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Old 01-15-2005, 10:18 PM   #1
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Player Models

When can we expect photos of the Player models or at least just what they will look like? Just wondering.
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Old 01-15-2005, 10:30 PM   #2
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When we get some concepts done, I presume
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Old 01-15-2005, 10:56 PM   #3
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Im just wondering what way you will be heading with the models. Will it be more like a quake feel with futuristic type models with bulky looking armour, or more of a realistic attempt like the old/new tfc models.

Tbh i prefer the more futuristic feel when it comes to TFC because it isnt realistic and i dont like looking at stupid models which run like they have a hunchback.
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Old 01-15-2005, 11:19 PM   #4
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Quote:
Originally Posted by DamagE
Im just wondering what way you will be heading with the models. Will it be more like a quake feel with futuristic type models with bulky looking armour, or more of a realistic attempt like the old/new tfc models.

Tbh i prefer the more futuristic feel when it comes to TFC because it isnt realistic and i dont like looking at stupid models which run like they have a hunchback.
I hope they are much like the "new models" in TFC, just alot more detail/better looking.
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Old 01-16-2005, 12:03 AM   #5
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If you really wanna keep everyone happy, make like three different models for each class.
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Old 01-16-2005, 12:12 AM   #6
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Ok I'll pass on the memo about needing 30 different character models now
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Old 01-16-2005, 12:13 AM   #7
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Or just include £1000 with every download of FF.
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Old 01-16-2005, 11:16 AM   #8
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Personally i hope you can come up with basically an updated version of the old models, i guess you might have an issue with valve if your models are too similiar though :/
I do think though that the old models in tfc are the perfect ones for the mod as you can instantly tell what each class is as they are v different but at the same time theres a common theme running throughout which ties them all together, something i feel the new tfc models lost i.e the hwg just doesnt seem to fit in with the others etc. I could say the same for q3f/etf where the models just dont seem to tie together as a team, i.e the robot ninja looking spy and the sniper wearing a baseball cap, it just doesnt seem to link up and yet at the same time when youre playing its very difficult to distinguise the classes.

Anyway gl and heres hoping you get a good concept artist
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Old 01-16-2005, 12:13 PM   #9
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Seconded!


The old TFC models are superb
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Old 01-16-2005, 03:12 PM   #10
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I take it that at the moment, you have ZERO character concepts?
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Old 01-16-2005, 03:14 PM   #11
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Not zero, but closer to zero than ten. We're still looking for a good concept artist and considering our options.
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Old 01-16-2005, 03:17 PM   #12
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I do concept work for some other mods and work so was thinking of applying.
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Old 01-18-2005, 08:58 PM   #13
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this is going to be so sick. god i cant wait
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Old 01-18-2005, 10:07 PM   #14
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Can someone please explain why sick = good? :/
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Old 01-19-2005, 12:02 AM   #15
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because being sick after a night out means you had a good time, so being sick is showing your goodness and therefor sick = good.
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Old 01-19-2005, 12:06 AM   #16
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oh dear.
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Old 01-19-2005, 03:57 AM   #17
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Next you're going to tell be people said 'groovy' because cool things actually had grooves in them.
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Old 01-19-2005, 12:14 PM   #18
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No, because people who get up and strut their stuff on the dance floor are 'grooving' thus being cool, so therefor groovy = cool!
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Old 01-19-2005, 01:04 PM   #19
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The brief for the models is 'not too distant future'. I suppose this is close to TFC old models but with much more detail.
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Old 01-19-2005, 01:35 PM   #20
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Quote:
Originally Posted by eat
The brief for the models is 'not too distant future'. I suppose this is close to TFC old models but with much more detail.
More details + the style of the old TFC models = Nice models :P
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