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Old 07-17-2006, 07:46 AM   #81
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Quote:
Originally Posted by Defrag
Er, something rather beefy. One of the last things we have to do is fix a bone merge problem and then make LOD models for everything. These two issues are still outstanding, so the framerate (currently) isn't the greatest. Once these are fixed (soon) then we'll have a better idea of the PC demands for FF.
What do you run for a card? I'm about to do an upgrade with my video card being a 7800 GT, I hope that's good enough lol
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Old 07-17-2006, 07:52 AM   #82
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I've got a 6800GT
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Level Designer, Gameplay Dude and whatnot.
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Old 07-17-2006, 07:56 AM   #83
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Quote:
Originally Posted by Defrag
I've got a 6800GT
Do you think that two 6600GTs would be able to run it at near highest settings?
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Old 07-17-2006, 07:59 AM   #84
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lol whats with all this asking about graphics cards... I've got an fx5700 and I can run hl2 okish at 1024x786. Dont see how ff is gonna be any different.
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Old 07-17-2006, 08:53 AM   #85
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Holy fuckcakes batman

looking damn awesome!
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Old 07-17-2006, 09:34 AM   #86
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Great media update guys, especially for SD2. That rmap sentry looks really menacing!
Monkey's flagroom looks like a great arena for some action, looks a bit longer than current, or is that due to the FOV?

And a lovely anticipation boost by saying Beta is close.

Top stuff
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Old 07-17-2006, 09:36 AM   #87
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That was a two towel update. (One for the release date alone).

<3

I love the soldier doing balet, and It's cool to see all the concept art even now. If you've got any more up your sleeves toss it our way!

By the way, I forsee myself being in the beta. I'm still the official soothsayer around these parts, remember.
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Old 07-17-2006, 09:39 AM   #88
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Everything looks brilliant, things are getting rather exciting.
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Old 07-17-2006, 09:41 AM   #89
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http://www.fortress-forever.com/?a=m...ff_shutdown2_4
Aint that Hwguy AC floating there?

To be talking the truth, I dont care so much if Im in the beta or not. I rather play FF for fun when ever I want than participate on the bug crush when FF team feels like it
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Old 07-17-2006, 09:56 AM   #90
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Quote:
Originally Posted by Defrag
Er, something rather beefy. One of the last things we have to do is fix a bone merge problem and then make LOD models for everything. These two issues are still outstanding, so the framerate (currently) isn't the greatest. Once these are fixed (soon) then we'll have a better idea of the PC demands for FF.
Yeah, we've had to go back and re LoD everything for Ham and Jam, it does increase performance alot, but then again I wouldn't think you'd have as many high poly vehicles kicking around as us!

Update looks gooooood, can't wait to get Epicenter working in FF.
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Old 07-17-2006, 10:00 AM   #91
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Nice i have wait along time on your Mod
Is it an public or a closed Beta?

If it's an closed can i play as a Mod-Member of the Resident Evil Twilight Mod the closed?

Feedback and all other stuff will coming big as TFC Fan

I'am the second Coder on our Mod
Can i speak with some of your Coders?
Because i make an little Mod an want to know some things

Here is my Mod(German):
Army Mod

It's an mix of HL2, BF and some TFC
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Old 07-17-2006, 10:07 AM   #92
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Read the FAQ
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Old 07-17-2006, 10:24 AM   #93
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Exciting news... and media as well! The conc effect looks like it'll rock in live action. I assume there'll be a window somewhere on monkey where you can see, well, a room of monkeys. Guess it would be a good time to get into Hammer again.
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Old 07-17-2006, 10:26 AM   #94
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It looks absolutely superb. I can't wait to get my hands on it....

Returning to the subject of graphics cards and performance: are you still sticking with the idea that if somebody can run HL2, they will be able to run FF even better?
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Old 07-17-2006, 10:47 AM   #95
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More nice work from the development team. Very very nice work.

It looks like all of your work is blending well together and looking really good as a whole when actually in-game. The mapping is really nice and it is good to see more Shutdown2 screenshots and those Monkey_l shots look really nice too. I love its style; very simple, clean and open.

I am interested by the new caltrops. My only guess is they act like a normal grenade ie. beep beep beep bang and they spread more with a greater density also. I guess we can only wait

And your sentry guns... They looke absolutely amazing and can't wait to get circle strafing them and jumping up on top them whilst trying to evade their fire

The new concept sketches for some of the classes look really nice too. I am liking the new HW and Engineer sketches that have emerged. Dr_nick, I really like your style, I think I should start drawing again

I like the idea and appearance of the conc's pixel shader effect. Can I ask if any of the other weapons/grenades have this effect applied? Such as the detpack.

Again, very nice work and I am looking forward to seeing this video you have mentioned, and most of all, I am already preparing myself for many days and their nights spent playing Fortress Forever
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Old 07-17-2006, 11:04 AM   #96
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Hey, I just noticed the demo pipes in this picture are staying on the ramp.

Hooray for improved pipe physics!

Last edited by o_nezumi; 07-17-2006 at 12:22 PM.
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Old 07-17-2006, 11:12 AM   #97
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Quote:
Originally Posted by Donny
Aint that Hwguy AC floating there?
a rocket
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Old 07-17-2006, 11:40 AM   #98
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I had my doubts about this modification at first but it looks every bit gorgeous.
My eyes are watering with amazement and happiness.

Well done guys
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Old 07-17-2006, 11:41 AM   #99
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Sd2 looks nice but the monkey fr was a little disappointment for me, although gameplay is what matters afterall.

And oo yeh geforce, blur+dodgy connection = funfunfun =D
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Old 07-17-2006, 11:42 AM   #100
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looks ace :P
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