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03-03-2006, 08:09 PM | #1 |
Join Date: Mar 2006
Location: Cow Hampshire USA
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woody
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03-03-2006, 09:28 PM | #2 |
Join Date: Aug 2005
Location: Portsmouth, England
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A woody??? How old are you? 6?
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05-29-2006, 06:04 PM | #3 |
Join Date: Jul 2005
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So you all know.
The progress on flexibility has not came to a hault. I have just been very busy at recent but am still aiming for complete version for release of FF. |
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05-29-2006, 07:57 PM | #4 |
Join Date: Feb 2005
Location: Iceland
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Simple yard, I love it. The lighting is awesome don't change it.
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05-30-2006, 10:52 PM | #5 |
Join Date: Feb 2005
Location: Finland
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Somehow I dislike the pillars in the bridge.
BUT I have an idea for you. Make a bridge just like that but with extra. In the middle there would be an ( o ) (the ()'s are the ledge of the bridge and in the middle there is a pillar which has a room inside that has 2 enterances on the sides (not on the base side) from which you can climb up from the water incase you got owned and you fell into the water. Why? 1. It's original (remember the credit me though, since this was my idea, if you use it. I was planning to use it myself but I dont have any ctf maps or anything to use it on, so I give it to you. (yes this is offical announcemt of the ending of ff_rust or ff_baseflag because they became so big.)) and 2. I hate (and some others perhaps) when I get rocketed' or granaded' in 2fort in to the water as hwguy and I have to swim all the way down and drown in to the water if Im low on health. feel free to use it. Edit: Incase you dont understand what I mean I can draw it on paint and you'll see my horrible mouse skill! |
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05-31-2006, 09:29 AM | #6 | |
Join Date: Mar 2005
Location: Europe
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05-31-2006, 11:24 AM | #7 | |
Join Date: Feb 2005
Location: Belgium
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i don't know if you know it, but i've found a map on this forum with that idea |
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05-31-2006, 03:45 PM | #8 |
Join Date: Jul 2005
Location: Washington DC
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pillars on bridge will get in the way of fast gameplay imo.
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05-31-2006, 04:35 PM | #9 | |
Join Date: Feb 2005
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06-29-2006, 12:07 PM | #10 | |
Join Date: Jul 2005
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THE EVIL BLUES ARE ATTACKING... SO I BEEN TOLD
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06-29-2006, 12:43 PM | #11 |
Join Date: Mar 2005
Location: Europe
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Clearly Zydell, I received a PM from him about my sginature, about Comic Sans
Everyone try your best to ignore Zydell's posts, they are just an attempt to exploit your weakness. As you can see, he has already succeeded with a few people, most notably dr.flexyjerkov. |
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06-29-2006, 12:44 PM | #12 |
Join Date: Dec 2004
Location: The Netherlands
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Weakness? weakness? I want people on yellow for their strengths, not their weakness, our combined strengths shall lead us to victory! We shall ride the holy golden llama's on FF_Flexibility one day, mark my words!!!
All I do is offery protection of all those highly skilled innocent people from the evil claws of the blues, in the yellow team they can say whatever they want! |
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06-29-2006, 01:01 PM | #13 |
Join Date: Jul 2005
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heh i never realised these teams meant so much to you both...
well ill stay yellow as i'm happy with it |
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07-16-2006, 04:42 PM | #14 |
Join Date: Jul 2006
Location: Austin, Texas
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any updates?
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02-09-2006, 08:45 PM | #15 |
Join Date: Jan 2005
Location: Montreal
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Pretty useless to comment on textures for now since the FF textures aren't out yet. Everyone should know that by now, no excuse!
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02-09-2006, 09:18 PM | #16 |
Join Date: Mar 2005
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I think you need a bit more roof structure. The rooms are large with flat or nearly flat ceilings (primarely talking about the ramp room here). I know you are still in the early stages of this map, but some larger variations or some kind of support truss would help break up the large span of concrete and make it appear as if there is actually something holding up the ceiling.
Your flag room and outside of flag room look good. I like the columns but they still feel a bit bare. Maybe some more contrast in your lighting with darker shadows or different color lighting? I dunno, just a suggestion. You've got alot of main structure up and Rival Likey! |
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02-09-2006, 11:18 PM | #17 | |
Join Date: Feb 2005
Location: United States
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02-09-2006, 11:31 PM | #18 |
Join Date: Jul 2005
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thanks for all the comments, ill think of adding ceiling supports for all the rooms as i know half life has a nice choice of models which i can use to give it a more realistic look.
Currently working on water route and outside Cant decide whether to have a cliff style outside or concrete walls. |
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02-10-2006, 02:28 AM | #19 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Both. Bits of cliff with concrete support type thingies breaking it up. Been done before but looks good.
Sentance fragment. |
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02-10-2006, 03:15 AM | #20 | |
Join Date: Dec 2004
Location: Melbourne
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Lighting is repetative.
FR is still a huge bitch! General plain lookingness, kinda why you should wait till you've got atleast one room sexified before showing it off. Quote:
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