02-10-2005, 12:56 AM | #1 | ||
Join Date: Dec 2004
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Community FAQ
This is a thread so that the community can provide FAQ answers to common questions. It should be especially useful to answer those questions that get asked again and again. The rules of this thread are ..
a) The question must be stated in bold b) The answer can either be quoted or paraphrased. If the latter do not put your own opinion in try to answer on facts you know about. c) At least one or more urls must be pasted which backup your answer. Do not post unless you are supplying a FAQ question and answer, you can post comments or further questions about points in this thread but you must always provide a FAQ question and answer. This is so this thread stays clear and useful. If you disagree with someones answer contact them by pm. You may post on any aspect of FF or TFC in general. If its about TFC please make it clear that is what you are talking about. This thread will be heavilly moderated Furthermore, some advice for new posters posting previously-answered questions: 1. If a new poster posts a frequent question... DONT reply with an insult reply with a macro reply with a silly answer which just serves to confuse DO Paste this simple message Quote:
Starter Question =================== How can I become a beta tester? Quote:
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02-10-2005, 02:35 AM | #2 | |
Join Date: Jan 2005
Location: Boston
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If TFC:S is released what will happen to FF?
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02-10-2005, 07:01 AM | #3 |
Join Date: Jan 2005
Location: Arkansas
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Player Models/Death Animations/Gibs
Q: Will the FF team be porting over the old models? A: No, newly designed models are being worked on, check the media page for more info. http://www.fortress-forever.com/foru...highlight=#966 Q: Will there be gib deaths in FF? A: Yes, depending how the player dies. http://www.fortress-forever.com/foru...ighlight=#1861 Q: Will the ragdoll effect be in FF? A: Yes, depending on how the player dies. http://www.fortress-forever.com/foru...ighlight=#1861 Weapons Q: Will the nailgun weapons be more powerful (like the original TF) or more like the TFC version (SG killers)? A: Most likely have the power they have in TFC. http://www.fortress-forever.com/foru...ighlight=#1002 Mapping Q: Are any of the old official TFC maps going to be made? A: http://www.fortress-forever.com/foru...opic.php?t=401 Sounds Q: Will footsteps be on or off by default? A: Currently being debated. http://www.fortress-forever.com/foru...ighlight=#1048 Skill Related (Conc, Rocket, Pipe, ect) Q: Will there be any rocket jump/conc jump/pipe jump/skill maps with the official release? A: They are aiming to release atleast one map in the official release. http://www.fortress-forever.com/foru...highlight=#709 Scoring Q: Is anything being done to help reward players who carry the flag/key/objective to their base but do not make the actual capture? A: Nothing set in stone has been said other than they are working on rewarding players for teamwork and making it more rewarding to go after the objective than to stay on the defensive side of things. http://www.fortress-forever.com/foru...highlight=#823 That is as much as I got, I'll maybe add some more later if I get bored. *Edit I couldn't find the rest of the links I had previously found. They seemed to have disappeared. Posts without links have been removed. |
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02-10-2005, 01:33 PM | #4 | |||||||
Join Date: Jan 2005
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Will player models have an animation for throwing grenades?
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Will there be female player models? Quote:
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http://www.fortress-forever.com/foru...opic.php?t=317 Will there be a grappling hook/other climbing device in the game? Quote:
Will there be a radar/GPS in the game? Quote:
Will sentryguns have cameras in them? Quote:
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http://www.fortress-forever.com/foru...opic.php?t=224 Are these going to be attached to the main post by moderators? I didn't organize them or anything. By the way, there are at least three FAQs here right now. This thread, the official FAQ and the "things not included" thread. They should be merged. |
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02-14-2005, 11:24 AM | #5 | ||
Join Date: Dec 2004
Location: SCOTLAND (above England)
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Is fov going to be a variable?
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Will Firendly fire continue to be a server side variable. Quote:
roger rebo |
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02-17-2005, 05:27 PM | #6 | ||||
Join Date: Dec 2004
Location: SCOTLAND (above England)
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What are you going to do about cheating?
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I've seen screenshots of warpath, its a bit rough what's the deal with that defrag you newb!? Quote:
Is it ok for me to link directly to the images on the media page. Quote:
is the flag going to respond to physics? Quote:
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02-19-2005, 07:12 PM | #7 |
Join Date: Dec 2004
Posts Rated Helpful 1 Times
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storm, questions in bold please.
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02-27-2005, 01:56 PM | #8 | ||||
Join Date: Dec 2004
Location: SCOTLAND (above England)
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Will FF have a built-in multi-jump function for the +jump command so that people using a script to do it don’t have an advantage over those than do not know how to script?
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Will concing an opponent have a completely randomized effect on their vision? Quote:
I understand FF (friendly fire) is going to be a server variable so that admins can turn it on and off but is it going to be on as default? Quote:
In what way are you going to change the detpack? Quote:
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03-12-2005, 07:11 PM | #9 |
Join Date: Feb 2005
Location: Europe, Front Yard
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When will Fortress Forever be released ?
Fortress Forever will be released in the first quarter of 2007. Last edited by o_ivaqual; 01-03-2007 at 07:37 PM. |
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04-08-2005, 01:07 PM | #10 | |
Join Date: Feb 2005
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Will the FF install contain any spyware or adware either for the purposes of cheat detection or as a means of sponsorship (Or for any other reason)?
