12-06-2006, 12:15 AM | #101 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm working on the skybox i.e. the map is one big leak right now.
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12-06-2006, 12:30 AM | #102 |
Join Date: Jul 2006
Location: Austin, Texas
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, darn I had my hopes way up there, then you shattered them with your baseball bat of leakeness.
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12-08-2006, 04:37 PM | #103 |
Join Date: Aug 2006
Location: Belgium
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applying nodraws on every non-visible face.
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12-08-2006, 10:57 PM | #104 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I hope you're not putting nodraw on most of your world geometry.
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12-09-2006, 12:12 AM | #105 |
Join Date: Aug 2006
Location: Belgium
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rest assured.
let me clarify: all the ones that aren't visible AND *are not completely covered by other world-brush-sides *aren't touching the void But even if you count those out there's still a lot of faces that require nodraws to have an optimal rendering, especially with lots of func_details and multiple background layers. |
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12-13-2006, 12:06 PM | #106 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
decompile, rescale with max, recompile |
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12-14-2006, 05:49 AM | #107 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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That's a lot of work just to get, essentially, a copy of a prop I already have, it's an extra thing for the engine to load, it's an extra thing to zip into the map and increase the maps file size, and I don't know how to use max.
I'm actually not bothering to use any props in the skybox, unless someone gets around to making me a cactus modell. Then they can make me the 1/16th version if they want. |
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