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Old 01-15-2007, 03:28 PM   #21
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Its ok qui, just so many guys want things their way or they throw a fit, so my apologies being defensive.

The spy isn't overpowered, as we're learning pretty quick. He's still extremely useful in large games, but when you've got a few guys running a tight D, its gets a lot harder to sneak around, just like in TFC. But now you can hide in plain sight and wait for the right opportunity, which is why I can't wait for massive pub games. Doing fast paced testing takes some of the goofing around out of it.
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Old 01-15-2007, 06:19 PM   #22
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Quote:
Originally Posted by Mervaka
sniper's tracer is pretty immense in my opinion, although there's been quite a stir in other forums about it, it seems. hence forth, i've put a request in for it to be toned down in a certain way that doesnt give an exact visual representation through walls.

the pyro is just incredible now. he's up there with the soldier in terms of power, and is probably gonna be seen as a defensive class imo, although he could still tear an enemy room apart long enough for a flag runner to get through. fire keeps people busy!

again, the spy is just awesome! in a chaotic situation, he can pretty much do as he pleases, be it disguised or cloaked. the problem is, a good spy is very good at the moment! ask those who have backstabbed me while in the thick of it :/
Thanks for the responce! I'm suprized to hear that you'd want the Sniper tweaked down. I know I don't have the experiance you do with the game, but I just didn't think the tracer would make him that much more powerful.
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Old 01-15-2007, 06:36 PM   #23
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Quote:
Originally Posted by Lost
[the IC rocket] is affected by gravity
WOAH!! That's news. I guess you could see it in the videos, thinking back.

Is the skull the final model for the rocket or is that still placeholder (because I think it was in the recent video still). Please say it's not just a placeholder
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Old 01-15-2007, 08:05 PM   #24
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I don't know actually, I like it as well.
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Old 01-15-2007, 08:12 PM   #25
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all the talking about the pyro and spy

what about soldier ?
Hows he's speed , the speed of the rockets ?
Is reloading still that slow as in tfc ?


How are the concs ? more powerfull ? reduced ? the same ?
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Old 01-15-2007, 08:54 PM   #26
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Quote:
Originally Posted by Exoronic
all the talking about the pyro and spy

what about soldier ?
Hows he's speed , the speed of the rockets ?
Is reloading still that slow as in tfc ?


How are the concs ? more powerfull ? reduced ? the same ?
they said that the rocket reload time was sped up, the rockets are the same speed, and his movement speed is a increment faster. overall FF will have a faster feel then TFC>
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Old 01-15-2007, 09:37 PM   #27
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RPG is the fucking sex. i dunno how to explain it... someone else can.
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Old 01-15-2007, 10:57 PM   #28
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You could explain it very well by leaking a video

>_>

<_<

0_o
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Old 01-15-2007, 11:06 PM   #29
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I'm really glad to see the Pyro getting a boost. They were always underpowered and underplayed. Though I have run into a couple pyro players who were really good with the class.

Seems like the sniper's tracer, by giving away his position, is actually a real hit on the class's usefulness. Nothing more fun that hiding in wacky places and popping people.
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Old 01-16-2007, 02:43 AM   #30
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Do you mean the sniper's laser?
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Old 01-16-2007, 02:56 AM   #31
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I've heard multiple times that FF will be a tad faster then TFC. But if that is so, won't it be extreamly easy to make it past an SG? Or has the SG gotten a speed boost too?
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Old 01-16-2007, 04:16 AM   #32
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Not a big deal with the Level 7 SG. You can't run by that shit.
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Old 01-16-2007, 05:17 AM   #33
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Quote:
Originally Posted by Skanky Butterpuss
AHH! one question i just thought about!

when setting a detpack, is it still possible to det your pipes (like it is in tfc?)
will someone please answer this?

Last edited by o_skanky butterpuss; 01-16-2007 at 05:48 AM.
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Old 01-16-2007, 07:21 AM   #34
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Quote:
Originally Posted by Skanky Butterpuss
will someone please answer this?
yes.

Read the faq
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Old 01-16-2007, 08:34 AM   #35
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just read the whole damn thing and didnt see an answer to that question... am i blind, handicapped, a combination of the two, or is it not there?
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Old 01-16-2007, 08:51 AM   #36
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Quote:
Originally Posted by Skanky Butterpuss
just read the whole damn thing and didnt see an answer to that question... am i blind, handicapped, a combination of the two, or is it not there?
I'm sure I've seen it somewhere. I'm 99% sure it's still like it was in TFC.
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Old 01-16-2007, 12:35 PM   #37
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Yep, tested it just to make sure and it is still the same.

Quote:
Originally Posted by Stephen
You could explain it very well by leaking a video
Maybe we will... Or maybe we won't... Maybe Pheesh will.
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Old 01-16-2007, 08:36 PM   #38
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Quote:
Originally Posted by Skanky Butterpuss
just read the whole damn thing and didnt see an answer to that question... am i blind, handicapped, a combination of the two, or is it not there?
Get a hold of your self. Slap your self. It's on there
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Old 01-17-2007, 04:23 AM   #39
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Quote:
Originally Posted by Lost
Yep, tested it just to make sure and it is still the same.



Maybe we will... Or maybe we won't... Maybe Pheesh will.
thank you sir lost for actually being helpful
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Old 01-17-2007, 05:27 AM   #40
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Quote:
Originally Posted by Nezumi
Quote:
Originally Posted by Lost
[the IC rocket] is affected by gravity
WOAH!! That's news. I guess you could see it in the videos, thinking back.
So THAT'S what's happening at 1:06 in FFVid.wmv. I couldn't wrap my head around that considering I still had the "all rockets must fly straight" logic in my head. :P
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