11-16-2007, 10:41 AM | #41 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
11-16-2007, 02:42 PM | #42 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
ah cool...been so dam busy haven't even been ablet to test that yet. Really hope it works!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-17-2007, 08:37 PM | #43 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
well that didn't work either...any idea what I might be missing?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-18-2007, 04:09 AM | #44 | |
Insane Coder
|
Quote:
Valve uses a professional version control system called perforce its built into some of their tools to automatically keep content, code and tools updated. its so a dev can save changes and its updated to every other system (when accessed) instantly. |
|
|
11-20-2007, 01:23 AM | #45 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Ok so still having the same problem but:
If I load up my sdk under the portal option...I can load up my map and see my textures, but obviously can't use any specific FF textures or anything b/c it's running for portal. If I start up my FF dir. then I get the same wireframe crap from before! I am running with -engine ep1 -nop4 in the launch options and still nothing...anyone have any ideas?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-20-2007, 02:05 AM | #46 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
its because retard valve fucked up Hammer for pre-EP2 engines. It shows up as wireframe in EP1 and back, i dunno bout HL1 engine, however. FF obviously runs on the EP1/HL2 engine, and thats why it doesnt work. Portal runs on the EP2 engine, thats why it shows up. Valve needs to fix their shit, they must htink everyone bought EP2.... what a dream they are living.
|
|
11-20-2007, 02:19 AM | #47 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
|
Load up hammer
Click "View" in the top menus then "3d Shaded Textured Polygons" |
|
11-20-2007, 02:21 AM | #48 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
like i said, it doesnt work, i tried that.
|
|
11-20-2007, 04:00 AM | #49 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
@greenday...I agree that it's stupid, but if you read on the forums...he wasn't able to beta test it first so this is kinda expected...I'm sure they will fix soonish!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
|
11-20-2007, 08:47 AM | #50 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
|
Valve totally fucks up hammer every time they try to update it. EVERY TIME. Is it really that hard to test a piece of software? It's maddening.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
|
11-21-2007, 05:52 AM | #51 |
Insane Coder
|
you can only test software for computers so well, there are many thousands of computers out there and many Hundreds of ways each pc can be set up with different hardware, software and operating systems.
add in a complex system such as steam everything gets even more complex for testing, also be aware that the SDK was never originally designed to operate with 2 separate versions of the source engine. be happy valve even supports the older version of the engine most other company's just move on after something is released a lot of them never releasing developer tools in the first place. the problems will be fixed with time, it may be a while though as as far as i know currently theres actually only one person working on the sdk: Mike Durand. |
|
11-21-2007, 03:05 PM | #52 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Yeah i emailed mike on Sunday and he asked me to send him the .vmf b/c he isn't able to duplicate the issue. He is actually working on it, but until he can duplicate it to see what it's doing we're all pretty much SOL on getting it fixed!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-24-2007, 12:48 AM | #53 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
|
The games valve releases aren't this buggy and incompatable. I know they do a huge ammount of testing on those, and I wish they'd dedicate a fraction of that time to the SDK. The source engine is all about being modable so you'd think they'd be a little more professional about maintaining the SDK.
At the very least they should have an easier way for people to regress to earlier working versions.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
|
11-25-2007, 02:39 PM | #54 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
11-27-2007, 11:33 PM | #55 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
|
Fix this all ready u pieace a shit Stupid steam..
|
|
11-27-2007, 11:42 PM | #56 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
Quote:
and nobody who works for valve is on here(as far as we know)
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
11-27-2007, 11:50 PM | #57 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
now, now, no need for harsh words. Besides you gotta say it like this:
Fix this crap already, you Steaming pile of shit |
|
11-28-2007, 12:23 AM | #58 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
why would i say that? everything works fine for me.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
11-28-2007, 01:36 AM | #59 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
wasnt talking to you :P
|
|
11-28-2007, 08:05 AM | #60 | |
Retired FF Staff
|
Quote:
__________________
Head of the Orca Revolution (TM) |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|