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Old 11-20-2005, 02:59 PM   #1
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Don't worry, I'm like a bad stain, you can never get rid of me I always come back.
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Old 11-20-2005, 03:58 PM   #2
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Ok maby I bit over reacted with it
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Old 01-09-2006, 04:52 PM   #3
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So gingerlord... how's it going man?
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Old 01-09-2006, 05:00 PM   #4
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Quote:
Originally Posted by Mulchman MM
So gingerlord... how's it going man?
Sadly not a lot, I'm co-lead of a unannouced Source Engine TC and that takes all my spare time, the rest of the time is taken up by my Degree course at university.



High End Modelling and animating (Cinema4D and XSI) and 2D Multimedia Design (Interface/Animation/Menu stuff) is time consuming stuff!

I will get down sometime and get some work done on it, hopefully before the Semester break (six weeks time)
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Old 09-20-2006, 11:15 PM   #5
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Quote:
Originally Posted by Ginger Lord
Sadly not a lot, I'm co-lead of a unannouced Source Engine TC and that takes all my spare time, the rest of the time is taken up by my Degree course at university.



High End Modelling and animating (Cinema4D and XSI) and 2D Multimedia Design (Interface/Animation/Menu stuff) is time consuming stuff!

I will get down sometime and get some work done on it, hopefully before the Semester break (six weeks time)
You should distribute that as a crowbar model. I'd hit it.
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Old 09-21-2006, 07:00 PM   #6
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I'd hit you with it.
*insert evil laugh track here*
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Old 09-21-2006, 09:03 PM   #7
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ROFL
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Old 09-22-2006, 03:16 AM   #8
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Quote:
Originally Posted by Donny
I'd hit you with it.
*insert evil laugh track here*
It'd be an honor.
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Old 09-22-2006, 05:19 AM   #9
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The flag point should be raised slightly just like in the original. Slows things down for a second if O can't see the pipes between the flag point and the wall.
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Old 01-09-2006, 09:43 PM   #10
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Gah! I've got issues.


The first thing I thought of when I saw that Pic was a flaccid penis...

My Freudian hangups aside, it looks good!

But you still have to finish the map :P
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Old 01-10-2006, 12:23 AM   #11
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Mr. Holland's Opus: Source?
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Old 01-10-2006, 03:03 AM   #12
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sigh kam
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Old 01-22-2006, 12:29 PM   #13
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Ok, now I remembered why I stopped working on this, the texturing of all these curves is a killer!



Just did some more texture work to the front of the base, want to get the fronts done before I start on the insides. Any ideas on what the top bit should be like?

Edit: Done the top bit, man was it frustrating getting the angles right. Its not perfect seams because thats just insanely hard if not impossible to do but its good enough. Need to customise the textures for blue side as the current stock textures are more pale/baby blue than mean blue.

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Old 01-22-2006, 03:12 PM   #14
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Very nice. Can't wait till it's more "complete".
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Old 01-22-2006, 03:22 PM   #15
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Quote:
Originally Posted by Ginger Lord
Ok, now I remembered why I stopped working on this, the texturing of all these curves is a killer!
You do know about alt-right click, right?



You can do the same thing across curves to ensure the texture doesn't stretch / maintains its angle. You can texture curves & other bevelled areas in about ~10 seconds instead of 10 minutes.
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Old 01-22-2006, 03:31 PM   #16
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edit defrad said it...
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Old 01-22-2006, 03:46 PM   #17
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Yeah I knew about it but it never seems to work at all for me. I select the first face and when I alt-rclick the next face, it just aligns it to the same angle as the first not the angle of the curve.

Edit: well it semi works, on simple curves like in your pictures its fine. Does that no problem, the big red things on the battlements however just don't play. I can get to match fine around the things, but if I try to make it follow it around the curve, it goes haywire. I'll upload one of them in a .vmf to see if its just me or the program.

Edit x2:

http://www.gingerlord.co.uk/curve.vmf
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Old 01-23-2006, 12:41 AM   #18
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Well, looking at it, you aren't going to be able to maintain that black line around the edges. I would also say you picked a bad material for this geometry, too. That metal has both horizontal and vertical distinctive features, and trying to maintain them both across the curves and around the bend just isn't something that can be done, at least, as far as I know.

I textured them, and individually they look fine, but once you put them together you lose the uniformity of the distinctive features of those horizontal and vertical features that exist in the material. I mean, I suppose you could shift the shit around to get it to line up, but then you'll create other indescrepancies. Oh, I also textured it slightly different then the way you were going for, as I have the black banding wrapping around instead of trying to go along the edges because, uhh, that's not gonna be possible to do and maintain a seamless transition between the brushes.

I also simplified the brushwork. You were using 20 brushes, when 3 could be used.

www.trepid.net/files/curve2.vmf
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Old 01-23-2006, 02:14 PM   #19
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Cheers Jesse, was going to eventually simplify them like that but never got round to it. I guess the horizontal banding is probably the better idea in retrospect.
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Old 01-23-2006, 02:49 PM   #20
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Woow i loved mulch_trench and this looks good !

dont forget the sexy voice though !
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