Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-08-2008, 08:14 PM   #1
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
conc_school (9.12.09)


Code:
conc_school changelog 9/12/2009

* final version released
* removed the interest and overview images being blurry for some players
* fixed top floor of juggle missing lighting
* fixed the water not showing up in previous final versions
* added numbered signs to all jumps 
* removed some cubemaps (had way too many in the map)

Known issues:

* players can get stuck in an infinite loop of hitting water on certain jumps 
	+ this is a physics issue that would mess up the mobility of the jumps 
            if I fixed it. It has been left alone on purpose.
* prop_physics in final_room do not show up like they do in the .vmf 
	+ I kinda like the effect this makes, so I've decided to leave it in. 

_b3 changelog 6/27/2009:

* fixed welcome_slate 
* fixed points_of_interest and overview fly through
* fixed interest and overview image missing
* added signs at each jump 

Known issues:

* top floor of juggle missing lighting
* players can get stuck in an infinite loop of hitting water on certain jumps

_b2 changelog 6/2/2008:

* fixed map overview
* fixed prop_static in end room not touching floor
* fixed location_jump7 - '¿' is not recognized by the game
* fixed location_jump15 - triple was spelled wrong (tripple)
* added missing chalkboard model texture

Known issues:

* welcome_slate says "coresponds with the jump..." should be spelled 
    corresponds
* points_of_interest fly through is not working (need to add a new 
    path_mapguide entity and tie it to "1" and tie "15" back to it)
* chairs in finish room don't show up like in the .vmf (finish board would 
    need changing and props need lifted up to be mesh with the floor)


Credits:

* Jester for compiling and testing _b2
* A1win for allowing me to use his map (ff_juggle_this) in mine
* Squeek, pon, Jester, Crazy Carl, Sh4x for all their help with the .lua and
 other mapping issues I had
* [AE] 82694 for compiling this for me when my computer couldn't handle it! 
* GambiT for help with optimizing this! 
* geokill, jester, firefox11, and others for pointing out issues with _b1
* Anyone else I missed!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:

Last edited by Dr.Satan; 04-20-2015 at 10:31 PM. Reason: broken links/old info
Dr.Satan is offline   Reply With Quote


 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:48 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.