01-15-2005, 10:18 PM | #1 |
Join Date: Jan 2005
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Player Models
When can we expect photos of the Player models or at least just what they will look like? Just wondering.
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01-15-2005, 10:30 PM | #2 |
Join Date: Dec 2004
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When we get some concepts done, I presume
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01-15-2005, 10:56 PM | #3 |
Join Date: Jan 2005
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Im just wondering what way you will be heading with the models. Will it be more like a quake feel with futuristic type models with bulky looking armour, or more of a realistic attempt like the old/new tfc models.
Tbh i prefer the more futuristic feel when it comes to TFC because it isnt realistic and i dont like looking at stupid models which run like they have a hunchback. |
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01-15-2005, 11:19 PM | #4 | |
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Quote:
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01-16-2005, 12:03 AM | #5 |
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If you really wanna keep everyone happy, make like three different models for each class.
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01-16-2005, 12:12 AM | #6 |
Join Date: Dec 2004
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Ok I'll pass on the memo about needing 30 different character models now
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01-16-2005, 12:13 AM | #7 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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Or just include £1000 with every download of FF.
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01-16-2005, 11:16 AM | #8 |
Join Date: Dec 2004
Location: Walsall,UK
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Personally i hope you can come up with basically an updated version of the old models, i guess you might have an issue with valve if your models are too similiar though :/
I do think though that the old models in tfc are the perfect ones for the mod as you can instantly tell what each class is as they are v different but at the same time theres a common theme running throughout which ties them all together, something i feel the new tfc models lost i.e the hwg just doesnt seem to fit in with the others etc. I could say the same for q3f/etf where the models just dont seem to tie together as a team, i.e the robot ninja looking spy and the sniper wearing a baseball cap, it just doesnt seem to link up and yet at the same time when youre playing its very difficult to distinguise the classes. Anyway gl and heres hoping you get a good concept artist |
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01-16-2005, 12:13 PM | #9 |
Join Date: Jan 2005
Location: England
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Seconded!
The old TFC models are superb |
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01-16-2005, 03:12 PM | #10 |
Join Date: Jan 2005
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I take it that at the moment, you have ZERO character concepts?
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01-16-2005, 03:14 PM | #11 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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Not zero, but closer to zero than ten. We're still looking for a good concept artist and considering our options.
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01-16-2005, 03:17 PM | #12 |
Join Date: Jan 2005
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I do concept work for some other mods and work so was thinking of applying.
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01-18-2005, 08:58 PM | #13 |
Join Date: Jan 2005
Location: Wisconsin
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this is going to be so sick. god i cant wait
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01-18-2005, 10:07 PM | #14 |
Join Date: Jan 2005
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Can someone please explain why sick = good? :/
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01-19-2005, 12:02 AM | #15 |
Join Date: Jan 2005
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because being sick after a night out means you had a good time, so being sick is showing your goodness and therefor sick = good.
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01-19-2005, 12:06 AM | #16 |
Join Date: Jan 2005
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oh dear.
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01-19-2005, 03:57 AM | #17 |
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Location: Quebec, Canada
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Next you're going to tell be people said 'groovy' because cool things actually had grooves in them.
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01-19-2005, 12:14 PM | #18 |
Join Date: Jan 2005
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No, because people who get up and strut their stuff on the dance floor are 'grooving' thus being cool, so therefor groovy = cool!
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01-19-2005, 01:04 PM | #19 |
Join Date: Dec 2004
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The brief for the models is 'not too distant future'. I suppose this is close to TFC old models but with much more detail.
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01-19-2005, 01:35 PM | #20 | |
Join Date: Jan 2005
Location: Finland
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