|
11-20-2005, 02:59 PM | #1 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
|
Don't worry, I'm like a bad stain, you can never get rid of me I always come back.
|
|
11-20-2005, 03:58 PM | #2 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
|
Ok maby I bit over reacted with it
|
|
01-09-2006, 04:52 PM | #3 |
Retired FF Staff
|
So gingerlord... how's it going man?
__________________
Head of the Orca Revolution (TM) |
|
01-09-2006, 05:00 PM | #4 | |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
|
Quote:
High End Modelling and animating (Cinema4D and XSI) and 2D Multimedia Design (Interface/Animation/Menu stuff) is time consuming stuff! I will get down sometime and get some work done on it, hopefully before the Semester break (six weeks time) |
|
|
09-20-2006, 11:15 PM | #5 |
Join Date: Sep 2006
Posts Rated Helpful 0 Times
|
Quote:
|
|
09-21-2006, 07:00 PM | #6 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
|
I'd hit you with it.
*insert evil laugh track here* |
|
09-21-2006, 09:03 PM | #7 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
ROFL
|
|
09-22-2006, 03:16 AM | #8 | |
Join Date: Sep 2006
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
09-22-2006, 05:19 AM | #9 |
Join Date: Sep 2006
Posts Rated Helpful 0 Times
|
The flag point should be raised slightly just like in the original. Slows things down for a second if O can't see the pipes between the flag point and the wall.
|
|
01-09-2006, 09:43 PM | #10 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
|
Gah! I've got issues.
The first thing I thought of when I saw that Pic was a flaccid penis... My Freudian hangups aside, it looks good! But you still have to finish the map :P |
|
01-10-2006, 12:23 AM | #11 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
Mr. Holland's Opus: Source?
|
|
01-10-2006, 03:03 AM | #12 |
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
|
sigh kam
|
|
01-22-2006, 12:29 PM | #13 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
|
Ok, now I remembered why I stopped working on this, the texturing of all these curves is a killer!
Just did some more texture work to the front of the base, want to get the fronts done before I start on the insides. Any ideas on what the top bit should be like? Edit: Done the top bit, man was it frustrating getting the angles right. Its not perfect seams because thats just insanely hard if not impossible to do but its good enough. Need to customise the textures for blue side as the current stock textures are more pale/baby blue than mean blue. |
|
01-22-2006, 03:12 PM | #14 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
Very nice. Can't wait till it's more "complete".
|
|
01-22-2006, 03:22 PM | #15 | |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
|
Quote:
You can do the same thing across curves to ensure the texture doesn't stretch / maintains its angle. You can texture curves & other bevelled areas in about ~10 seconds instead of 10 minutes. |
|
|
01-22-2006, 03:31 PM | #16 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
edit defrad said it...
|
|
01-22-2006, 03:46 PM | #17 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
|
Yeah I knew about it but it never seems to work at all for me. I select the first face and when I alt-rclick the next face, it just aligns it to the same angle as the first not the angle of the curve.
Edit: well it semi works, on simple curves like in your pictures its fine. Does that no problem, the big red things on the battlements however just don't play. I can get to match fine around the things, but if I try to make it follow it around the curve, it goes haywire. I'll upload one of them in a .vmf to see if its just me or the program. Edit x2: http://www.gingerlord.co.uk/curve.vmf |
|
01-23-2006, 12:41 AM | #18 |
Fortress Forever Staff
Join Date: Jan 2005
Location: Texas
Posts Rated Helpful 0 Times
|
Well, looking at it, you aren't going to be able to maintain that black line around the edges. I would also say you picked a bad material for this geometry, too. That metal has both horizontal and vertical distinctive features, and trying to maintain them both across the curves and around the bend just isn't something that can be done, at least, as far as I know.
I textured them, and individually they look fine, but once you put them together you lose the uniformity of the distinctive features of those horizontal and vertical features that exist in the material. I mean, I suppose you could shift the shit around to get it to line up, but then you'll create other indescrepancies. Oh, I also textured it slightly different then the way you were going for, as I have the black banding wrapping around instead of trying to go along the edges because, uhh, that's not gonna be possible to do and maintain a seamless transition between the brushes. I also simplified the brushwork. You were using 20 brushes, when 3 could be used. www.trepid.net/files/curve2.vmf |
|
01-23-2006, 02:14 PM | #19 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
|
Cheers Jesse, was going to eventually simplify them like that but never got round to it. I guess the horizontal banding is probably the better idea in retrospect.
|
|
01-23-2006, 02:49 PM | #20 |
Join Date: Dec 2004
Location: Naaarich
Posts Rated Helpful 0 Times
|
Woow i loved mulch_trench and this looks good !
dont forget the sexy voice though ! |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|