Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 05-20-2008, 07:09 AM   #1
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
ff_summit

Since before FF came out I've been making models and textures, planning to do a forest map of some kind. Finally I'm putting it all together, and it's a hunted map.



Assassins will be snipers, 1 demoman (he can detpack the barn if the hunted doesn't want to come out) and maybe 1 HWguy (If it's not too overpowered). I can allow a spy if people want it.

Bodyguards will be medics, snipers, soldiers, and scouts for jump pads and detpack defusing.

I've prototyped the whole map with a very simple displacement that I could change easily. Here's the plan. The blue lines indicate paths for the VIP. I'm probably going to move the starting point a bit to the left, and I'll add a little shack or two nearby for some more cover. Assassins will spawn in the tunnels and on the road, or just randomly all over the place.


I'm thinking the escape point will be a helicopter, if I can find a decent enough model. I really don't like how the escape area is set up. I want it to be large, but I have to block it off visually from the surrounding area for optimization purposes. And I don't want long chokepoints leading up to it.

Might be better to have just one route instead of two, through the center of the hill I have there now. I don't want the entire assassin team camping there, though.

Any ideas?
__________________
Support FF:

Last edited by Crazycarl; 07-28-2008 at 04:46 AM. Reason: title change
Crazycarl is offline   Reply With Quote


Old 05-20-2008, 11:26 AM   #2
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ®™ ^
Posts Rated Helpful 67 Times
OOOoooo! sounds good
__________________
®™
Support FF:
Bully is offline   Reply With Quote


Old 05-20-2008, 09:08 PM   #3
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Quote:
Originally Posted by Crazycarl
...

Any ideas?
That last rock / hill at the end...if you put like a tunnel that is pretty wide but curves around then you can close off one side. Make the tunnel exit smallish but still enough room and block visibility on one side to keep it fair. Then have maybe a few towers or something near to the helipad to keep places for the assassins to camp?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 05-23-2008, 12:53 AM   #4
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
For names, I suggest:

ff_walkinthepark

The ironing is delicious.
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 05-23-2008, 05:04 AM   #5
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
you could use HL2's model for the helicopter.
greenday5494 is offline   Reply With Quote


Old 05-23-2008, 05:17 AM   #6
Innoc
Hitman 2 1 Actual
 
Innoc's Avatar
 
Join Date: Mar 2007
Location: "Oscar Mike"
Gametype: FPS or RTS (just say NO to MMO)
Affiliations: Your Mom
Posts Rated Helpful 8 Times
Send a message via ICQ to Innoc Send a message via AIM to Innoc Send a message via MSN to Innoc Send a message via Yahoo to Innoc
Will there be patches of grass or grass everywhere? I've noticed that on flag4sky that the grassy areas make great places from which to snipe. Nice soft cover.
__________________
Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few.

You eventually run out of other people's money to spend.
Innoc is offline   Reply With Quote


Old 05-23-2008, 07:12 PM   #7
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
Ihmni: good name. Seriously I like it.
greenday: that model is fugly. I want one that's more realistic.
Innoc: There will be some bushy places to hide in
__________________
Support FF:
Crazycarl is offline   Reply With Quote


Old 05-23-2008, 08:28 PM   #8
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
or the helicopter from EP2! (the one at the end where *BLANK* dies)
greenday5494 is offline   Reply With Quote


Old 05-27-2008, 02:51 AM   #9
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
That's a bitchin' texture you've got on the ground (but srsly rotate it a little so the repetition is a little less obvious)
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 05-31-2008, 05:29 AM   #10
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Sincerely needs more buildings / narrow areas the hunted can hide in, both to move through without being noticed so much, and to catch a break in temporarily.

There's a hell of a lot of just plain open land there on most of the routes.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 07-28-2008, 04:48 AM   #11
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
Started working on this again lately. The tunnel sections are in, pretty roughly. Working title is ff_summit. I hope I can get this ready for testing after 2.1 comes out, because it will need a lot of testing!

Fun with detail sprites!

__________________
Support FF:
Crazycarl is offline   Reply With Quote


Old 07-28-2008, 05:37 AM   #12
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Circuitous
Sincerely needs more buildings / narrow areas the hunted can hide in, both to move through without being noticed so much, and to catch a break in temporarily.

There's a hell of a lot of just plain open land there on most of the routes.
But, after playing hunted in the beta I'm excited for another hunted map.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 07-28-2008, 12:42 PM   #13
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
Aye - we definitely need to think about adding gametype prefixes or something to mapnames in the future though..

Looking good so far, Carl
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Old 07-29-2008, 12:38 AM   #14
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
We've thought about adding prefixes extensively.
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 07-29-2008, 12:52 AM   #15
shadow
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
we need to reconsider it then.

the arguments against were basically, (1) enabling people to google for ff maps and (2) we dont like gameplay specific prefixes

not very compelling or even persuasive imo.


on topic,
good luck with the forest theme! hope you have more trees ready.
this will be hard to do while maintaining decent fps...
shadow is offline   Reply With Quote


Old 07-29-2008, 12:59 AM   #16
im2cool4uroflolz
y halo thar
 
im2cool4uroflolz's Avatar
 
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement
Gametype: CTF
Posts Rated Helpful 0 Times
I'll freely help test it when it comes out, I'm Killroy.

<3 Hunted.
im2cool4uroflolz is offline   Reply With Quote


Old 07-29-2008, 01:59 AM   #17
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
Quote:
Originally Posted by shadow
we need to reconsider it then.

the arguments against were basically, (1) enabling people to google for ff maps and (2) we dont like gameplay specific prefixes

not very compelling or even persuasive imo.

Yes. FF has so many different gameplay modes, some of them wildly different.. i think it makes sense to categorize them. As a newb i'd have no idea wtf was going on mapchanges.. looking for flags in ff_hunted and the like.
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Old 07-29-2008, 02:11 AM   #18
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Well, the idea has always been to put the gametype in the "Game" column of the server browser (I think Garry's Mod does this?). So it'd be like "FF Hunted" and "FF CTF" and "FF rCTF". That way, it could be controlled by lua.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 07-29-2008, 02:16 AM   #19
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
And it's also impossible to categorize some of them.

What if I made a hybrid hunted ctf map?

hntctf_mapname? Or what? Yeah.

Is there anyway we can put metadata into the server browser, like when you bring up a server it tells you about the gameplay type?
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 07-30-2008, 04:02 AM   #20
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
Yea, it's not like CS where you have 3 basic gametypes (and stuff like surf/awp/dm as wierd other prefixes). The whole beauty of TF is that there's an unlimited ammount of gametypes you can have, so a simple map prefix wouldn't help at all.
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.