Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 03-12-2015, 12:03 PM   #261
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
BullyFF commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
FFjumpgun1 added
View on Github
FF_Team is offline  


Old 03-12-2015, 10:02 PM   #262
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
Nice, I think that might sound pretty good. Will be able to give more feedback once I implement it. :+1:
View on Github
FF_Team is offline  


1 members found this post helpful.
Old 03-12-2015, 10:04 PM   #263
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
Nice work, I like that a lot. Note that it might end up having to be shortened, though, but I'm not sure about that yet.

Adding a direct link to it for quick reference in the future: https://soundcloud.com/tudberry/ffjumpgun1?in=tudberry/sets/ffsoundstuff
View on Github
FF_Team is offline  


1 members found this post helpful.
Old 03-16-2015, 06:47 PM   #264
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell created fortressforever/fortressforever-scripts:features/ctf-security-timer at ee2e31 (+1 new commit)

  • ee2e31 alaswell: 'adds a timer on the HUD that reflects how long security is down for'

View on Github
FF_Team is offline  


Old 03-16-2015, 06:48 PM   #265
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell opened pull request fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for')

View on Github
FF_Team is offline  


Old 03-16-2015, 07:56 PM   #266
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for'):
Good idea. A few questions:

* Why is it added with SECURITY_LENGTH + 1?
* Mushy's security maps have this as well, but it gets added inside of the security icon. I forget if there are any issues with it being drawn below the icon.
View on Github
FF_Team is offline  


Old 03-16-2015, 09:51 PM   #267
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell commented on issue fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for'):
It seems to take about a second for it to show up on the HUD, so adding 1 get's it to sync properly with the 10 second announcement schedule and end right as the enabled icon gets drawn...although that could just be me/my computer so testing that would be good.

I thought I had seen it somewhere...
View on Github
FF_Team is offline  


Old 03-18-2015, 12:15 AM   #268
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever#119 ('Add player_onuse callback')

View on Github
FF_Team is offline  


Old 03-18-2015, 12:36 AM   #269
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever#120 ('Add Lua function to get all triggers a player is touching/inside')

View on Github
FF_Team is offline  


Old 03-18-2015, 06:36 AM   #270
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created repository fortressforever/fortressforever-maps

View on Github
FF_Team is offline  


Old 03-18-2015, 06:45 AM   #271
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • 211a80 squeek502: 'Latest map source files (some *might* be out of date)'

View on Github
FF_Team is offline  


Old 03-18-2015, 06:52 AM   #272
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README')

View on Github
FF_Team is offline  


Old 03-18-2015, 07:31 PM   #273
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
I could try to set this up. You want it set up to use the current ff steam beta? you want me to use the online wiki with pictures? or an independent html file? or what?
View on Github
FF_Team is offline  


Old 03-18-2015, 08:33 PM   #274
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
Not sure. Anywhere is good for now, and then we can have it mirrored (or linked) where ever its relevant.

It should be from the perspective of a brand new Steam install with zero other games installed. Also, it should be for the Steam version of the game rather than the /sourcemods/...
View on Github
FF_Team is offline  


Old 03-19-2015, 12:10 AM   #275
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
Sounds like a good idea with the VM. I'll do the same.
View on Github
FF_Team is offline  


Old 03-20-2015, 04:44 AM   #276
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 closed issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README')

View on Github
FF_Team is offline  


Old 03-20-2015, 04:44 AM   #277
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • f25604 squeek502: 'Add instructions to setting up Hammer for Steam FF. * Closes #1'

View on Github
FF_Team is offline  


Old 03-20-2015, 04:47 AM   #278
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • 043417 squeek502: 'Small clarification'

View on Github
FF_Team is offline  


Old 03-20-2015, 04:48 AM   #279
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • b12a45 squeek502: 'Fix "GameExeDir"'

View on Github
FF_Team is offline  


Old 03-20-2015, 04:51 AM   #280
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever-scripts:fixes/hammer-gameinfo at 31e295 (+1 new commit)

  • 31e295 squeek502: 'Update gameinfo.txt SearchPaths to work with the new Hammer setup. * See also...'

View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:31 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.