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Old 06-07-2007, 04:10 AM   #1
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Lua Scripting

I have heard that you are introducing Lua scripting to the Engine for mappers. Does this also pass to scripting for in-game scripts? Will we be able to play tetris before a round starts, for example? Will we be able to customize the user interface? Replacing ammo text with gauges? And on this topic, how customizable is everything going to be?

I can see arguments on both sides of the fence for this.

I realize this may have been asked before.. I searched for Lua scripts, and I saw a lot of results, but I didn't put a lot of effort into finding my answer before posting, so bury me if I'm a broken record.
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Old 06-07-2007, 04:27 AM   #2
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Lua integration is gonna be limited mostly to gameplay control within maps.
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Old 06-07-2007, 10:34 AM   #3
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Iunno though, a game of Tetris during prematch would be pretty sweet...

OTHER DUDE: "Okay guys, our Fatty will defend the Flag and-"
ME: "FUCKING TETRIS! WOO! EAT MY LINES, BITCH!"
OTHER DUDE: "..."
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Old 06-08-2007, 02:52 AM   #4
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I always wished CS had included Tetris.
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Old 06-08-2007, 07:13 AM   #5
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Agreed. Especially for folk like me who get killed right away and have to sit for 10 minutes while boring stat shitting campers worry about dying...
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Old 06-11-2007, 01:19 PM   #6
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or ponnnnnnng
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Old 06-11-2007, 01:56 PM   #7
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Pongtris?

Bounce the pieces back and forth and hope that you get them in a line? Iunno.
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Old 06-11-2007, 05:49 PM   #8
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Quote:
Originally Posted by Ihmhi
Pongtris?

Bounce the pieces back and forth and hope that you get them in a line? Iunno.
......no
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Old 06-12-2007, 08:40 PM   #9
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Hm.

I wonder if I can use Lua to make SOLDIER PONG.

Bounce the rocket back and forth.
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Old 06-12-2007, 08:57 PM   #10
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Then that would be (sort of) Ricochet
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Old 06-13-2007, 01:46 AM   #11
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My cs s hack has snake game built in, maybe the hack coders can help you out with the tetris no?
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Old 06-13-2007, 03:08 AM   #12
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The only problem with putting tetris in is that no one would actually play ff because lets be honest, you cant beat tetris
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Old 06-13-2007, 04:45 PM   #13
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Quote:
Originally Posted by FUEL Doc
The only problem with putting tetris in is that no one would actually play ff because lets be honest, you cant beat tetris
I lolled, haha.
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Old 06-13-2007, 05:59 PM   #14
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Quote:
Originally Posted by Jiggles
Then that would be (sort of) Ricochet
Yeah except no decapitations, no platforms, and the projectiles bounce off of you instead of knocking you away.

So actually it's barely at all like Ricochet.
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Old 06-14-2007, 02:24 AM   #15
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More like that than pong
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Old 07-24-2007, 12:52 PM   #16
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Quote:
Originally Posted by FUEL Doc
The only problem with putting tetris in is that no one would actually play ff because lets be honest, you cant beat tetris
I completed Tetris DS the other day, peice of piss.
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Old 07-25-2007, 12:57 AM   #17
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I'm trying to think if its actually possible to code tetris in our LUA scripts using the new hud icons... and i'm pretty sure it actually is.

Trouble is you'd have to have a spawn in the map surrounded by triggers which respawned you and moved the icon when you touched them. I'm sure it would be possible, tho

Customisable HUDs is a possibility.. no promises for first release, tho, and it would probably simply be changing the look/position of the background hud plates and the fonts, rather than having life bars and stuff.
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Old 07-25-2007, 12:59 AM   #18
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Quote:
Originally Posted by AfterShock
I'm trying to think if its actually possible to code tetris in our LUA scripts using the new hud icons... and i'm pretty sure it actually is.

Trouble is you'd have to have a spawn in the map surrounded by triggers which respawned you and moved the icon when you touched them. I'm sure it would be possible, tho
wow.. you must not sleep at night.
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Old 07-25-2007, 05:48 PM   #19
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HL2Hook, a css hack, has tetris on it.
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Old 07-25-2007, 10:19 PM   #20
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Sourceforts had a map with connect 4. It was fun :O
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