03-15-2010, 11:40 AM | #1 |
Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense Gametype: CTF Affiliations: [TALOS] .t5 Posts Rated Helpful 3 Times
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I got crabs
I'm making a concmap, at the end, I wanna add headcrabs that attack. Is it possible? I know how to add them. just how to make them attack? lol
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03-15-2010, 01:57 PM | #2 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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Perhaps, http://modsonline.com/Tutorials-read-209.html?start=
Are you just adding a model of a headcrab? Last edited by Pixel; 03-15-2010 at 01:57 PM. |
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03-15-2010, 02:25 PM | #3 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Ooh,new concmap? Finally something new .
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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03-15-2010, 02:36 PM | #4 |
Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense Gametype: CTF Affiliations: [TALOS] .t5 Posts Rated Helpful 3 Times
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Neg, I wanna add like 20 crabs to the end of my concmap that will attack when someone finishes and they teleport into the room.
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03-15-2010, 06:42 PM | #5 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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In order for it to work, afaik, the AI code for headcrabs would still have to be in FF.
Not being a modder myself, I don't know whether or not this would remain in mods of HL2, but I'm inclined to say it wouldn't be- if only to lower a mod's size. |
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03-15-2010, 06:48 PM | #6 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I have a feeling its not possible. I dont think we have NPCs in the SDK
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03-15-2010, 08:09 PM | #7 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I think its possible if u made them go around with a path thing/ kill triger on top of them, i ve seen some bugs or something attacking u in ff_k_thegame1.
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