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Old 09-14-2007, 10:33 PM   #1
KaMiK3k
 
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Grenade Timer disapear bug

Hey guys, 1st day ive played it was working awsome, than today i tried and got the crash due to video driver (ATI).

Yesterday i had no issue with my grenade timer disapearing from screen at all, and ever since i updated drivers, it seems my grenade timer disapear at random times, and sometimes dosent disapear. Also it seems to disapear more when i press lots of buttons but it's very weird, i guess i just have to go by sounds...

Any commands would affect that or do you guys have any idea what might cause this?

I have an ATI X1900 XT, C2duo 6400, 2gig OCZ gold memory, asus mobo, winxp

I can record a demo if needed.
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Old 09-14-2007, 10:39 PM   #2
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i seem to be having the same issue on an ATI X1300

but it only seems to do it when recording a demo or just after recording demo
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Old 09-14-2007, 10:59 PM   #3
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Yesterday I played for about 3 hours, no problems at all. Then today it started disappearing randomly. I've got the latest Nvidia drivers, they were the same yesterday as today
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Old 09-14-2007, 11:17 PM   #4
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I noticed in the beta that when someone joined the server, any active grenade timers would disappear.

I don't know if that was ever reported, though.
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Old 09-14-2007, 11:18 PM   #5
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Same here.

iMac, 7600GT 256MB.
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Old 09-14-2007, 11:19 PM   #6
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Hmm, I'll watch to see if it happens when people connect. I noticed it on Well a lot as I was using the 2-second timer trying to conc over the middle section.
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Old 09-14-2007, 11:53 PM   #7
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Yea I get the same thing. Don't see if it's when someone connects but once in a while the grenade timer just disappears.
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Old 09-15-2007, 04:41 AM   #8
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I'm wondering if it has anything to do with server admins putting tickrate above 33, maybe...
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Old 09-15-2007, 01:48 PM   #9
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Nah, happened on the 33 tic beta servers all the time.
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Old 09-16-2007, 12:00 PM   #10
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So anyone know what's causing this bug??
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Old 09-18-2007, 01:50 AM   #11
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any dev can reply to aknowledge the bug is being taken care of?
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Old 09-18-2007, 02:03 AM   #12
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The bug is known by the devs, but I wouldn't say it's exactly the top most priority to fix at this point...
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