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Old 02-06-2005, 06:54 AM   #1
o_nomak
 
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Dear fortress forever staff

Im in the process of making a trench style map for ff or hl2:dm. if it doesnt take any time can you please tell me how to make different types of sky's cause mine only works on sky_wasteland01. and also if you know how to make a working stationary gun for hl2:dm. I found a couple of tutorials on skybox making and stationary gun placement and triggering but the stationary gun didnt work and non of the tutorials for the sky box mentioned how to make the sky a different theme ex.a 3d sky that looks redish with a sunset.

please staff it would be a grand help if you provided information on this. ill show you screenshots of it as soon as i get the sky box in place.

thankyou
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Old 02-06-2005, 10:21 AM   #2
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I know it can be frustrating not to be able to get something to work in the SDK, but please refrain from posting multiple threads on the same topic. I don't know that HL2DM supports gun emplacements. I talked to a mapper (Godzilla) who was working on an update to the Crossfire2 map for HL2DM he could get the gun emplacement to work but it only fire like a pistol and not the gauss rifle like he wanted it to.
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Old 02-06-2005, 04:48 PM   #3
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do you know how

MORRIDYN do you know how to make the sky a different theme?
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Old 02-06-2005, 05:10 PM   #4
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if this helps

i copied and pasted this from conosole. this is what it says and then my sky turns all blurry and wierd. if this helps you into telling me how i can fix this than that would be great


material "skybox/sky_day01rt" not found
material "skybox/sky_urb01rt" not found
Unable to load sky sky_day01
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Old 02-06-2005, 06:54 PM   #5
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www.hl2world.com/wiki/index.php/Sky_List

there's a list of the hl2 skies
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Old 02-06-2005, 08:23 PM   #6
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thx everyone

hey guys thanks so much. altough you guys tried to help i actually found out how to change it my self i tried multiple combinations of sky names like "sky_day01_07rt, sky_day01_04up, and so fourth" but then i looked at the default name and it said sky_wasteland01 so i tried sky_day01 and then saw the _07 after it and thougt to my self ,wait i have to type sky_day01_07 that would work" and it did. thx guys. now that im done with sky im gonna add some soundscapes using entitiy (ambient_generic) i heard this is what creates soundscapes. currently im adding the sounds and then later the actually land displacement and so fourth.

thanks too all who helped
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Old 02-06-2005, 10:19 PM   #7
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alrite

I now know how to do the soundscapes and now i want to know how to make the ladders usable. I followed some steps from source sdk reference notes but my ladder wouldnt work. i placed the dismount points and the func_useable ladder. So i went to MAP-->check for problems and it said there was a problem with the func_useableladder "origin" point. i clicked on FIX but then i got this other weird thing.

Heres a link to the site i used for help

http://www.valve-erc.com/srcsdk/Levels/ladders.html

In figure 1b it shows how the func_useable ladder is at and angle but then in figure 1a it's straight up how do i make it straight up and not at and angle. Because when i press FIX on the check for problems it does the angle thing. can someone give me tips on what im doing wrong.
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Old 02-07-2005, 01:15 PM   #8
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have you tested the map to see if the angle thing works?
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Old 02-07-2005, 01:24 PM   #9
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From my short time in Hammer (about 6 hrs).... the top and bottom of the ladder are moveable, and so you get the angles. Move the top part in the Side view in Hammer to line it up vertically with the base
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Old 02-07-2005, 08:10 PM   #10
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i dont know what you meen

i dont understand correctly what you meen by this the top and bottom of the ladder are moveable, and so you get the angles. Move the top part in the Side view in Hammer to line it up vertically with the base
what do you meen by this.

i get this error when i click on "check for problems"
Entity(func_useableladder) has unused keyvalue "origin"

i got the ladder working by moving it over a bit but now when you climb the ladder and stay on it for a while the screen like rumbles it goes up and down. is this supposed to happen or did i do something wrong?
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Old 02-08-2005, 02:49 PM   #11
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for worldcraft "origin" was the axis which a swinging door or rotating object spun around. The ladder having an unused keyvalue is when the entity has a property set which it actually does not support
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Old 02-08-2005, 08:59 PM   #12
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does anyone have any good tutorials on displacement

other than the on in the source sdk reference notes. called DISPLACEMENT(terrain). anyone got any better sites with displacement tutorials?
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Old 02-10-2005, 03:47 PM   #13
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Re: does anyone have any good tutorials on displacement

Quote:
Originally Posted by Nomak
other than the on in the source sdk reference notes. called DISPLACEMENT(terrain). anyone got any better sites with displacement tutorials?
http://www.valve-erc.com/srcsdk/Leve...lacements.html
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Old 02-10-2005, 08:29 PM   #14
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uhmm

MJ ya this is the one im talking about... i dont liek this one. about 5 days ago i foudn this awesome site or link about displacement and it showed like hwo to make a really good looking walls and floors usig displacement.. thx anyways MJ
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Old 02-11-2005, 01:41 AM   #15
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okie...
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