like.
Yeah sure. If you want it you can have it, I owe you one for that medic script I stole from you . Not all textures are done, just most on the popular maps (destroy, openfire etc). Unfortunately, most popular maps use custom textures which have to be changed. I also cant change some of the border textures, as they are hl2 textures not FF.


Last edited by oaties; 07-18-2011 at 02:46 AM.
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Old 07-18-2011, 03:34 AM   #11
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Quote:
Originally Posted by oaties View Post
I also cant change some of the border textures, as they are hl2 textures not FF.
Run the map, put your crosshair on the texture you want to replace, and type mat_crosshair in the console. That will tell you the name of the material. If you make a new .vmt file with that same name, it will override the HL2 texture.
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Old 07-18-2011, 04:18 AM   #12
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Quote:
Originally Posted by Crazycarl View Post
Run the map, put your crosshair on the texture you want to replace, and type mat_crosshair in the console. That will tell you the name of the material. If you make a new .vmt file with that same name, it will override the HL2 texture.
Thank you very much! I never knew about mat_crosshair, I've been decompiling maps and checking in hammer to find the texture... This will also save lots of time
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