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Old 08-09-2006, 06:59 PM   #41
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It makes sense from a fiscal point of view! Just turn the graph upside-down, and you'll see the arrow clearly points upward. Upward to profits!
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Old 08-09-2006, 07:38 PM   #42
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Well, I'm guessing all mods that use linux primarily as their test bed server are crippled now as well.
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Old 08-09-2006, 07:44 PM   #43
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It isnt it obvious Windows is better than Linux
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Old 08-09-2006, 07:46 PM   #44
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Anyway, i dont see why you dont compile maps with custom source tools then do that hack to compile the linux server as shown earlier in this thread.

**EDIT** The reason why you compile the maps with custom source tools is they compile the linux data unlike the latest tools from valve **EDIT**

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Old 08-09-2006, 07:56 PM   #45
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Apparently there's some new thing about physics so that's no longer "allegedly" a problem (if we could only get linux to run, it compiles just fine):

Quote:
As of episode 1, the engine no longer requires linux-specific data for physics. There is a new method implemented for terrain collision in vphysics that is shared between win32 and linux. Obviously that means that you can only use the latest compile tools with mods running the latest game DLL code.
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Old 08-09-2006, 08:11 PM   #46
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just realease the Fortress Forever play at home board game to tie us over.
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Old 08-09-2006, 09:01 PM   #47
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Quote:
Originally Posted by puppychow
just realease the Fortress Forever play at home board game to tie us over.
Yea that would go over real well :P
*rolls dice, picks up card*
"you have been nail nadded through the floor by Zaskar, and another is waiting for you soon as you spawn. You lose a turn."
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Old 08-09-2006, 09:21 PM   #48
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Quote:
Originally Posted by Zaskar
Yea that would go over real well :P
*rolls dice, picks up card*
"you have been nail nadded through the floor by Zaskar, and another is waiting for you soon as you spawn. You lose a turn."
hahahaha

i want it!
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Old 08-09-2006, 10:04 PM   #49
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Quote:
Originally Posted by Zaskar
Yea that would go over real well :P
*rolls dice, picks up card*
"you have been nail nadded through the floor by Zaskar, and another is waiting for you soon as you spawn. You lose a turn."
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Old 08-10-2006, 12:36 AM   #50
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someone who is good at photoshop needs to put together the boxcover of "Fortress-Forever: The Board Game" stat.
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Old 08-10-2006, 01:06 AM   #51
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What do you mean I can't balc-to-balc? I've got 5 ranks in Conc Jump.
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Old 08-10-2006, 01:25 AM   #52
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So I'm confused.. does the linux problem matter anymore? Is the FF team still waiting, or was there a fix and now they're back on track? Why not just copy the maps and such to a Windows machine and run things there?

What's going on?
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Old 08-10-2006, 01:35 AM   #53
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From what i understand its not broken, but some values need to be changed before they can recompile it because valve made something with physics now be able to be compiled the same way for linux as for windows which normally they used their own diff format.. or something
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Old 08-10-2006, 02:04 AM   #54
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from what i gather, it basically means bsps will be smaller
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Old 08-10-2006, 02:18 AM   #55
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and most likley only 1 server file needed to host that will work for linux or windows (like for HL 1 before the whole physics shit making them separated)
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Old 08-10-2006, 10:48 AM   #56
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Quote:
Originally Posted by V00lve
The SDK was not properly tested under Linux before it was released.
Are they students from the first course?
Are they economics students with basic knowledge of BASIC?
Are they retard?

Questions over questions

One of the most important stages in software development is testing...
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Old 08-10-2006, 11:24 AM   #57
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Quote:
Originally Posted by Imbrifer
So I'm confused.. does the linux problem matter anymore? Is the FF team still waiting, or was there a fix and now they're back on track? Why not just copy the maps and such to a Windows machine and run things there?

What's going on?
The linux server currently crashes as soon as you load it, it's pretty terminal.
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Old 08-10-2006, 11:32 AM   #58
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I hope the stuff is fixed soon.
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Old 08-10-2006, 12:05 PM   #59
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Quick fix for displacement problems:
http://forums.facepunchstudios.com/s....php?p=2479158

This should help stop maps crashing under linux servers btw.

Quote:
SDK Does Not Compile Under Linux (Since 8/4/2006)

The SDK was not properly tested under Linux before it was released. Until a patch addresses this here is the workaround:
--- Makefile.vcpm 9 Jun 2006 04:27:20 -0000 1.3
+++ Makefile.vcpm 6 Aug 2006 19:00:54 -0000
@@ -33,7 +33,9 @@
TIER1_OBJS = \
$(TIER1_OBJ_DIR)/characterset.o \
$(TIER1_OBJ_DIR)/interface.o \
+ $(TIER1_OBJ_DIR)/generichash.o \
$(TIER1_OBJ_DIR)/KeyValues.o \
+ $(TIER1_OBJ_DIR)/stringpool.o \
$(TIER1_OBJ_DIR)/utlbuffer.o \
$(TIER1_OBJ_DIR)/utlsymbol.o \


--- Makefile 23 Jun 2006 02:42:01 -0000 1.5
+++ Makefile 6 Aug 2006 19:04:26 -0000
@@ -61,7 +61,7 @@

# the CPU target for the build, must be i486 for now
ARCH=i486
-ARCH_CFLAGS=-march=pentium -mmmx
+ARCH_CFLAGS=-march=pentium3 -mmmx -O3

# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
Also it won't compile without -O3 due to some weird inline forcing. Still investigating that bizarreness.
Although I'm sure the FF coders have seen all this.
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Old 08-10-2006, 01:43 PM   #60
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Alright, I didn't think it could get this confusing.

Linux compiles JUST FINE. The problem is upon starting up the linux server it crashes immediately. This is the case EVEN WITH THE BASE SDK FILES (ie. you do the "create a mod from scratch" and compile that on linux and it crashes immediately when you start up the server).

As for the linux physics data in maps, that's allegedly been fixed [hlcoders message by Jay Stelly] (but of course we can't test it because we can't run linux).

And finally, we test exclusively on linux - we don't have a windows dedicated server. Playing on windows only is just dumb anyway as everything can run (& compile) just great on windows and then when you put it on linux you realize just how fucked up things are.

So, moral of the story, always test on linux (which we can't right now).

Clear?
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