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Old 02-07-2008, 02:28 AM   #1
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Stopping/Freezing a player

Been tooling around with this, but I thought I'd see if I could get some input. Anyone know a way to stop or freeze a player? I just need them to not be able to move; the rest (shooting, nades, etc) isn't important.
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Old 02-07-2008, 04:03 AM   #2
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Well I know the TFC server had "pause" built into it, haha...

ADMIN: -pauses the game-
"Are you guys gonna play nice?"

Everyone was crying moar that day, so he basically just froze the game haha...
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Old 02-07-2008, 05:57 AM   #3
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Yeah, there's a FROZEN flag you can set on players, and I imagine Lua can do it...but Mulch or Jon are probably the ones to ask in that regard. I still think Lua's the devil

Or maybe setting a 0% speed effect? Dunno...
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Old 02-07-2008, 08:17 PM   #4
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we used the freeze flag in some of our previous bot training to freeze the player while the bot explained shit
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Old 02-07-2008, 08:28 PM   #5
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Quote:
Originally Posted by DrEvil
we used the freeze flag in some of our previous bot training to freeze the player while the bot explained shit
I AM ROBOT. MY EYES HAVE FREEZE RAY.
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Old 02-07-2008, 11:22 PM   #6
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Quote:
Originally Posted by DrEvil
we used the freeze flag in some of our previous bot training to freeze the player while the bot explained shit
And how do you use the freeze flag? I don't see it in the big lua list of commands.
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Old 02-08-2008, 12:28 AM   #7
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Semi related. I need to see if there is a way to prevent a player from shooting or throwing nades in an area but still move.
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Old 02-08-2008, 12:52 AM   #8
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Quote:
Originally Posted by -=Roland=-
Semi related. I need to see if there is a way to prevent a player from shooting or throwing nades in an area but still move.
Nade explosions can be removed with a noannoyances trigger_ff_script if I'm not mistaken. Look in one of the includes (under the noannoyances definitions) for the code that removes grenade explosions.

Player shooting I'm not sure about (I think you can block/remove projectiles but I'm not sure how), but you can strip all weapons or all ammo using:
Code:
player:RemoveAllAmmo(true)
and/or
player:RemoveAllWeapons()
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Old 02-08-2008, 03:23 AM   #9
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Thanks I'll give those a try.
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Old 02-08-2008, 06:09 PM   #10
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I exposed the functionality to the bot scripting. I don't think its currently available to the FF scripting. It's easy to add though if its not already.
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Old 02-08-2008, 07:03 PM   #11
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Quote:
Originally Posted by DrEvil
I exposed the functionality to the bot scripting. I don't think its currently available to the FF scripting. It's easy to add though if its not already.
Alright, hope to see it get added soon.
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