06-28-2006, 09:04 PM | #1 |
Join Date: May 2006
Location: could you give me directions
Posts Rated Helpful 0 Times
|
mario
I've alway's had a dream of to HUGE mario castle's and all the player model's are something from mario.
|
|
06-28-2006, 10:29 PM | #2 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
what?
........... 1 : Terrible |
|
06-28-2006, 10:29 PM | #3 |
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
|
o_O
|
|
06-28-2006, 10:33 PM | #4 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
What the hell are you babbling? Speak english man.
|
|
06-28-2006, 10:35 PM | #5 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
what is the point of this thread....?
|
|
06-28-2006, 11:27 PM | #6 |
Join Date: Jan 2006
Location: Calgary, Alberta
Posts Rated Helpful 0 Times
|
Well, it's obviously a pointless thread. However what he was saying is that he would like two mario castles for bases, shipped with marioesque player models. I think it would be cool, get the 3d skybox like the background on Mario 1. It would be sweeeet.
|
|
06-28-2006, 11:29 PM | #7 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
play n64 instead (or whatever of the nintendo crap)
|
|
06-29-2006, 02:30 AM | #8 | |
Join Date: May 2006
Location: could you give me directions
Posts Rated Helpful 0 Times
|
Quote:
Thank you for explaining. |
|
|
06-29-2006, 04:15 AM | #9 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
|
I've thought about Super Mario Brothers-esque jumping style maps with HWguys instead of goombas or something. But then I realized theyd probably get boring. Like Xen.
|
|
06-29-2006, 06:14 AM | #10 |
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
|
there have been atleast 2 mario maps, one being one that replaced models aand put in little mario models...and the castle was filled with pr0n.
|
|
06-29-2006, 06:34 AM | #11 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
lol i was bored once and finished that mario kz map :/
|
|
06-29-2006, 11:34 AM | #12 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
|
But the real question is who the hell would see all the trouble to make mario models and stuff like that just to put them on a community map?
|
|
06-29-2006, 02:23 PM | #13 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
someone who really wants to make a mario themed map? what the fuck kind of question is that?
|
|
06-29-2006, 02:36 PM | #14 | |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
06-29-2006, 03:35 PM | #15 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
|
*Runs off crying*
|
|
06-29-2006, 04:44 PM | #16 |
Join Date: Mar 2006
Location: PA
Posts Rated Helpful 0 Times
|
one of the old TFC mario maps is called mario_land, its set outside and inside the castle from the N64 Mario game.
|
|
06-29-2006, 05:59 PM | #17 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
|
Well..when i was first learnin the material system I made some quick mario textures..
Actually the pipe is setup w/ push entities so it pulls you into it and pushes you through. Have since been sidetracked on other things. |
|
06-29-2006, 08:44 PM | #18 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
|
dude, if you dont use those textures to make a mario map for FF, I will
|
|
06-29-2006, 10:10 PM | #19 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
haha cool - how many textures did you actually created? (mario themed)
|
|
06-30-2006, 01:15 AM | #20 |
Join Date: May 2006
Location: could you give me directions
Posts Rated Helpful 0 Times
|
I have tryed to create this map before but it was so big I couldn'y keep track of the brushes.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|