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Old 03-09-2015, 07:59 AM   #221
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squeek502 closed issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)')

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Old 03-09-2015, 07:59 AM   #222
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squeek502 commented on issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)'):
Done by fortressforever/fortressforever-scripts#13 and fortressforever/fortressforever-scripts#14
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Old 03-09-2015, 08:03 AM   #223
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squeek502 deleted fortressforever/fortressforever-scripts:cleanup/encrypted-scripts at 5d4aa7


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Old 03-09-2015, 08:03 AM   #224
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squeek502 deleted fortressforever/fortressforever-scripts:cleanup/map-guide-menu at c9003e


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Old 03-09-2015, 08:03 AM   #225
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squeek502 deleted fortressforever/fortressforever-scripts:features/id-defenders-objective at e1902e


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Old 03-09-2015, 08:03 AM   #226
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squeek502 deleted fortressforever/fortressforever-scripts:features/avd-defenders-objective at dd72ea


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Old 03-09-2015, 08:03 AM   #227
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squeek502 deleted fortressforever/fortressforever-scripts:features/better-base-shutdown at 8bf257


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Old 03-09-2015, 08:03 AM   #228
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squeek502 deleted fortressforever/fortressforever-scripts:features/remove-single-shotgun at ff0331


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Old 03-09-2015, 08:03 AM   #229
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squeek502 deleted fortressforever/fortressforever-scripts:features/weapon-select-options at 978cfa


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Old 03-09-2015, 08:07 AM   #230
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squeek502 commented on issue fortressforever/fortressforever#60 ('Investigate AvD round timing issues'):
@alaswell, I totally missed that comment. Could you create a pull request of that branch and explain the round timer a bit in its description?
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Old 03-09-2015, 08:13 AM   #231
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squeek502 synchronized pull request fortressforever/fortressforever-scripts#12 ('Remove nailgun from sniper')

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Old 03-09-2015, 08:13 AM   #232
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squeek502 force-pushed fortressforever/fortressforever-scripts:features/remove-nailgun-sniper from d14553 to 4edd5a

  • 4edd5a squeek502: 'Remove nailgun from sniper. * Contributes towards fortressforever/fortressforever#93'

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Old 03-09-2015, 08:13 AM   #233
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squeek502 merged pull request fortressforever/fortressforever-scripts#12 ('Remove nailgun from sniper') from squeek502 to master

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Old 03-09-2015, 09:19 AM   #234
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squeek502 opened issue fortressforever/fortressforever#117 ('Spanner swing animation is the most broken thing of all time')

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Old 03-09-2015, 10:23 AM   #235
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Xylemon commented on issue fortressforever/fortressforever#117 ('Spanner swing animation is the most broken thing of all time'):
Have to admit, that gif gave me a good laugh.
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Old 03-09-2015, 02:15 PM   #236
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R00Ki3 commented on commit fortressforever/fortressforever-scripts@4edd5a:
May I suggest Changing [ff_weapon_sniperrifle.txt](https://github.com/fortressforever/fortressforever-scripts/blob/master/scripts/ff_weapon_sniperrifle.txt) to
```"primary_ammo" "AMMO_NAILS"```

When using the Auto Rifle the ammo runs out very quickly and would leave you with only a crowbar if...
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Old 03-09-2015, 04:09 PM   #237
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mikeparker commented on issue fortressforever/fortressforever#117 ('Spanner swing animation is the most broken thing of all time'):
One of us should learn to tweak animations. I bet it's not that hard.
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Old 03-09-2015, 04:10 PM   #238
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AfterShockFF commented on issue fortressforever/fortressforever#117 ('Spanner swing animation is the most broken thing of all time'):
One of us should learn to tweak animations. I bet it's not that hard.
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Old 03-09-2015, 05:12 PM   #239
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alaswell commented on issue fortressforever/fortressforever#117 ('Spanner swing animation is the most broken thing of all time'):
lmao I actually laughed out loud at this
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Old 03-09-2015, 08:54 PM   #240
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alaswell commented on issue fortressforever/fortressforever#60 ('Investigate AvD round timing issues'):
Actually, I looked at it just now, and that branch was all jacked up. I think b/c I branched it from the other one, it didn't update correctly or something idk, but it still had those globals in startup() and all sorts of stuff wrong. So, I deleted it. I'll re-make what I had working tonight when...
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