01-26-2007, 05:43 AM | #21 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The problem with the highly reflective cubemaps in source is that they're a very obviously fake reflection. If they made a shader that actually had a realtime reflection I'd be happy.
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01-26-2007, 07:27 AM | #22 |
Join Date: Dec 2004
Location: Melbourne
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Your GPU wouldn't be though
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01-26-2007, 07:47 AM | #23 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Wouldn't be too bad. Water in source is already real reflections, plus like 4 other shaders at the same time, and often covers a large part of your screen.
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01-26-2007, 04:48 PM | #24 |
Useless
Retired FF Staff
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And running those on a GPU that can't handle it is absolute murder.
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01-29-2007, 11:38 AM | #25 |
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Those GPUs would have to render the reflective water in maps anyway. That's like saying you shouldn't make a new cubemapped texture because cubemaps are hard on the GPU.
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