12-14-2005, 03:00 PM | #101 |
Join Date: Oct 2005
Location: Estonia
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That's just AMAZIIIIIIIIIIINGGGGGGGG!!!!!!!!!!!!!!
Just can't wait for this one to play |
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12-14-2005, 04:33 PM | #102 |
Join Date: Jan 2005
Location: San Diego
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Oh my dear lord, lovely. That SG is damn secksi.
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12-14-2005, 06:11 PM | #103 |
Join Date: Dec 2004
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Well done devs, keeping the updates coming at a nice pace. Hf having a "little" break over xmas
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12-14-2005, 10:05 PM | #104 |
Join Date: Jan 2005
Location: California
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Finally in game shots! Now lets see those custom textures!
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12-14-2005, 11:58 PM | #105 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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The custom textures are in the spirit/sg shot :P
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12-15-2005, 12:02 PM | #106 |
Join Date: Jun 2005
Location: Brum.
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MJ you remaking nightrun for FF?
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12-15-2005, 12:34 PM | #107 |
Join Date: Feb 2005
Location: Australia
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Mad cainer props.
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12-15-2005, 01:44 PM | #108 |
Join Date: Mar 2005
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I dont like the name spirit, is the map a big graveyard in no mans land?
But i like the map inside. |
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12-15-2005, 06:56 PM | #109 |
Join Date: Feb 2005
Location: Tulsa, Ok
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Nobody mentioned the floating particles on Spirit. Those are gonna be really sweet.
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12-15-2005, 08:20 PM | #110 |
Join Date: Dec 2004
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Dustmotes - theyre in HL2 now ;D
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12-15-2005, 09:46 PM | #111 |
Join Date: May 2005
Location: Changes every few months
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..are there sandmotes?
Hey, I don't recall if this effect is in HL2 with the rocket launcher/grenades or not.. but if I shoot a rocket (or throw an explosive grenade) on a 'sand' texture, will sand fly everywhere on explosion? |
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12-15-2005, 09:52 PM | #112 |
Useless
Retired FF Staff
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It did in HL2, so, yeah, it should.
__________________
Look at all those dead links. |
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12-16-2005, 01:59 AM | #113 |
Join Date: Jul 2005
Location: San Diego
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what a sweet update to find. i just about lost it when I saw the SG gun. For years on ANY fortress mod i have tried to give other classes a try but I ALWAYS end back up as an engie.
I feel pretty fortunate that i got to see a piece of MY class, I look forward to more in the future. Thank You |
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12-16-2005, 11:46 AM | #114 | |
Join Date: Jan 2005
Location: Australia
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Quote:
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12-16-2005, 11:53 AM | #115 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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how about a version of dustbowl where the 'flag' is played by someone.... like hunted, except the whole map doesnt reset when the hunted gets killed. he just respawns, and the defending team gets points.
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12-24-2005, 08:52 PM | #116 |
Join Date: Oct 2005
Location: california
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Damn those pics look hot!
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12-27-2005, 08:42 PM | #117 | |
Join Date: Jan 2005
Location: Tampa
Posts Rated Helpful 0 Times
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Quote:
Having official multi purpose maps equals confusing and bad. Look at ETF. |
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12-27-2005, 11:43 PM | #118 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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ok, maybe not dustbowl, but the game mode to me sounds good. imagine a hunted map which moves on every time the civvie reaches the goal.
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