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Old 04-10-2009, 06:57 AM   #1
hlstriker
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More callbacks than listed?

Are there other callbacks than the ones Mulchman listed in the sticky post?

Edit:
Is there a COMPLETE list of functions too?

This post has some but not all:
http://forums.fortress-forever.com/s...89&postcount=4

Last edited by hlstriker; 04-10-2009 at 07:02 AM.
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Old 04-10-2009, 07:50 AM   #2
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Thanks for bringing this up. Searching through the code I've come up with these:

Code:
player_onprimegren1( player_entity )
player_onprimegren2( player_entity )
buildable_ondamage( buildable_entity, damage_info )
As an aside, some very strange variables were added to func_button:ondamage() without any documentation.

Code:
info_damage (int)
info_attacker (base entity/player)
info_classname (string weapon name)
Here's an example code from a dev map I found:
Code:
bob = func_button:new({})
function bob:ondamage()
    if IsPlayer( info_attacker ) then
        local player = CastToPlayer( info_attacker )
	ConsoleToAll(player:GetName().." shot button with a "..info_classname.." for "..info_damage.." damage")
	if info_classname == "ff_weapon_spanner" then
		PressButton(entname)
	end
    end
end
As for functions... no, there isn't... yet.
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Old 04-10-2009, 05:48 PM   #3
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Alright, I was just wondering about the functions too because I remember you posting the SetVelocity() in the feature request forum and didn't see it in the function list.

Also, now I don't have to ask how to concatenate strings (who would have guessed 2 dots)!
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Old 04-10-2009, 07:57 PM   #4
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Quote:
Originally Posted by hlstriker View Post
Alright, I was just wondering about the functions too because I remember you posting the SetVelocity() in the feature request forum and didn't see it in the function list.

Also, now I don't have to ask how to concatenate strings (who would have guessed 2 dots)!
Yeah... I think there are quite a few undocumented functions. I'll try to get a list of them sometime.
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