07-23-2012, 10:29 PM | #1 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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ff_shock WIP competitive CTF map
http://www.mediafire.com/?va136opp26wak9u
^ download Base entrance - Front door (center), water entrance (left), balcony entrance (right) Ramp room. Leading to ramp entrance (left), T junction (center) and security (right) Security room Ramp entrance to flag room, water comes out on left. Bottom flag room as entering from ramp. T junction comes out on the left and right. Middle ramp takes you up to flag room level 1: Flag room level 1 with view onto level 2 with flag Flag room level 2 Water entrance, comes out near ramp entrance. Feedback welcome |
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07-23-2012, 11:33 PM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
That is many ramps. Definitely looks interesting.
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07-24-2012, 01:04 AM | #3 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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That looks very interesting. Some crazy ass geometry in that map.
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07-24-2012, 03:15 AM | #4 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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Giggity.
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07-24-2012, 07:18 AM | #5 |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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That security room is an absolute clusterfuck.
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
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07-24-2012, 07:48 AM | #6 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Added to my server.
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07-24-2012, 12:39 PM | #7 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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this following your own guidelines for competitive CTF I take it?! Curious to how it'll play out
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07-24-2012, 07:49 PM | #8 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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07-24-2012, 08:39 PM | #9 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Looks slide fest, Dling it :]
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07-27-2012, 01:24 AM | #10 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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a2:
Download: http://www.mediafire.com/?acwduk50qvqgcwy
I will redesign the security room if enough people hate the pillars :P (You can double jump off them) Last edited by AfterShock; 07-27-2012 at 01:25 AM. |
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07-27-2012, 06:21 AM | #11 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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Looking good! I think it kind of looks bland though, maybe more detailing :S I know its only a2 but still..
It looks fun though, I ran through a1 and saw some nice spots for a HW and soldier to play on defence. Im going to try to nominate it for some pickups, ill PM you the hltv demo if we ever play it |
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07-29-2012, 03:48 AM | #12 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Besides the poop brown texture covering every wall it looks a lot better. It looks like a very frantic map. It should be very interesting to play.
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07-29-2012, 04:12 AM | #13 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Ok, trying to make it less bland.. a3:
http://www.mediafire.com/?3u9xfh4iphmtb5e
TODO:
Last edited by AfterShock; 07-29-2012 at 04:22 AM. |
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07-29-2012, 04:24 AM | #14 |
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Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Like the ivy spam. Still dislike the poop painted walls. :P
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07-29-2012, 01:59 PM | #15 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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yeah it's supposed to be sandstone, when I fix the lighting it might look like something other than poop.
Or i'll just retexture it. Or i'll get someone who is actually good at texturing to help me |
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08-01-2012, 07:36 PM | #16 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Can ramps be one color and floors be another? 3 colors hurts my weak ass eyes. Just a suggestion. It's a fun map. Double jumps galore!
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08-04-2012, 01:09 AM | #17 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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a5:
http://www.mediafire.com/?yalafl4nflr3bx7
To do:
Last edited by AfterShock; 08-04-2012 at 01:11 AM. |
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08-04-2012, 01:20 AM | #18 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Starting to look really nice. I like the wall textures a million times better already.
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08-04-2012, 02:04 AM | #19 |
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Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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Looking much, much better. Not going to lie, ff_shock_a1 was...
What did you have in mind for the mid map? I feel like this map would favor very rapid play styles and really rushing into the enemy base quickly from spawn. |
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08-04-2012, 02:40 AM | #20 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Idea for pillar/sec room once you get into more detail. What if you made it so they are broken pillars from previous civilizations like this, merely for looks on top of the current functionality:
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