Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 08-19-2006, 04:40 PM   #81
o_coalesce
 
o_coalesce's Avatar
 
Join Date: Nov 2005
Location: houston, texas
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Force
good shit.
yes.
o_coalesce is offline   Reply With Quote


Old 08-19-2006, 04:41 PM   #82
o_voipme
 
o_voipme's Avatar
 
Join Date: Jan 2005
Location: Work
Posts Rated Helpful 0 Times
Excellent work! Keep it up!
o_voipme is offline   Reply With Quote


Old 08-19-2006, 04:46 PM   #83
o_balls
 
o_balls's Avatar
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
<3 FF
o_balls is offline   Reply With Quote


Old 08-19-2006, 05:09 PM   #84
o_elwood
 
Join Date: Feb 2005
Location: Ohio
Posts Rated Helpful 0 Times
Quote:
Originally Posted by rizzo
Guess im the only one who doesnt like the conc effect at all -_-

But the other stuff looks great!
i agree with you, however before i completely "not like it at all", an small avi clip of how the conc effect works/looks would really clear it all up for me.

other than that.. i'm digg'n everything.
o_elwood is offline   Reply With Quote


Old 08-19-2006, 05:27 PM   #85
o_nex nicholai
 
o_nex nicholai's Avatar
 
Join Date: Jul 2006
Posts Rated Helpful 0 Times
We're not letting this go without an answer.... dead spy?

Dont toy with our emotions like that... clear it up!
o_nex nicholai is offline   Reply With Quote


Old 08-19-2006, 05:34 PM   #86
o_ivaqual
 
o_ivaqual's Avatar
 
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
just another quick criticism/suggestion..
i'm sure you guys already thought of that but please replace the stock HL2 flames on flaming objects/models by the pyro flames.
o_ivaqual is offline   Reply With Quote


Old 08-19-2006, 05:46 PM   #87
MrBeefy
Retired FF Staff
 
MrBeefy's Avatar
 
Join Date: Nov 2005
Location: detroit
Posts Rated Helpful 0 Times
Quote:
Originally Posted by nagual678
just another quick criticism/suggestion..
i'm sure you guys already thought of that but please replace the stock HL2 flames on flaming objects/models by the pyro flames.
This is kind of an example of why media doesn't come out as fast as you like it.

Everything is a work in progress until we release it.
We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved.

Yeah, I agree that we need some better napalm effects. But we have to prioritize what gets worked on. Since there's a flame already available to us, we're using it until we get a full-time effects coder.
MrBeefy is offline   Reply With Quote


Old 08-19-2006, 05:55 PM   #88
o_stricknine
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Thanks for the update, FF team.



I can't wait to kill you all in your own mod
o_stricknine is offline   Reply With Quote


Old 08-19-2006, 06:06 PM   #89
o_yoda891
 
o_yoda891's Avatar
 
Join Date: Dec 2005
Location: Puyallup, Washington
Posts Rated Helpful 0 Times
The laser has kind of got me thinking... will it always be visible in fog? That way mappers can purposely put fog/dust in certain spots to make sure snipers don't take advantage of oh-so taking-advantage-of-able places.
o_yoda891 is offline   Reply With Quote


Old 08-19-2006, 06:27 PM   #90
o_mikequist
 
o_mikequist's Avatar
 
Join Date: Jan 2005
Location: Tampa
Posts Rated Helpful 0 Times
Hopefully that laser thing is severly limited in degrees visable. Also, I'm still confused about the double scout and that blurred AC fire.
o_mikequist is offline   Reply With Quote


Old 08-19-2006, 06:43 PM   #91
o_bluppfisk
 
o_bluppfisk's Avatar
 
Join Date: May 2005
Location: Belgium
Posts Rated Helpful 0 Times
I thought I'd read that you wouldn't be able to see the laser in the game until you're one jiffy away from getting a bullet between the eyes? I'd personally like that better than seeing it, it's way too easy to spot a sniper. And what is the purpose of a sniper? Shooting from a hidden position of course, pretty damn impossible with a thick red line projecting from your gun, I should think. Apart from that, I don't like the looks of the laser: it's way too thick and opaque. I personally liked the way the sniper lasers looked in half-life 2 (the single player game). Do that, but perhaps in red.

just my suggestions
o_bluppfisk is offline   Reply With Quote


Old 08-19-2006, 07:43 PM   #92
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Quote:
Originally Posted by sabre
About the dead spy? screeny, does this mean the feign issue was solved (did i miss the thead saying it was?).
Offically, there wil be no feigning in FF (at first release, at least)
From the Community FAQ:
http://forums.fortress-forever.com/s...6&postcount=34

Quote:
Originally Posted by MrBeefy
This is kind of an example of why media doesn't come out as fast as you like it.

