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Old 01-26-2006, 09:39 PM   #441
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Quote:
Originally Posted by Mulchman MM

The new 1.2 patch is going to make the game really shitty though. Lots of sad faces.
Explain! Links! Aargh! Yar?!
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Old 01-26-2006, 10:40 PM   #442
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Quote:
Battlefield 2 Patch v1.2 - Details
NOTE: This patch has not been released yet.

Current status: Beta testing
Expected release: End of January/Early February

Confirmed fixes:

Helicopter now carry 8 missiles rather than 14
TV-Guided missile now have a shorter range
Hit points on all air vehicles has been reduced
AA missile lock has been improved
Support kits have had their primary weapons adjusted for accuracy
Sniper kits have had their primary weapons adjusted for accuracy
Anti-Tank kits have had their primary weapons adjusted for accuracy
"Dolphin Diving" is no longer possible
Players can no longer jump and shoot at the same time
"Prone Spamming" is now fixed
"Sprint exploit" is now fixed
The Sa80 weapon has been improved
The G3A3 weapon has been improved
Reload while sprinting has been enabled
Damage decreased for the M134
Medic defibrillator paddles have been adjusted. They now reload while not in use.
Server search filters now work properly
All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the "G" key.
Mines can no longer be destroyed with other explosives
Flash bang effect radius decreased
Added unlocks for Sniper and AT kits
Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
Fixed a bug whereby non-xpack mods cannot use xpack shaders.
Fixed bug in TV guided missiles of Havoc helicopter
Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased.
LAV25 (USMC APC) now no longer shoots through penetrable materials.
Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
Performance gain found in static mesh rendering.
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.
UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.
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Old 01-26-2006, 10:50 PM   #443
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A lot of those are actually positive fixes. I like being able to reload while sprinting.
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Old 01-26-2006, 11:15 PM   #444
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They took away a lot of the stupid bullshit like bunny hopping while firing.
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Old 01-27-2006, 12:42 AM   #445
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dolphining ftw!
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Old 01-27-2006, 12:48 AM   #446
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What was dolphining? Was that where you layed down in mid air and fired? If so then good riddance.
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Old 01-27-2006, 12:48 AM   #447
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yes.
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Old 01-27-2006, 12:48 AM   #448
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<gay double post>
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Old 01-27-2006, 12:53 AM   #449
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i remember when they took dolphining out of call of duty (1). i promptly stopped playing it.
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Old 01-27-2006, 01:26 AM   #450
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Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
And there was much rejoicing.
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Old 01-27-2006, 02:05 AM   #451
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im always good at games until they take out the fun exploits

then i have to practice and learn skills...

i dont have any skills!
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Old 02-09-2006, 11:41 PM   #452
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Would anyone recommend buying Special Forces?
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Old 02-09-2006, 11:45 PM   #453
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if you want one over those who dont have it, yes.
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Old 02-10-2006, 01:27 AM   #454
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Mulch and I don't even play Special Forces that much, well, he's played it more than me, but I dunno, it's fun to play we just don't play it much.

I dunno why, though, must be cause of all the black people.
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Old 02-10-2006, 09:32 AM   #455
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put it this way: it put me off playing BF2, because it DOES give those who buy it an unfair advantage over those who dont.
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