08-09-2006, 06:59 PM | #41 |
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It makes sense from a fiscal point of view! Just turn the graph upside-down, and you'll see the arrow clearly points upward. Upward to profits!
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08-09-2006, 07:38 PM | #42 |
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Well, I'm guessing all mods that use linux primarily as their test bed server are crippled now as well.
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08-09-2006, 07:44 PM | #43 |
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It isnt it obvious Windows is better than Linux
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08-09-2006, 07:46 PM | #44 |
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Anyway, i dont see why you dont compile maps with custom source tools then do that hack to compile the linux server as shown earlier in this thread.
**EDIT** The reason why you compile the maps with custom source tools is they compile the linux data unlike the latest tools from valve **EDIT** Last edited by o_own3r; 08-09-2006 at 07:52 PM. |
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08-09-2006, 07:56 PM | #45 | |
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Apparently there's some new thing about physics so that's no longer "allegedly" a problem (if we could only get linux to run, it compiles just fine):
Quote:
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08-09-2006, 08:11 PM | #46 |
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just realease the Fortress Forever play at home board game to tie us over.
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08-09-2006, 09:01 PM | #47 | |
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Quote:
*rolls dice, picks up card* "you have been nail nadded through the floor by Zaskar, and another is waiting for you soon as you spawn. You lose a turn." |
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08-09-2006, 09:21 PM | #48 | |
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Quote:
i want it! |
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08-09-2006, 10:04 PM | #49 | |
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Quote:
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08-10-2006, 12:36 AM | #50 |
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someone who is good at photoshop needs to put together the boxcover of "Fortress-Forever: The Board Game" stat.
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08-10-2006, 01:06 AM | #51 |
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What do you mean I can't balc-to-balc? I've got 5 ranks in Conc Jump.
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08-10-2006, 01:25 AM | #52 |
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So I'm confused.. does the linux problem matter anymore? Is the FF team still waiting, or was there a fix and now they're back on track? Why not just copy the maps and such to a Windows machine and run things there?
What's going on? |
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08-10-2006, 01:35 AM | #53 |
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From what i understand its not broken, but some values need to be changed before they can recompile it because valve made something with physics now be able to be compiled the same way for linux as for windows which normally they used their own diff format.. or something
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08-10-2006, 02:04 AM | #54 |
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from what i gather, it basically means bsps will be smaller
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08-10-2006, 02:18 AM | #55 |
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and most likley only 1 server file needed to host that will work for linux or windows (like for HL 1 before the whole physics shit making them separated)
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08-10-2006, 10:48 AM | #56 | |
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Quote:
Are they economics students with basic knowledge of BASIC? Are they retard? Questions over questions One of the most important stages in software development is testing... |
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08-10-2006, 11:24 AM | #57 | |
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Quote:
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08-10-2006, 11:32 AM | #58 |
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I hope the stuff is fixed soon.
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08-10-2006, 12:05 PM | #59 | |
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Quick fix for displacement problems:
http://forums.facepunchstudios.com/s....php?p=2479158 This should help stop maps crashing under linux servers btw. Quote:
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08-10-2006, 01:43 PM | #60 |
Retired FF Staff
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Alright, I didn't think it could get this confusing.
Linux compiles JUST FINE. The problem is upon starting up the linux server it crashes immediately. This is the case EVEN WITH THE BASE SDK FILES (ie. you do the "create a mod from scratch" and compile that on linux and it crashes immediately when you start up the server). As for the linux physics data in maps, that's allegedly been fixed [hlcoders message by Jay Stelly] (but of course we can't test it because we can't run linux). And finally, we test exclusively on linux - we don't have a windows dedicated server. Playing on windows only is just dumb anyway as everything can run (& compile) just great on windows and then when you put it on linux you realize just how fucked up things are. So, moral of the story, always test on linux (which we can't right now). Clear?
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