Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 05-21-2013, 11:24 PM   #1
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Pilkington

Link to final
http://www.turtleheadz.com/downloads...pilkington.rar







Last edited by Headz; 07-01-2013 at 11:28 PM. Reason: added map link for testing
Headz is offline   Reply With Quote


Old 05-22-2013, 09:01 AM   #2
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
Holy HDR batman. Actually it's kinda nice to see an ff map make use of it without defeating the purpose with over env lighting. Maybe tone down the intensity a bit in a few places though.
the_cake is offline   Reply With Quote


Old 05-22-2013, 07:09 PM   #3
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
This looks very awesome!
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 05-28-2013, 06:57 PM   #4
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Thanks for comments.

Tested map to a certain extent on Motos sexy server, played ok and made changes that brought me to a beta2, thanks to uly, moto, squeek for different things, coding, testing, ideas etc.

Im not sure if the map will play better if the flag/security room was divided into 2 rooms, at the moment it is quite large and brushes are just over 90% limit, so I can add a bit more, may help with blocking vis too.

Feedback needed, if the server owners/admins from Talos and Old egg Timers can upload it that would be great.

Just got to learn how to model pilks head, will include in final release

Download in link in first post or here .>

http://www.turtleheadz.com/downloads...ngtonbeta2.rar

Last edited by Headz; 05-28-2013 at 06:58 PM.
Headz is offline   Reply With Quote


Old 06-05-2013, 01:19 AM   #5
aleXtric
#FF.Pickup Dictator
Beta Tester
 
Join Date: Aug 2011
Location: Detroit
Gametype: ADL
Affiliations: KiNGz .
Posts Rated Helpful 100 Times
why isn't this named ff_pilkington_beta2?
__________________
!add
#FF.Pickup - Quakenet

http://www.ffpickup.com/?p=irc
aleXtric is offline   Reply With Quote


Old 06-05-2013, 04:13 AM   #6
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
because fuck your rules

but really though, I never understood why ff maps have ff_ in front if you are only going to be able to play them in FF...
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete

Last edited by KubeDawg; 06-05-2013 at 04:14 AM.
KubeDawg is offline   Reply With Quote


Old 07-02-2013, 08:31 PM   #7
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
uploaded to my server
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:48 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.