08-24-2006, 02:30 PM | #1 |
Join Date: Jul 2006
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Happy 10th Birthday, Team Fortress
Ten dang years of Team Fortress! Woo!!
I was really hoping FF would out today, it would be nicely symbolic. I guess I will blame valve for all their SDK breakages. ;-) Anyway! Ten years! There's very few computer games that people still love after ten years -- I think we'll see TF last as long as FPSes do. *throws gift-wrapped grenades to everybody* |
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08-24-2006, 02:35 PM | #2 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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"Happy birthday to YOU!"
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08-24-2006, 02:41 PM | #3 |
Join Date: Jan 2005
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I want the big detpack present.
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08-24-2006, 02:48 PM | #4 |
Join Date: Mar 2005
Location: CT
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Is that really today? I love when birthday mode is on for a league night hahaha.
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08-24-2006, 02:51 PM | #5 |
Join Date: Jul 2006
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It's really today. TF was first release on 24 August 1996. (Man, I was still a senior in highschool. Where did the time go?)
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08-24-2006, 02:53 PM | #6 |
Join Date: Oct 2005
Location: Arkansas
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Sweet. Admin needs to turn on birthday mode...
Happy bday TF! |
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08-24-2006, 02:57 PM | #7 |
Join Date: Jan 2005
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Heh, admins don't turn it on. It's hardcoded in to come on TF's birthday, TFC's birthday, and Christmas.
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08-24-2006, 04:33 PM | #8 |
Useless
Retired FF Staff
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Also, sv_birthdaymode or something of the sort.
Quick, share some newbie quotes! Newbie quotes OF THE FUTURE: "Wait, there's a tutorial mode?"
__________________
Look at all those dead links. |
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08-24-2006, 04:35 PM | #9 |
Join Date: Jul 2006
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Happy birthday TF!
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08-24-2006, 04:39 PM | #10 |
Join Date: Jan 2005
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Yea, i think that's the command. You can use that to manually turn it on but there's nothing you can do about the 3 special dates.
Newbie quoates OF THE FUTURE: "What's with all the gazelles?" |
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08-24-2006, 04:43 PM | #11 |
Join Date: Jul 2006
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hip, hip, kaboom |
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08-24-2006, 04:57 PM | #12 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Noobie quote of the future: "WTF is wrong with my SG!?"
Edit: Other noobie quote of the future "Why did they make 2 Team Fortress games?" |
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08-24-2006, 07:38 PM | #13 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Yay verily.
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08-24-2006, 07:48 PM | #14 |
Join Date: Aug 2006
Location: Estonia, Tallinn
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Yeeezz!! \o/ 10 Years, omgazh Cannot believe it <3. Happy Birthday (QW)TF and every single person who has been with it, since, or is now . Respect guyz!
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08-24-2006, 07:50 PM | #15 |
Join Date: Jan 2005
Location: Halifax, UK
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Was a "Team Fortress II is coming soon" always in the birthday message? Didn't think it was, as bday mode is ancient as it stills says it's one year old.
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08-24-2006, 08:06 PM | #16 |
Join Date: Jul 2006
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How about a fucking video?
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08-24-2006, 10:46 PM | #17 | |
Join Date: Feb 2005
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Quote:
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08-24-2006, 10:54 PM | #18 |
Join Date: Feb 2005
Location: NYC
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I think it's tfc_birthday 1.
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08-24-2006, 11:03 PM | #19 |
Join Date: Jul 2006
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No, tfc_birthday 10
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08-24-2006, 11:48 PM | #20 |
Join Date: Aug 2006
Location: RJ Donovan Pen Cell# 18113a
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Was that TF2 that he mentions 7 years ago....
Anyhoo....Happy B-day TFC Notes from the early days: By Micheal Mullen, GameSpot Posted Feb 24, 1999 2:47 pm PT The conversion that made the most impact, Team Fortress, brought added gameplay to the standard teamplay/multiplayer mode. The modification focused on one thing and one thing only –the only way you'll win is by working as a team. Character classes had distinct weaknesses and new abilities. Players had to learn how to balance those strengths and weaknesses to make their characters the best they could be. Now, some of the original Team Fortress designers are hard at work on a new project. They continue to hone their skills under the direction of Gabe Newell, cofounder of Valve Software. Valve's first title, the first-person shooter Half-Life, has become a household word with most gamers. This is due to Half-Life's complexity, mood, storytelling ability, and new multiplayer options. The Team Fortress crew still remembers what brought it to Valve in the first place and has convinced Valve to begin work on Team Fortress 2 – set to be Valve's second title and the follow-up multiplayer stand-alone title for Team Fortress. Until Team Fortress 2 is released, the boys at Valve have decided to put the original TF into the hands of current Half-Life gamers with Team Fortress Classic. TFC will serve three purposes. First, it will release as a free download (just under 10MB) for all Half-Life players through its game modification database. Secondly, it will help drum up support for its Half-Life SDK, so level and mod designers will come to use Half-Life as their engine to power their latest creations. And lastly, the add-on will help to get people talking about the upcoming Team Fortress 2. TFC will contain five new levels: 2Fort, The Well, Canal Zone, The Rock, and Hunted (the original only had two levels). Two of the new maps were also built by the developers of the original Canal Zone map - David Sawyer and Matt Armstrong. TF Classic levels can accommodate up to four teams (although some will only allow two or three teams). When players first comes into a game, they can decide which color team they want to play on, or they can select AutoTeam, which will place them in the team with the least amount of members. We had a chance to play the game against some of the Valve staff, including Gabe Newell and John Guthrie. While the game was fun, it really needed more then four players to make it more interesting. But knowing how much the multiplayer masses love new gameplay options, I predict TF Classic will be an instant hit, with its new levels, added strategy, and free download. At the same time Valve releases TF Classic download, it will also release its Half-Life Linux server. The add-on should be available for download in the next few weeks for mass consumption. In the meantime, here's the latest screenshots and a brief description of all nine character classes from the read.me file in the upcoming Half-Life add-on: |
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