Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 03-15-2010, 11:40 AM   #1
DeToXxX
 
DeToXxX's Avatar
 
Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense
Gametype: CTF
Affiliations: [TALOS] .t5
Posts Rated Helpful 3 Times
I got crabs

I'm making a concmap, at the end, I wanna add headcrabs that attack. Is it possible? I know how to add them. just how to make them attack? lol
DeToXxX is offline   Reply With Quote


Old 03-15-2010, 01:57 PM   #2
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
Perhaps, http://modsonline.com/Tutorials-read-209.html?start=

Are you just adding a model of a headcrab?

Last edited by Pixel; 03-15-2010 at 01:57 PM.
Pixel is offline   Reply With Quote


Old 03-15-2010, 02:25 PM   #3
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Ooh,new concmap? Finally something new .
__________________
[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN
moosh is offline   Reply With Quote


Old 03-15-2010, 02:36 PM   #4
DeToXxX
 
DeToXxX's Avatar
 
Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense
Gametype: CTF
Affiliations: [TALOS] .t5
Posts Rated Helpful 3 Times
Neg, I wanna add like 20 crabs to the end of my concmap that will attack when someone finishes and they teleport into the room.
DeToXxX is offline   Reply With Quote


Old 03-15-2010, 06:42 PM   #5
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
In order for it to work, afaik, the AI code for headcrabs would still have to be in FF.

Not being a modder myself, I don't know whether or not this would remain in mods of HL2, but I'm inclined to say it wouldn't be- if only to lower a mod's size.
Hawk Eye is offline   Reply With Quote


Old 03-15-2010, 06:48 PM   #6
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
I have a feeling its not possible. I dont think we have NPCs in the SDK
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 03-15-2010, 08:09 PM   #7
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
I think its possible if u made them go around with a path thing/ kill triger on top of them, i ve seen some bugs or something attacking u in ff_k_thegame1.
zE is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:11 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.