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07-27-2005, 06:10 PM | #11 | |
Join Date: Jan 2005
Location: Arkansas
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Q:Will we still have the old vox voice?
A: Quote:
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09-25-2005, 10:13 PM | #12 | |
Join Date: May 2005
Location: Somewere in Nevada
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Will there be driveable vehicles in FF?
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11-14-2005, 06:36 PM | #13 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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What specs will be needed to run Fortress Forever comfortably ?
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11-14-2005, 11:56 PM | #14 | ||
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Is the FF Team going to have Control Over Bots?
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-------------------------------------------------------------------------------------- Why are the sniper ears so far back? Quote:
---------------------------------------------------------------------------------------- What Maps Are In Production By the FF Team? What Maps Are In Production By The Comunity http://forums.fortress-forever.com/viewtopic.php?t=3122 |
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11-15-2005, 02:48 AM | #15 |
Join Date: May 2005
Location: Somewere in Nevada
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What are some basic rules about the forums?
1. Respect and be polite to everyone. 2. Most important... HAVE FUN!!! |
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11-15-2005, 04:12 AM | #16 | ||||
Useless
Retired FF Staff
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Will the double-tap grenade bind be an option?
There will be many options for grenade throwing: Quote:
How, exactly, is bhop gonna work? Quote:
http://forums.fortress-forever.com/viewtopic.php?t=3185 Can I post a suggestion for balancing classes/gameplay specifics? Use Search to see if a thread relevant to the class you want to discuss has been posted. If you can't find one (try digging back a few pages), then you can post a new thread if you need to - a forewarning, however, some members may not take kindly to this. Don't just keep making new threads willy-nilly; condense your thoughts if you can. Will HDR be implemented? Quote:
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http://forums.fortress-forever.com/viewtopic.php?t=2933
__________________
Look at all those dead links. |
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11-17-2005, 02:29 AM | #17 | |
Useless
Retired FF Staff
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What's the deal with the Engineer's railgun? Will it be made useful?
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__________________
Look at all those dead links. |
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11-24-2005, 07:16 PM | #18 | ||
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Links are wrong due to forum change
Is there going to be any Anti-Cheat in FF?
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http://forums.fortress-forever.com/v...?p=81593#81593 Last edited by o_geokill----->; 03-10-2006 at 01:23 AM. Reason: Wrong Links |
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11-25-2005, 12:14 AM | #19 |
Join Date: Nov 2005
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Will FF cost anything?
nope |
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11-25-2005, 07:42 PM | #20 | ||||||||||||||||||||||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Links are wrong due to forum change
What Kind of Jumps will be in FF?
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-------------------------------------------------------------------------------- What sort of things are LUA being used for? Quote:
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-------------------------------------------------------------------------------------- So what's being done with the SG? Quote:
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--------------------------------------------------------------------------- Where else can I find more info on Fortress-Forever? http://www.planethalflife.com/featur.../fforever.shtm --------------------------------------------------------------------------------- Will the conc grenade beep? as in three beeps then boom like tfc? Quote:
----------------------------------------------------------------------------------- Will FF have a visual grenade timer? Quote:
----------------------------------------------------------------------------------- Will buildables of any kind be able to be moved/ and/or derailed. Quote:
------------------------------------------------------------------------------------- Is FF going to have Multi-language Translations? Quote:
------------------------------------------------------------------------------------ Will FF Suport http://xfire.com so we don't get the HL2 Icon? Quote:
----------------------------------------------------------------------------------- Will it be possible in FF for the Player Class Helmets to be blown/shot off? Quote:
--------------------------------------------------------------------------------- Is there going to be anyway to stop noobs from holding the flag to long? Quote:
------------------------------------------------------------------------------- How are you going to make Hunted more playable? Quote:
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------------------------------------------------------------------------------------- Can we going to have Custom Models/sprites/etc? Quote:
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--------------------------------------------------------------------------------- Will the AR (Auto-Rifle) by any different in FF? Quote:
------------------------------------------------------------------------- Will Fall Damage by simmilar to TFC in FF? Quote:
-------------------------------------------------------------------------- Will spy be able to climb ladders and swim quietly? Quote:
----------------------------------------------------------------------------- Is FF going to have a map/flag timer? Quote:
----------------------------------------------------------------------------- Is the Hunted going to have better armour against AR(Auto-Rifle)? Quote:
---------------------------------------------------------------------------------- Is the Rocket size going to be increase? Quote:
------------------------------------------------------------------------------------- A few questions answer from Defrag (defrag answers in bold) Quote:
---------------------------------------------------------------------------------- Is The soldier going to have a +special where it shoots out all four rockets and also you could reload from 0 rockets faster by pressing +special But by doing this you cannot change your weapon or interupt the reload process; Yet it is faster than normal reloading one at a time? Quote:
----------------------------------------------------------------------------------- Is the scout going to have caltrops as a secoundary granade? Quote:
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------------------------------------------------------------------------------- Can we have a grenade that reverses the players controls, like left = right, forwards = back etc.? Quote:
-------------------------------------------------------------------------------- Last edited by o_geokill----->; 03-10-2006 at 01:24 AM. Reason: Links are wrong due to forum change |
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