Everything is a work in progress until we release it.
We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved.
Oh boo hoo. You guys obviously know what you're doing (in terms of mod making) so I think you should suck it up for the sake of attracting a community.
o_nezumi is offline   Reply With Quote


Old 08-19-2006, 07:48 PM   #93
o_tennovan
 
o_tennovan's Avatar
 
Join Date: Jun 2005
Location: Texas
Posts Rated Helpful 0 Times
People, read the thread before you comment please. Your questions and concerns have already been addressed.
o_tennovan is offline   Reply With Quote


Old 08-19-2006, 08:27 PM   #94
o_yoda891
 
o_yoda891's Avatar
 
Join Date: Dec 2005
Location: Puyallup, Washington
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Tennovan
People, read the thread before you comment please. Your questions and concerns have already been addressed.
Mine hasn't
o_yoda891 is offline   Reply With Quote


Old 08-19-2006, 09:22 PM   #95
o_mrmojo
 
o_mrmojo's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
So what does "A dead spy?" mean? You got feigning to work?
o_mrmojo is offline   Reply With Quote


Old 08-19-2006, 09:33 PM   #96
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Or it's legitimately dead and they wanna confuse you.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 08-19-2006, 09:44 PM   #97
o_lucid
 
o_lucid's Avatar
 
Join Date: Jun 2006
Location: USA
Posts Rated Helpful 0 Times
A treat it is, indeed.
o_lucid is offline   Reply With Quote


Old 08-19-2006, 09:52 PM   #98
o_ginger lord
 
o_ginger lord's Avatar
 
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
Quote:
Originally Posted by MrMojo
So what does "A dead spy?" mean? You got feigning to work?
It does look as though its not a ragdoll, he seems to be slightly off the ground so it could be a scripted death anim, or a bad angle.

Or he's dead and they put the ? on the end to throw us all.
o_ginger lord is offline   Reply With Quote


Old 08-19-2006, 11:00 PM   #99
o_ivaqual
 
o_ivaqual's Avatar
 
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
Quote:
Originally Posted by MrBeefy
This is kind of an example of why media doesn't come out as fast as you like it.

Everything is a work in progress until we release it.
We don't have a finished game yet, and in order to show you things, we can only show what we have. So when we pull together a media release we try to show what we have done, but know that we'll get nitpicked on every single pixel that's involved.

Yeah, I agree that we need some better napalm effects. But we have to prioritize what gets worked on. Since there's a flame already available to us, we're using it until we get a full-time effects coder.
Oh, I guess this is an example of the fact that people tend to speak more about defects than qualities. Rest assured that, at least as far as I'm concerned, the flame effect is perfectly fine, as with everything else. This is quality stuff we're seeing, as you said people that criticize the media you guys put out is but nitpicking. I'm going to say that, beyond reasonable doubt, nobody cares that much about flames or the dimension of sniper dot and very few will disagree that the few screenshots you let us glance at are extremely promising.

I could talk about how I love the animations I can try to guess from the still screenshots (the sidestepping medic lets out a huge feeling of movement and dynamism.). About how great the weapon models look (have you seen the AC ? the SS ?). About how masterfully you seem to have recaptured the classic maps' feel, while giving them a new look. About how quickly classes can be told apart, quite instinctively. About this and that. This game looks really great, and what can be guessed from the screenshots raises much hope about the gameplay.

Unfortunately for the crew's morale, this "business" is pretty unfair to developers as as I said, underlining errors and quirks comes a lot more naturally than pointing out what looks just good. In a nutshell, do know that negative criticism is farly more represented than its positive counterpart, and most importantly, keep that in mind. Please don't get discouraged because of the seemingly tepid feedback. Rock on, you're not only on the right track, but from here it looks like you're getting to the end of it.
o_ivaqual is offline   Reply With Quote


Old 08-19-2006, 11:24 PM   #100
o_frenchtoast
 
o_frenchtoast's Avatar
 
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
Wewt.
o_frenchtoast is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:34 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.