08-22-2008, 09:22 PM | #1 | |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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[SM Plugin] FF OvD Enforce
Another plugin for SourceMod.
You can download it HERE: Copy and pasted from the AM forums: Quote:
Last edited by hlstriker; 08-23-2008 at 12:01 AM. |
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08-22-2008, 09:28 PM | #2 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Neat
__________________
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08-22-2008, 10:38 PM | #3 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Does this detect the type of map in play at all, or allow the definition of exempt maps?
I just ask, as on a server that runs a mixed gametype map rotation, or even just allows a vote of all default maps, I imagine it would seriously fuck up AvD, push, hunted and cz2 gameplay, and there won't always be an admin around to turn it off... EDIT: It's probably not gonna be a big deal really, but some clan servers do run in pub mode when not in use and might leave it on.
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Last edited by Pon; 08-22-2008 at 10:48 PM. |
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08-22-2008, 11:22 PM | #4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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good plugin, gonna install this gg : D
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08-22-2008, 11:33 PM | #5 |
Join Date: Jul 2007
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I'm confused how this actually enforces OvD. Yay, now you can't blow the grate on well?
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08-22-2008, 11:48 PM | #6 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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ye u right misses demo on offense, demo is pretty useful in offie in several maps
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08-23-2008, 12:00 AM | #7 | |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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Quote:
Anyhow, updated the plugin. See the change log in first post. |
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08-23-2008, 12:49 AM | #8 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Ahh, I meant my edit to be tied into the rest of my post, sort of as reasoning as why I thought map type detection was nessecary in a possible example situation. My edits suck
Anyways, gj on this, I'm sure quite a few server owners will find it useful.
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Preferable to death. But only just...
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08-27-2008, 12:34 AM | #9 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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can u do it, so that red team cant cap if theres less then 10 players on server ?
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08-27-2008, 10:52 AM | #10 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Code:
+cvars+ sv_ovdenabled 1 sv_ovdmaxplayernum 10 sv_ovdminplayernum 0 |
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08-27-2008, 11:26 PM | #11 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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You would want to use "sv_ovdmaxplayernum 9" so the plugin will disable once 10 players are in.
The "sv_ovdmaxplayernum" and "sv_ovdminplayernum" just tell the server how many players should be on the teams so the plugin will activate. |
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08-29-2008, 08:45 PM | #12 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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this plugin isnt working in my server, i ve put the FFOvDCheck.smx file inside of the /FortressForever/addons/sourcemod/plugins/ folder and the FFOvDCheck.sp file inside of the FortressForever/addons/sourcemod/scripting/folder .. the ovdmapblacklist.ini file inside of the addons/sourcemod/configs/ folder.
I´ve just edited this line " g_hMinCvar = CreateConVar("sv_ovdminplayernum", "1.0", "Min number of players in server for OvD to be active", 0, true... " to test it alone in server, and i did tryed aarvdark and openfire ctf maps. |
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09-05-2008, 01:54 PM | #13 |
Beta Tester
Join Date: Aug 2008
Class/Position: scout/soldier Gametype: ctf, AvD Affiliations: .gr Posts Rated Helpful 0 Times
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Nice work
Very nice man
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09-05-2008, 02:41 PM | #14 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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It does not work with linux servers .\
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09-06-2008, 04:17 AM | #15 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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Just made my own Linux server and it worked just fine. Talk to me again on steam next time we are both on.
EDIT: Never mind..., it loads but crashes when players join for Linux. Guess it's Windows only plugin for a while. Last edited by hlstriker; 09-06-2008 at 03:32 PM. |
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