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Old 07-18-2014, 03:26 AM   #1
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ff_boketto_b1

I've only tested this with a group of demos spaming, like, really really hard. While I did notice my fps drop I didn't experience anything like schtop or old school phantom before squeek fixed it. But if you do experience any bad FPS or something let me know.

Yard:


Foyar:


Main:


FR:



Yes I know the waterfall is holy shit in my face loud. None of the settings on the ambient_generic I used for it seemed to change the volume or audible distance at all, but this is something I will be looking into fixing.

To do:
Nicer looking waterfall
Quieter waterfall
Clean up/exaggerate some displacements a little more.

Oh yeah here's a DL link:
https://www.dropbox.com/s/s2wkntyj6k...to_b1.rar?dl=0
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Old 07-18-2014, 04:07 AM   #2
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I had similar issues with sounds on plunder. What I had to do was open it in audacity and lower the volume of the file itself. Looks nice though. I'll add it to my server when I get a moment.
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Old 07-18-2014, 04:22 AM   #3
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Quote:
Originally Posted by KubeDawg View Post
I had similar issues with sounds on plunder. What I had to do was open it in audacity and lower the volume of the file itself. Looks nice though. I'll add it to my server when I get a moment.
Yeah, did you then have to pakrat the sound file seeing as how it was default anymore? I wanted to avoid having to pack to much into the file, but I suppose it wouldn't be a big deal, and probly what I'll have to end up doing.
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Old 07-18-2014, 04:30 AM   #4
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They were custom sounds to begin with, but I supposed you'd have to pack it after making the change. Or start a thread on interlopers to see if they have any solutions.
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Old 07-18-2014, 04:55 AM   #5
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gooood looookkkinnnnnn sonnnnnnnnnnnnnnnn
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Old 07-18-2014, 07:41 PM   #6
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gooood looookkkinnnnnn sonnnnnnnnnnnnnnnn
Nou.
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Old 07-18-2014, 11:41 PM   #7
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looks neato maybe it will replace ofire
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Old 07-19-2014, 06:53 AM   #8
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FUCKING LOGS

FUCKING GLUE FACTORY

AM I RIGHT?

10/10
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Old 07-20-2014, 08:11 AM   #9
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Now if only homie knew how to conc, and stopped running into my tranqs.
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Old 07-20-2014, 08:20 PM   #10
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it looks like you have used a random terrain generator and stuck a flag at each end.

Not a fan sorry.
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Old 07-20-2014, 08:53 PM   #11
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lol what. This is like 1 of 5 maps in FF that looks like it was made after 2006.
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Old 07-20-2014, 08:58 PM   #12
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Quote:
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it looks like you have used a random terrain generator and stuck a flag at each end.

Not a fan sorry.
Yeah you need at least one tube of electricity either in the walls of the yard or underneath the flag and at least 4 textures from schtop, preferably the metallic red and blues. Also, lots of metal grates that you can't shoot through. Oh, and maybe a tube that shoots you out of spawn onto the flag and then a SutterKane teleporter back to capture point.

Then it'll be good, right?
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Old 07-20-2014, 09:04 PM   #13
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yea FDA, yo shit aint bespoke enough. 11/10 needs more color.
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Old 07-20-2014, 09:13 PM   #14
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Why we always gotta be mad?
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Old 07-20-2014, 10:21 PM   #15
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Most creative map to come out in 3+ years?
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Old 07-20-2014, 10:21 PM   #16
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Complaints so far:

Has trees.
Is not openfire.

Keep the feedback coming, I appreciate it all.
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Old 07-21-2014, 02:12 PM   #17
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Can you climb the trees? Can I climb the trees? I'd like to climb the trees.
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Old 07-21-2014, 06:21 PM   #18
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Don't you dare touch the trees. I love the trees
On a serious note nice map I love all the trimp room, also the fact that you left the upper areas accessible. I hate it when fun looking areas are clipped off. Also +1 for non-metalic styled fortress map
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Old 07-21-2014, 06:33 PM   #19
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Quote:
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Can you climb the trees? Can I climb the trees? I'd like to climb the trees.
One tree in each base is a ladder tree.
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Old 07-21-2014, 07:10 PM   #20
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I still think you should replace the flag model with some weed plants.

Here's a model you could use:
http://gamebanana.com/models/3159

or just grab the one from one of zE's psychedelic maps.
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