10-04-2009, 08:33 PM | #1 |
Join Date: Aug 2009
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ff_stax_b2
Shutdown Style CTF
Stax-b2 - Download I reworked some things, the button, the yard, the signs, and env_cubemaps. I'm still having trouble with the button model showing up darker, any hints as to how I can get the model to show up brighter are welcome. [IMG]http://i192.photobucket.com/albums/z56/imrulz1/ff_stax_b20004 .jpg[/IMG] Last edited by ian.de; 10-23-2009 at 11:08 PM. |
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10-04-2009, 08:45 PM | #2 |
WhenNailGrenWillOut?
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Looking really nice! Can't wait to play it.
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10-04-2009, 09:43 PM | #3 |
Kawaii! ルーキー
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This looks fun and I like the flag security orb thing, it's cool. Can't wait to play it.
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10-04-2009, 11:55 PM | #4 |
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agreed, looking good and it's nice to see a new map and not a port!
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10-06-2009, 05:27 PM | #5 |
Tealeaf
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Get a beta out !
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10-08-2009, 05:15 PM | #6 |
Join Date: Oct 2008
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Looks interesting, looking forward to trying it out
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10-08-2009, 05:40 PM | #7 |
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finish the yard!
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10-21-2009, 12:26 AM | #9 |
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yeaah i got staxxx
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10-21-2009, 05:15 AM | #10 |
Join Date: Aug 2009
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nice work ian!
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10-22-2009, 12:20 AM | #11 |
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Some feedback while looking at the map:
Most of the map looks awesome, then there are a few areas like these that could use tweaking: In addition, it looks like you missed a texture or two: Also, Security woould probably work best with the default security button, took me awhile to realise this was it: My only other gripe is that the yard looks unfinished, though I'm sure that will get better in later releases. Overall looks like a very interesting little map to play. |
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10-22-2009, 02:53 AM | #12 | ||
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Quote:
Wow I'm not sure what happened to those textures. They show up fine on my game. Maybe the texture is used in a map that you don't have? Either way I need to find a different arrow texture I suppose. Quote:
Thank you so much for walking through the map and taking the time to give back some constructive criticism. I plan on reworking some areas of the map tonight and tomorrow. |
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10-24-2009, 03:52 AM | #13 |
Join Date: Aug 2009
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posted b2, could someone kindly change the thread title? Thanks!
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10-24-2009, 07:03 AM | #14 |
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only if you promise to go thru and fix all your pictures so that they are thumbnail links and not full screen!
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10-24-2009, 09:39 PM | #15 |
Kawaii! ルーキー
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If you're using a prop_static try using the "Lighting Origin" class value pointed at an info_lighting to get it to work better with your lights.
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10-27-2009, 02:26 AM | #16 |
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The only way I can get the model to appear in game is if it is assigned as a prop_dynamic and I can't find the class value "Lighting Origin" in that entity.
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10-31-2009, 03:54 PM | #17 |
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awesome
Looks awesome dude,
but seriously, that grass texture is gay. cant wait to play it ! cheers |
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10-31-2009, 10:07 PM | #18 |
Kawaii! ルーキー
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LOL, i agree it doesn't look like it belongs there compared to the rest of the map
Edit: Also, you might try pulling the model away from the wall a little bit. I think the origin is inside the wall and it cant get any light
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Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] Last edited by R00Kie; 10-31-2009 at 10:12 PM. |
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10-31-2009, 11:34 PM | #19 |
Pub Allstar!
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grass texture rocks
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11-01-2009, 04:13 PM | #20 |
AKA LittleAndroidMan
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Yea I like that grass texture, but it clashes way too much with the rest of the textures used, imo.
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