11-26-2008, 12:04 AM | #21 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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11-26-2008, 12:05 AM | #22 | |
Annoying people since 1986
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11-26-2008, 12:20 AM | #23 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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haha he takes a pretty big whooping. use the gas tanks floating around and the force cannons 2ndary fire if you have trouble with the kinesis
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11-26-2008, 12:26 AM | #24 |
Fortress Forever Staff
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Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Just make sure everything you shoot back hits the target, should go down quick.
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11-26-2008, 01:17 AM | #25 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
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I had to use guns on the center part. The balls didn't do it.
Just finished this game. Kind of sucks how only a few of the guns are really useful against the bosses. Pulse rifle=good. Ripper=bad. Flamethrower=useless. Plot Spoiler:And the reveal at the end about Nicole was pretty obvious. That girl was not normal. I am also tired of the cliche where your ally turns on you halfway through. I'm still not sure what she was about and what the marker actually did./spoils |
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12-03-2008, 11:04 AM | #26 |
Annoying people since 1986
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MEh I'll try it out when I have some more time, so it's best to focus on the center part and leave the "arms" be?
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12-03-2008, 11:13 AM | #27 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Yea just avoid the arms after the center opens.
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12-03-2008, 11:16 AM | #28 | |
Annoying people since 1986
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12-15-2008, 08:23 PM | #29 | |
Join Date: Nov 2008
Location: Michigan
Gametype: CTF Posts Rated Helpful 0 Times
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http://www.youtube.com/watch?v=19ZR5xGAuxY I guess there's a movie as well that was just played on sci-fi channel regarding the events between then end of the animated comics and the beginning of the game. Also I thought it was funny in the logs how they almost blatantly called Unitology Scientology. |
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12-15-2008, 08:50 PM | #30 |
Annoying people since 1986
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Yeah got past the fucker, the gas tanks are a lifesaver!
I'm still not grasping the story but I'm waiting untill I end the game to look at the comincs, graphics, videos, whatever. I want to be a 'virgin' when I get an endgame |
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12-15-2008, 09:10 PM | #31 | |
Join Date: Nov 2008
Location: Michigan
Gametype: CTF Posts Rated Helpful 0 Times
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12-15-2008, 09:20 PM | #32 | |
Annoying people since 1986
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12-16-2008, 01:01 PM | #33 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Game was awesome. Period. Every single person who says it ain't cool is out of mind. Some parts were fucking boring, but in everything else the game is great
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12-16-2008, 04:12 PM | #34 | |
Annoying people since 1986
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12-16-2008, 05:45 PM | #35 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
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I need to acquire this game...
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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12-16-2008, 06:32 PM | #36 | |
Official FF Medic
Join Date: Mar 2007
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12-16-2008, 06:51 PM | #37 |
Useless
Retired FF Staff
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There's nothing worse in this world than a predictable horror game.
__________________
Look at all those dead links. |
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12-16-2008, 08:37 PM | #38 | |
Holy shit, thats kerrigan!
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Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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12-16-2008, 08:45 PM | #39 |
Useless
Retired FF Staff
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I wasn't referring specifically to Dead Space.
__________________
Look at all those dead links. |
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12-16-2008, 10:05 PM | #40 |
The 1337est
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Join Date: Mar 2007
Location: Omagosh Canada.
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I hated the music. It was your cue that something was around. As soon as it started, you knew to turn around and shoot, as soon as it ended you knew it was all hunky dory. I dunno... I ended up playing maybe half an hour of it and deciding it was nothing special.
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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